MM7: Slicing Samuri

nice work Mark! I take it the Inca have a settlement somewhere else. Too bad the fall of Cuzco didn't kill him. Hopefully, the new towns don't flip.
 
Yes I don't I havent looked for it but there is no worry about flips without cultural boarders it can't happen, I think. However it does affect happiness and we should knock him out at our earliest convienence.
 
Mark1031
madviking-???
Formula51-UP
Meteor Punch-On Deck
grahamiam
eotinb

Haven't heard from MV so lets move on. If he checks in we can slot him in.
 
Formula51 hasn't been on CFC in a week. I'll play tomorrow, allowing a chance that he or MadV get it before then.
 
okay, I was switching to a new version of eotinb's autolog and forgot to edit and create a new destination for my log to be kept...so it's gone. I'll expain the details.

At the beginning of my turns, all cities are set to infrastructure, mainly science buildings. I personally don't think this is best because we have a tech lead on all civs except Mansa Musa, so we need to crank out military (especially catapults, as we are about out) and mass a new force to take down the Mongols.

- Most science building have finished building, and in the end could be very beneficial if we build mostly military from here out.
- I built the Heroic Epic in our capital (probably the most important military building).
- About half our major cities are building factories and will need coal plants.
- We are researching Steel, so will soon be able to build cannons (we can build infantry now, btw).
- When should we attack? I'm thinking could start at 10-20 cannons and 10 infantry (+some other units).
 
looks like the roster is as follows :)

Mark1031
madviking-???
Formula51
Meteor Punch
grahamiam ->UP
eotinb ->On Deck

will play and post tonight, if I'm feeling ok.
 
Sorry but I am out of town and gaming again till Sat. Can Skip or swap when/if I come up.
 
Turn 250 (1700 AD)
Ok, so since no one has posted a pic in a while, I decided to take a screenie showing our cultural borders (Inca holdings looks Red & Orange)

MM7-1700AD.jpg


Not sure if the town of Nagoya was really worth it, but oh well.
While we may be able to build units, all cities are on infrastructure duty. Most building much needed factories.
Nothing to really do, but Pentigon and Oxford Uni are available. Our happiness is very high, most cities are under-populated atm.
Tokyo finishes: Grocer
Nara's borders expand
Corihuayrachina's borders expand
Tiwanaku finishes: Taoist Temple

Turn 251 (1705 AD)
:hmm: seems we're being mocked

MM7-1705AD.jpg


Tokyo begins: Factory
Tiwanaku begins: Barracks
I run the Buddist Missionary N to join one of the border towns. The Mongol city of Turfan is a cultural monster
Buy the Mali WM for 190g
Inca have 1 town on the SW border of France. Looks like we'll have to forget about them for now :lol:
I gift fish to England to get her liking us more. I see an alliance vs the Mongols to divid and conquer
However, she is cautious towards us atm.
Kyoto finishes: Factory
Kyoto begins: Settler
Kagoshima finishes: Granary
Nara grows: 10
Ollantaytambo's borders expand
Cuzco grows: 6

Turn 252 (1710 AD)
Kagoshima begins: Harbor
Build a harbor in Kagoshima to get a little more income
Kyoto begins: Infantry
Switch Kyoto from Settler to Infantry. Don't think we need another settler atm
Satsuma's borders expand
New Sarai grows: 16
Tiwanaku grows: 10
Nagoya grows: 2

Turn 253 (1715 AD)
Buddhism has spread: Tiwanaku
Kyoto finishes: Infantry
Kyoto begins: Settler
Tiwanaku finishes: Barracks
Ollantaytambo finishes: Granary
Cuzco's borders expand

Turn 254 (1720 AD)
Tiwanaku begins: Taoist Missionary
Kyoto begins: Coal Plant
Find a Great Scientist in Satsuma? Ok, gonna use him to build an Academy in a high beaker town.
Spend a bunch of gold upgrading our Navy and a few Muskets to Infantry.
Tech learned: Steel
Kyoto grows: 14
Cuzco finishes: Granary

Turn 255 (1725 AD)
Research begun: Biology
Cuzco begins: Work Boat
I choose Biology so we can increase our pop more quickly. We're so under the happiness limit that it seems wasteful not to increase the pop of the cities
Osaka finishes: Factory
Satsuma grows: 16
Huamanga grows: 7
Buddhism has spread: Duisburg (German Empire)

Turn 256 (1730 AD)
Osaka begins: Infantry
Kyoto finishes: Academy
Use the Great Scientist to build an Academy in Kyoto
I can get Physics for Steel, straight up, from the Mali. It also appears that the Mali don't care for the Mongols too much, so I don't think he'll trade it to them.
We are up Chems and Sci Method on Mongols.
Tech learned: Physics
We have Uranium in a forest right next to Tokyo
Osaka's borders expand
Edo finishes: Factory
Corihuayrachina finishes: Forge
Tiwanaku finishes: Taoist Missionary

Turn 257 (1735 AD)
Edo begins: Coal Plant
Corihuayrachina begins: Market
Tiwanaku begins: Cannon
Taoism has spread: Machu Picchu
Corihuayrachina begins: Taoist Temple
Corihuayrachina begins: Market
Kyoto finishes: Coal Plant
Kyoto begins: Settler
Kagoshima finishes: Harbor
New Sarai finishes: Factory
Machu Picchu finishes: Factory
Corihuayrachina grows: 7
Cuzco finishes: Work Boat

Turn 258 (1740 AD)
Kagoshima begins: Cannon
New Sarai begins: Cannon
Machu Picchu begins: Cannon
Cuzco begins: University
Upgrade a pike to a Grenader
Kyoto begins: Ironworks
Start building IW in Kyoto
Nara grows: 11
New Sarai grows: 17
Ollantaytambo finishes: Lighthouse

Turn 259 (1745 AD)
Ollantaytambo begins: Courthouse
I'm bringing a couple of workers back to the core so we can help Osaka grow and maybe mine the Uranium near Tokyo
Tech learned: Biology
Ollantaytambo grows: 7
Nagoya finishes: Granary

Turn 260 (1750 AD)
Research begun: Artillery
Nagoya begins: Library
I MM Huamanga to get the FP next turn. Next player should MM it back after the 1st turn so it continues growing.

MM7-1750AD.jpg


Mark1031 ->On Deck (maybe swapped)
madviking -> possibly on-deck
Formula51-???
Meteor Punch
grahamiam
eotinb ->UP
 
I've got it. I want to prepare a landing party to take out Samarqand -- no need to leave that Mongol city behind our front lines once we start the next war.
 
The save

Summary: Not much going on, just more infrastructure and amassing troops for the Mongolian invasion. Next player should check out the notes at the end of the detailed log.

Spoiler details :

Turn 260 (1750 AD)
eotinb: Several of our new cities don't share the national faith, so a few missionaries will be in order I think
eotinb: Do a little MM here and there
Huamanga finishes: Forbidden Palace
Cuzco grows: 7

Turn 261 (1755 AD)
eotinb: FP completion increases gpt by 10
Osaka finishes: Infantry
Tokyo grows: 13
Nara finishes: Observatory
New Sarai finishes: Cannon

Turn 262 (1760 AD)
Osaka begins: Buddhist Missionary
Nara begins: Harbor
New Sarai begins: Aqueduct
Machu Picchu finishes: Cannon

Turn 263 (1765 AD)
Machu Picchu begins: Coal Plant
Osaka finishes: Buddhist Missionary
Edo finishes: Coal Plant
Corihuayrachina finishes: Market
Tiwanaku grows: 11
Ollantaytambo grows: 8

Turn 264 (1770 AD)
Osaka begins: Buddhist Missionary
Edo begins: Infantry
Corihuayrachina begins: Granary
New Sarai finishes: Aqueduct
Ollantaytambo finishes: Courthouse
Nagoya grows: 3

Turn 265 (1775 AD)
New Sarai begins: Harbor
Ollantaytambo begins: Barracks
eotinb: I shut off research for a turn since Artillery will still come in (only needs a sliver on the bar) and we have lots of upgrades I think we should make
Tech learned: Artillery
Osaka finishes: Buddhist Missionary
Satsuma finishes: Factory
Kagoshima grows: 10
Nara grows: 12
Machu Picchu grows: 9
Huamanga finishes: Observatory

Turn 266 (1780 AD)
Research begun: Railroad
Osaka begins: Buddhist Missionary
Satsuma begins: University
Huamanga begins: Barracks
eotinb: Science back to 70%
eotinb: Upgrade one cat to arty and one cannon and that's it for our upgrade budget
Buddhism has spread: Huamanga
Tokyo finishes: Factory
Corihuayrachina finishes: Granary
Cuzco grows: 8

Turn 267 (1785 AD)
Corihuayrachina begins: Settler
Corihuayrachina begins: Settler
eotinb: Napoleon comes offering corn for crab, which I accept, as well as selling him cows for 10gpt
Tokyo begins: Infantry
Tokyo begins: Coal Plant
Kyoto grows: 15
Kyoto finishes: Ironworks
Osaka finishes: Buddhist Missionary
New Sarai finishes: Harbor
Huamanga grows: 8
Huamanga finishes: Barracks
Ollantaytambo finishes: Barracks

Turn 268 (1790 AD)
Kyoto begins: Infantry
eotinb: Kyoto is now producing 178 hpt for troops, so I think it's time to crank out a few infantry
Osaka begins: Buddhist Missionary
New Sarai begins: Coal Plant
Huamanga begins: Factory
Ollantaytambo begins: Artillery
Buddhism has spread: Ollantaytambo
Corihuayrachina begins: Factory
Kyoto finishes: Infantry
Osaka finishes: Buddhist Missionary
Edo finishes: Infantry
Machu Picchu finishes: Coal Plant

Turn 269 (1795 AD)
Kyoto begins: Infantry
Osaka begins: Coal Plant
Edo begins: Infantry
Machu Picchu begins: Infantry
Kyoto finishes: Infantry
Tiwanaku finishes: Artillery
Ollantaytambo grows: 9

Turn 270 (1800 AD)
Kyoto begins: Infantry
Tiwanaku begins: Buddhist Temple
eotinb: Needs more happy faces
Buddhism has spread: Corihuayrachina
eotinb: Massing infantry and arty South of Tiwanaku for the Mongolian invasion, with a few infantry on their way there
eotinb: Knight group North of Machu Pichu ready to pillage Mongolia
eotinb: Three worker pairs ready to start railing next turn when RR comes in, two working from Kyoto East and North and one from Machu Picchu South and West
eotinb: And I have one infantry in a galleon off of Nagoya getting ready for invasion of Samarqand -- obviously he will need some help
eotinb: I was saving Oxford for Satsuma since that is our second biggest beaker producer after Kyoto
 
I think I have the school thing in the bag, so I will be able to play.

Mark1031 - up
madviking - on deck
Formula51 - ???
Meteor Punch
grahamiam
eotinb - just played
 
OK I got it.
 
@The team: I'll be on the road from this Thursday until at least after Christmas and maybe until after the 1st. Please skip me until I announce my return.
 
Not much to report until 1845. Mostly military builds and some drydocks for Navy. Pick up Drama in 1 turn as we will need to control WW because I get impatient and declare on Khan in 1945. I was anxious for some action but the next player will get most of it as I was mostly moving troops. We should have plenty but will need theaters in some cities to control the WW when it comes.



Turn 270 (1800 AD)
Osaka begins: Artillery
Edo begins: Artillery
Kyoto begins: Artillery
Tech learned: Railroad

Turn 271 (1805 AD)
Research begun: Combustion
Research begun: Flight
Buddhism has spread: Cuzco
Kyoto finishes: Artillery
Edo grows: 14
Kagoshima finishes: Artillery
New Sarai finishes: Coal Plant
Cuzco finishes: University

Turn 272 (1810 AD)
Kyoto begins: University
Kagoshima begins: Frigate
New Sarai begins: Drydock
Cuzco begins: Drydock
Kagoshima begins: Drydock
Kyoto finishes: University
Tokyo finishes: Coal Plant
Kagoshima grows: 11
Machu Picchu finishes: Infantry
Cuzco grows: 9
Nagoya grows: 4

Turn 273 (1815 AD)
Kyoto begins: Artillery
Tokyo begins: Drydock
Machu Picchu begins: Infantry
Kyoto finishes: Artillery
New Sarai finishes: Drydock
Tiwanaku grows: 12

Turn 274 (1820 AD)
Kyoto begins: Artillery
Kyoto begins: Infantry
Kyoto begins: Infantry
Kyoto begins: Artillery
Kyoto begins: Infantry
Kyoto begins: Artillery
New Sarai begins: Frigate
Kyoto finishes: Artillery
Machu Picchu grows: 10
Corihuayrachina grows: 8
Tiwanaku finishes: Buddhist Temple
Ollantaytambo grows: 10

