Turn 206 (1460 AD)
Satsuma begins: Harbor -- switch to Harbor since it's at max healthiness and doesn't have a barracks (was building pikeman)
Knight promoted: Sentry -- I like having at least one unit with sentry as a scout
Turn 207 (1470 AD)
Knight pillages a hamlet for 11g
Pillage a village for 19g and then the hamlet it becomes for another 21g
Upgrade archer in New Sarai to LB, since there is an Incan Horse Archer about
MM Kyoto to get above 30hpt threshhold -- knights in 3 turns
Since Osaka is at max health, I MM to 0 growth for more hammers and gold
Great Engineer coming in a couple of turns -- Versailles would be a nice thing to get with him
I hire a scientist in Edo, as it is quite wealthy and there is no need to hurry for the Grocer
Kyoto finishes: Knight
Turn 208 (1480 AD)
Kyoto begins: Knight
Knight promoted: Combat I
Couple of Incan HA's invade our territory -- not a threat to do anything but pillage, but I see no reason to allow even that
Knight defeats (10.00/10): Incan Horse Archer outside New Sarai
Spearman defeats (2.08/4): Incan Horse Archer outside Huamanga
Promote spear to pike after killing HA
11g from cottage
Our troops are amassed outside Cuzco
8g from cottage
Osaka finishes: Samurai
Zhang Heng (Great Engineer) born in Tokyo
Turn 209 (1490 AD)
Osaka begins: Courthouse -- thought I'd sneak this in to improve finances
Vicky wants us to go to war with KK, but I turn her down. I do trade her cows for 5gpt
Knight defeats (4.40/10): Incan Catapult -- Incan cat does collateral damage to our stack outside Cuzco (6 units) and retreats
Planning to build Versailles in New Sarai -- but maybe an Incan city would be better...
Cats take Cuzco's defense from 85% to 34%
5g from farm
Tech learned: Gunpowder
Knight loses to: Incan Horse Archer (2.94/6)
Turn 210 (1500 AD)
Trade dyes to Napoleon for 3gpt
Pikeman promoted: Combat II
Pikeman defeats (5.16/6): Incan Horse Archer -- revenge is ours! (for the knight from last turn)
LB from Huamanga sent to cover pike since a mace is nearby
3 cats reduce Cuzco to 0% defense. Fourth sent in as fodder
Catapult loses to: Incan Longbowman (4.56/6)
Knight promoted: Combat II
Promote knight to CombatII and send in against LB in Cuzco
Knight defeats (1.00/10): Incan Maceman
Make that a mace -- anyway we win
I think I'll wait to soften up some more with cats before I send in the rest
3g from farm
5g from farm
New Sarai begins: Versailles
Kyoto finishes: Knight
Machu Picchu finishes: Buddhist Monastery
Samurai defeats (6.96/8): Incan Catapult -- another minor collateral damage attack
Suicide cat results not great:
Knight vs maceman:
Victory:
Turn 211 (1505 AD)
Kyoto begins: Courthouse
Machu Picchu begins: Samurai
Samurai promoted: Shock
Samurai loses to: Incan Maceman (0.40/8)
Samurai promoted: Shock
Samurai defeats (7.36/8): Incan Maceman
Those Samurai were taking down the mace guarding the Incan iron source outside Tiwanaku
I'm not sure we have enough to take Cuzco but reinforcements could take a while -- guess I'll pillage for now
Osaka finishes: Courthouse
Turn 212 (1510 AD)
Osaka begins: Musketman
Corihuayrachina comes online and begins: Barracks
Bismark comes asking to trade deer for ivory. I tell him only if he throws in 2gpt, which he does
6g from farm
Shelling of Tiwanaku begins
Pillage Incan iron mine for 18g
8g from windwill
7g from fishing boats
Kyoto finishes: Courthouse
Kyoto begins: Longbowman
Tokyo finishes: Samurai
Satsuma finishes: Harbor
Kagoshima finishes: Library
Galley guarding a water resource outside Satsuma loses to: Incan Caravel (1.98/3)
Guess Liz would have left us holding the bag:
Turn 213 (1515 AD)
Tokyo begins: Knight
Satsuma begins: Caravel
Kagoshima begins: Caravel
Need better aquatic defense
HC is not willing to give us a tech for peace -- if so, I would take one
Pikeman defeats (5.16/6): Incan Horse Archer
23g from village
WW is starting to rear its head
Edo finishes: Grocer
Nara finishes: Granary
Turn 214 (1520 AD)
Edo begins: Caravel
Nara begins: Buddhist Monastery
7g from hamlet then 5g from cottage
35g from village
14g from hamlet
Kyoto finishes: Longbowman
Kyoto begins: Knight
New Sarai finishes: Versailles
Samurai defeats (5.92/8): Incan Catapult -- more collateral damage, nothing major
Turn 215 (1525 AD)
1g from farm
Pikeman defeats (3.66/6): Incan Horse Archer -- pillaging HA dead
5g from farm
11g from cottage
25g from town
Versailles comes in -- helps with finances (+21gpt at 70% science)
Nara grows: 5
Corihuayrachina finishes: Barracks
Turn 216 (1530 AD)
Corihuayrachina begins: Musketman
Catapult promoted: Barrage I -- retreats
Catapult promoted: Barrage I
Catapult loses to: Incan Longbowman (3.60/6)
11g from village
Knight promoted: Combat I
Knight defeats (10.00/10): Incan Spearman
13g from hamlet
Knight promoted: Combat I
Knight defeats (7.20/10): Incan Longbowman
Samurai promoted: City Raider I
Samurai defeats (8.00/8): Incan Longbowman
Samurai promoted: City Raider I
Samurai defeats (8.00/8): Incan Longbowman
Captured Tiwanaku (Huayna Capac)
5g from pasture
The battle of Tiwanaku:
After collateral damage dealt: