MM8: Philosophical Fredrick

Honestly I don't know. I've played one prince game to a culture victory but it was a while ago and I didn't really do it right. For instance I didn't even use multiple religions (just the one I founded) and it was mostly wonder building. Also I did turn the culture slider way up but I didn't even think to build cottages all over and max commerce, most of them were high production for wonder building so the culture slider didn't even do much. So I honestly don't know how much easier it would have been had I used those two things. Of course this game doesn't really lend itself to those strategies anyway. 1) We were late getting a religion. 2) Our cities are not high food cities and therefore building cottages all over probably won't work very well. Hamburg especially has a food problem. It would need more farms than cottages.

I wouldn't mind sticking to our guns and staying with culture and trying to stick it through. It would be a good challenge/learning experience but a decent chance of losing as well.
 
inherited turn:

Trade spices to Hatty for 6gpt, which allows us to raise science to 60% and gain a turn on liberalism.
Trade bananas to cyrus for 4gpt.

Sell Philosophy (which is already known to Hatty) to Persia for Feudalism, WM and 10 gold.
Sell the WM to Louis for 50 gold.
Sell the WM to Caesar for 230 gold.
Gift the WM to Hatty since she won't give us anything for it anyway.

Do some MM'ing in Kassite, Berlin, Munich and Cologne for a further net gain of 3gpt and some gold.

Raise science to 70% for a further gain of one turn on liberalism.

Upgrade a lone archer in Stuttgart to longbow.

1070 AD (1) Hamburg is well-defended now, I figure I can slip in a theatre before the barracks completes.

1080 AD (2) Dortmund spear - theatre.

1090 AD (3) Cologne Buddhist Temple - Theatre. Reminds me that converting would be a good idea for our productivity and Happy peeps. Berlin already celebrates a WLTPrime Minister day !

IT Cyrus comes offering Optics for Paper and 30 gold, which I gladly accept.

1100 AD (4) Workers working.... Work boat moves out for whales next turn.

1110 AD (5) We're first to Liberalism ! I choose Astronomy as the tech since it's the most expensive in beakers.
Also convert to Free Speech, Free Religion and Caste System

Research set to Civil Service which we seem unable to pick up in trade.

Unfortunately, Cyrus and Caesar are now ' afraid we're becoming too advanced' and won't trade with us.
Mao won't talk and Louis has nothing to offer.
I sell Liberalism to Hatshepsut for Engineering, World Map and 50 gold ( she wouldnt part with divine right).

1120 AD (6) We emerge as the freest society on the planet and in the meantime, Hatty has already picked up Astronomy ?

:confused: . I have no idea how that is possible.

IT the Sun King extorts us for Metal Casting. After some consideration, I give in. We're nowhere near a war footing yet.

1130 AD (7) Munich university - aqueduct (required for the Hanging Gardens, which can do us no harm). Frankfurt crossbow - library.

1140 AD (8) Cologne and Stuttgart start Horse archers after finishing a theatre and a barracks respectively.

1150 AD (9) Crossbow from Frankfurt goes to Stuttgart (as yet unpromoted). Dortmund is set to artist specialists (the governor had assigned scientists)

1160 AD (10) Berlin completes:

mm8_wonder.JPG


Provisionally set to Globe Theatre since it's by far the most food-rich city we have. Feel free to veto if something else seems more pressing, alternatively, use the Great Engineer in Munich (though I prefer to save him).

Generally, wherever specialists are possible artists have been assigned, unfortunately, a few cities have already built up some great scientist points before due to the governor autoselect option.

No trades currently possible. I would consider gifting Cyrus and Caesar with something so they don't feel as backwards, no harm in them discovering Paper. If we're going to war at some point it'll sooner be Mao or Louis with Louis being the prime target. We need lots more infra first though.

Incense isn't hooked up yet, not the highest priority but we can hook up an extra instance for trade purposes.

The galleon in Essen can be used for sending a settler to the one-tile island for fishery goodness.

Civil service will be in next turn, I recommend going for Nationalism and rushing the Taj Mahal with the Great Engineer.

The save.
 
Thanks :). The turnset was still geared to the culture goal, but I'm very much doubtful we can make it. Military builds were just to err on the side of caution - I'm playing a solo prince game where Napoleon just invaded me with 24 units at least with my own, more advanced but smaller army far away having just finished dealing with an Aztec invasion. Kind of like the trick Mao pulled on us, the AI definitely likes to pounce on weaknesses.

roster check

mark1031 - up now
Shillen - on deck
Nerovats
grahamiam
Rince
jameson
 
Got it......
 
1160: Change Berlin->forge. Kassite->worker we need more. Essen ->Taoist monastery. I think we can still get culture win and I’d like to try if nothing else we learn something. To do this we need to spread religions we have Taoism and Judaism, this is perfect. For each religion there is one building after you do a temple that makes 50% increase in culture rate (this is huge). We need 1 in each of Hamburg, Muich and Berlin plus a temple and monastery for each.
1170: Hamburg rax->forge. Dortmund theater->Jewish Monastary.

1180: Munich Duct->Hanging gardens

1190:

1200: Kassite worker->worker. Ceaser wants 130gp. Well I thought about it but no. He is no threat and I don’t see him being a big friend.

hg0000.JPG


1210: Munich Hanging Gardens (helped with several chops)->Forge.

1220 Frankfurt library->harbor (I see this as a research city)

1240: Essen Taoist Monastary->monk.

We really must think this out and focus our efforts. We need one of each of the 50% culture increasing religion buildings in each city. Then all the temples and monasteries. Later we need broadway, Hollywood and rock and roll. Each increase culture 50%. Then broadcast towers for another 50%. We can use great artists as suppliment when we see where we need it if early enough add to city or else take to 4000cp. And we also need engineers the others are not that important I think. Getting the Taj Mahal for a GA with nationalism would be nice. After the forge in Hamburg I would build the Buddist temple then get copper from hattie and build that 50% culture Buddist building.
 
mark1031 -
Shillen -Up now
Nerovats - on deck
grahamiam
Rince
jameson
__________________

I will be away til the 28th. I still think we should try for culture but remember that means focusing on 3 cities and the rest do military and other duties. Those 3 cities need all 3 religions we have access to as well as one each of the culture increasing religious buildings. We have a great artist in Munich and I think the best use of him might be adding him to Hamburg to up it's culture. In the end I think that would be better than blowing him for 4000 cp. Also, use engineers to rush wonders in Hamburg so it can keep working on the base culture buildings.
 
Adding the great artist is MUCH better than making him produce a great work this early in the game. With all the culture modifiers he will have pumped out far more than 4000 culture points once we have the 3 cities with legendary status.

Rince
 
Pre-turn: Ok I'm seriously disturbed with the state of our cities and land. Why did we build cottages around Kassite? That's a great person city. It needs irrigation all over. What's with the workshop by Munich? It has grassland hills it isn't even working yet. There's no way it's going to use a workshop. We have multiple incense in our territory and none are hooked up. Even if we don't need the happiness those are good for trading purposes. Why are none of the governors on in any of the cities? Essen is size 5 and it's micro-managed to have 1 food surplus? We need that city to grow, it's useless at size 5. It should be about size 10 or 11 right now. I know you want to get taoist missionaries out but if you let it grow it will probably get them out faster. Same thing with Cologne. 1 food surplus is not good enough. Food is more important than production until you hit the happiness or health cap. Why is Kassite building a market? It's producing 6 gold. A market will make that +1 gold. Unless you're doing it for the happiness, but if that's the case it should be building a temple instead. Essen is completely undefended. I'll send a unit or two down there.

We're giving Cyrus ivory for 2gpt and banana for 4gpt. I cancel both of those deals and then trade him banana for 8gpt. I trade cow to Louis for 6gpt. Gold to Caesar for 5gpt. I delete 2 warriors to lower support costs. We actually have quite a few units now.