Turn 275 (1825 AD)
Tiwanaku begins: Forge
Tech learned: Combustion
Kyoto finishes: Infantry
Osaka finishes: Coal Plant
Tokyo finishes: Drydock
Edo finishes: Artillery
Nara finishes: Harbor
Cuzco grows: 10

Turn 276 (1830 AD)
Osaka begins: Drydock
Tokyo begins: Granary
Nara begins: Library
Kyoto finishes: Infantry
Kagoshima finishes: Drydock
Machu Picchu finishes: Infantry
Tiwanaku's borders expand
Ollantaytambo's borders expand

Turn 277 (1835 AD)
Kagoshima begins: Destroyer
Machu Picchu begins: Infantry
Infantry promoted: Pinch
Kyoto begins: Drydock
Kyoto begins: Artillery
Research begun: Drama
Tech learned: Drama
Kyoto grows: 16
Kyoto finishes: Artillery
Tokyo finishes: Granary
New Sarai finishes: Destroyer
Corihuayrachina finishes: Factory
Ollantaytambo finishes: Artillery
Cuzco finishes: Drydock
Nagoya grows: 5
Nagoya finishes: Library

Turn 278 (1840 AD)
Research begun: Flight
New Sarai begins: Theatre
Cuzco begins: Infantry
Nagoya begins: Infantry
Tokyo begins: Destroyer
Ollantaytambo begins: Destroyer
Destroyer promoted: Drill I
Kyoto finishes: Infantry
Osaka finishes: Drydock
Edo finishes: Infantry
New Sarai finishes: Theatre
Machu Picchu finishes: Infantry
Cuzco grows: 11

sam.JPG


Turn 279 (1845 AD)

I get impatient and Declare on Khan. Troops land at Samargand. We advance on Turfan with an army of 8 arty, 2 cannon, 7 infantry and 5 Knights in 2 army groups.

Osaka begins: Destroyer
Edo begins: Infantry
New Sarai begins: Infantry
Machu Picchu begins: Infantry
Destroyer defeats (30.00/30): Mongolian Work Boat
Tiwanaku begins: Theatre
Kyoto finishes: Artillery
Kagoshima grows: 12
Huamanga's borders expand
Corihuayrachina finishes: Settler

Turn 280 (1850 AD)

Bombard Samargand but hold off attack. Continue advance on Turfan.

Kyoto begins: Infantry
Kyoto begins: Artillery
Kyoto begins: Artillery
Corihuayrachina begins: Machine Gun
Artillery promoted: Combat I
Artillery promoted: City Raider I
Infantry promoted: Pinch
Destroyer defeats (30.00/30): Mongolian Caravel


trf.JPG
 
I went ahead and played...needed something to do to pass some time. If MadV shows up he can be next, of course.

1850
1852 capture Samarkand. get a Great Engineer.
1854
1856 capture Turfan (Sistine Chapel). Use the Engineer to help rush the Pentagon.
MP_MM7_06.JPG


1858 Flight is discovered, we enter the Modern Era.
1860
1862 Trade Flight to Mansa Musa for Democracy (need for Emancipation), Philosophy, and Music.
1864 Kyoto builds the Pentagon (+2 Exp in all cities).
1866 Karakorum captured (Great Lighthouse, Great Library, Parhenon, Spiral Mineret, Notre Dame...too bad they are mostly expired).
1868 Elizabeth declares on Kublai Khan...now he is sandwiched between us. :p
1870 Ning-hsia captured.

- Mansa has Electricity and Rocketry on us. I wouldn't trade him our factory tech for either. With Rocketry he can start the Apollo. We are getting tanks soon, but it may be hard to achieve domination (easier than conquest) before someone else...but I think it's doable.
- We got some new civics - I really wanted to revolt, but thought maybe it should be a team decision. My vot goes for: Representation->Police State, Beauracracy->Vassalage, Caste System->Emancipation
MP_MM7_07.JPG
 
Given the time left, and a desire to go for domination, I'd say MeteorPunch's civic suggestions make sense. In fact, I think we probably won't spend much more time at peace. After Mongolia, rolling on into England makes sense -- after that Germany is closer but it may make more sense to declare on Mali to slow their spaceship production down.
 
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