I change Cologne to build a settler instead. There's an ice village we can have in the north that would pick up both fish and crab, neither of which we have. Kassite has scientists hired. It has 100% chance to produce a great scientist. We want artists, not scientists. I hire 6 artists so it's generating 45 GPP per turn. It can do more if we irrigate around it and let it grow a couple more pop. We also get 4 beakers per artist so it's not going to hurt our research rate at all. Dortmund also had a scientist hired. I'm going to turn this one into a GPP city as well once it gets its religion spread to our other cities.

I'm not sure but if you build 6 buddhist temples can you build 2 stupas? I think you can but I've never actually tried it. If so we should keep building buddhist temples in any city that can.

I'm saving the great artist. I think we've passed the point in the game where merging them would get them more than 4000 culture by the end of the game.

(1) 1260AD - Hamburg forge->buddhist stupa. Dortmund Jewish monastery -> Jewish missionary. Cancel deal with Hatty giving her spices for 4gpt. Trade her spices and our last gold for copper. Probably shouldn't have traded the gold to Caesar for 5gpt. None of our cities are unhappy anyway. We can cancel the gold deal with caesar in 10 turns, unless we're done with the copper.

(2) 1270AD - Nothing much.

(3) 1280AD - We learn Nationalism. Not much choice in techs here. I think biology is the next most useful tech to us but it's several techs away. I set it to biology, which means we're working on printing press. Munich forge->courthouse. Not much of culture to build atm. I set it to emphasize food. A great scientist is born in hamburg. Hatty already has nationalism and none of the other AI's are willing to give us techs. I honestly don't understand how the AI always learns the same tech as you on the same turn. I mean it happens way too often to be a coincidence. Hmm do I have him build an academy in berlin for an extra 20 beakers per turn or have him put 1700 beakers towards printing press. At 20 beakers per turn it would take 85 turns to get 1700 out of him. Considering we're stopping research after mass media or so I don't think it's worth it. I'll take the printing press research now. We're now only 20 beakers short of learning Printing Press.

(4) 1290AD - We learn Printing Press. Gunpowder next. Frankfurt harbor->forge. Dortmund Jewish Missionary->Jewish Missionary. Doh I forgot to rush the Taj Majal last turn. I'm going to do so in Berlin. It's going to be a pretty weak golden age though with how little commerce we're generating.

(5) 1300AD - mm8's golden age has begun! Stuttgart maceman->forge. Essen taoist missionary->taoist missionary. Taoism spreads in Munich. Judaism spreads in Berlin. Munich starts on taoist monastery and queue up Jewish monastery in berlin (1 turn left on aqueduct).

(6) 1310AD - Bleh Great Scientist is born in Kassite. I had worked up the artist chance to 40% but we drew the short end of the stick. From now on it should generate all artists, though. I'll leave him for now. The tech he will put research towards is scientific method.

(7) 1320AD - Hatty wants us to cancel deals with the French. He's currently giving us 6gpt for cow. I accept the deal cancellage because so far Hatty's the only AI cooperating with us and I don't want that to change. Doh he was giving us clam too. I checked the active deals screen and missed that somehow. Hamburg buddhist stupa->library. Cologne settler->granary. Dortmund jewish missionary->aqueduct. Mwahaha I ask Hatty if she can spare clam for a good friend and she accepts!! Mao still won't talk to us, sheesh.

(8) 1330AD - Munich taoist monastery->taoist missionary. Berlin Jewish monastery->jewish missionary. We learn Gunpowder. Hmm Hatty learned it on the same turn again. There's really something fishy going on there. Either it's not listing techs that the AI already has or they're learning the same tech on the same turn all the time. I really don't get it. She also has constitution now. How can she learn both gunpowder and constitution in the same turn? She didn't trade because none of the AI's have constitution. Start research on chemistry which will take 8 turns in our golden age ouch.

(9) 1340AD - Berlin Jewish Missionary->Jewish temple. Missionary successfully spreads Judaism in Hamburg. Missionary successfully spreads Judaism in Munich.

(10) 1350AD - Hamburg library->jewish monastery. Essen taoist missionary->granary. Munich builds taoist missionary. Missionary successfully spreads taoism in Hamburg. Missionary fails to spread taoism in Berlin. Well I had been pretty lucky up to that point. Set munich to build another missionary.

Post-turn: Ok we're still not in great shape with culture but doing better. I hope we have better luck getting great artists in the future instead of other great people. Unfortunately berlin will spit out a prophet most likely during the next turn set. For some reason the game likes to assign priest specialists in that city. I turned the governor off because of that. We just need to get taoism spread to berlin and we'll have 3 religions in each city which is good. I probably should have done taj mahal in hamburg instead of berlin but for some reason I thought berlin was getting less culture per turn than it is. So my mistake there. We can even it off with artist bombs anyway. I still didn't get the incense hooked up either, completely forgot about it. :smoke:

Sorry for the lack of pictures but the turn set took long enough with the alt-tabbing memory leak. I don't like windowed mode. :(
 
Don't forget to get our gold back from either Hatty or Caesar. I traded our only source. The deal to caesar should be up either this turn or next turn.
 
It does seem like the scientists being assigned is a consequence of letting the governor run things; I had to fire a few myself too.

Re the trade deals, it would be nice if there were an option for autorenegotiation. Generally the AIs at this level have only a few gpt available for trades so bananas for 4gpt was the best we could do when I made that trade with Cyrus.'Which makes it worthwhile to check the trades more often ( though you do get an attitude bonus for 'fair' i.e. lopsided trade deals, but with Cyrus that's not really necessary).

I'm quite sure you can build multiple stupas, the only requirement is that you have 3 temples of the underlying faith.

Finally, the tech advancement thing is something that should be investigated. In my turns, I picked up liberalism and traded it to Hatty. We got Astronomy for free and the very next turn, she got it too. She's powerful but I don't think she's able to generate 2800-odd beakers for that tech in a single turn just yet. Something fishy is definitely going on here.
 
since I'm after nerovats, I'll try to play right away tonight. however, if I don't post a got it, please skip me as I'll be out of town Thursday and Friday.
 
We'll looks like I won't play tonight but will tomorrow so if you (grahamiam) see this in time we could swap.
 
[/delurk]Shillen said:
I'm not sure but if you build 6 buddhist temples can you build 2 stupas? I think you can but I've never actually tried it. If so we should keep building buddhist temples in any city that can.
That is correct - you may build one "cathedral" level building for every three temples of the same religion. You can build multiple "cathedral" level buildings in the same city as long as they are of different religions. Getting 3"'cathedrals" will add 150% to the rate at which a city accumulates culture.

The Free Speech civic also adds 100% to the culture rate (in addition to increasing town income by +2 g each). So get Liberalism as early as possible for culture wins.

The Sistine Chapel adds +2 culture per Specialist (empire-wide) so is also huge. The Hermitage (National Wonder) increases the rate of culture in that city by 100%.

Adjusting the cuture rate has a big impact also.

I am currently playing a solo game as Louis XIV (Noble) going for a culture win. In the 1800's I am running 60% culture and my 3rd place city is gaining 450 culture per turn. [/lurk]
 
Thanks for the tips Thyrwyn. We are running free speech at the moment. We haven't built the Hermitage yet though. I imagine Hamburg will probably build that once it's done with the other cheapo culture buildings. We do plan to turn the culture rate way up once we've gotten to mass media for all the +50% culture wonders. Unfortunately we don't have a lot of towns so we won't get a lot of culture that way unless we shift our cities away from production and towards commerce.
 
nerovats said:
We'll looks like I won't play tonight but will tomorrow so if you (grahamiam) see this in time we could swap.
sorry, looks like i ran out of time today. I will be away on Thursday and Friday, so feel free to skip me if needed. Otherwise, I will be back Saturday night.
 
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