MM8: Philosophical Fredrick

I've already patched, but haven't tested the patch out yet. I do know I can open old saves just fine.
 
I'm gona patch mine too as I've got the no hammers bug.:(
Will be needed for the GOTM which should start tomorrow too.
 
pre-turn
Hit enter
1360AD
Munich -> court
Frankfurt -> court
spread Taoism in Berlin
found Dusseldorf -> lighthouse
1370AD
Hamburg -> Hermitage
Cologne -> lib
Stuttgart -> lib
Munich -> Jewish monastary
1380AD
Berlin -> Taoist monastary
Munich Jewish temple
1390AD
Sell paper to Mao for WM and 180 gold to keep scienc at 70%
1400AD
just working
1410AD
Pop-Up we're the largest civ
Trade fish for pig with Mao
Berlin & Munich -> Taoist temple
1420AD
moving
1430AD
Cyrus wants us stop deals with France, give in and hope they will start trading with us, but didn't work, lost couple of gpt for cow.
Frankfurt -> musket (should upgrade our army a bit especially now AI starts demanding)
Essen -> barracks
1440AD
Munich -> Global Theatre
Stuttgart->grenadeer
Abu Bakr is born (Great Profet) sleep in Berlin, there still is the great sceintist in there as well, should decide on what to do with them, will finish this set a it's just one more turn
1450AD
Berlin -> Heroic Epic

Tried to trade for Divine right every turn but was not able to get it after neglecting to do so the first turn. We need gold, Can sell Chemistry to Hatshepsut for Guild and 680gold, also can get some gold from other civ's but not nearly as much.

Culture is now:
Munich 5727 +132pt
Berlin 3435 +88pt
Hamburg 2368 +50pt will finish Hermitage in 5

View attachment 105028
 
Fine by me :). I'm patched too now by the way.


We should turn the scientist into an academy as far as I'm concerned, I'm neutral on the prophet. Maybe turn him into a specialist and add to production somewhere ? Alternatively, grab the lion's share of divine right, top that off and hope we spawn an engineer for Versailles next ?
 
Scientist should definately be the academy in Berlin. Prophet can be saved for a GA with another undesired GP. If we build the GA wonder does it still take only 2 GP for a 2nd GA?? If not maybe we trigger the GA now and use it to build that wonder for an extended 16 turn GA.
 
From the RB2 threads, it seems you only need two for the first GP-powered GA regardless of whether you built Taj Mahal or not.
 
Preflight Check
Berlin finishes: Academy
Build the Academy in Berlin
We don't have any GP's added to Berlin, so I'm a
little suprised we don't want to add him. But, no
problem, will hold on to him for now as suggested.
MM a bit to emphasis production in some of the rax
towns.
Ok, looks like the 3 buddies are Egypt, Persia, and
Rome. The other 2 are on the outs.
Tech learned: Guilds
Sell Chems to Egypt for Guilds, WM, and 680g. Guilds
are required for Banking, which is required for RP
Incense still not hooked up. Will try to do it.
Kassite finishes: Buddhist Temple

Turn 207 (1470 AD)
Hey, we have a GA in Munich. What's he being saved
for?
Well, I decide to run him over to Hamburg and join him
in the city. It goes from +50cpt to +80cpt
Also, upgrade two spears in Hamburg to Pikes for 200g
Tech learned: Scientific Method
Stuttgart grows: 8
Dusseldorf grows: 2


Research goes to Biology, as it was already selected
(not sure why)
Cologne finishes: Library

Turn 208 (1480 AD)
Cologne begins: Musketman
Egypt begins a GA
nada
Munich grows: 14

just worker moves
Hermitage should roll in next turn
Berlin grows: 15
Hamburg finishes: Hermitage
Frankfurt grows: 13
Frankfurt finishes: Musketman
Stuttgart finishes: Grenadier
Hamburg begins: University
Frankfurt begins: Musketman
Stuttgart begins: Grenadier
Hamburg begins: The Hagia Sophia
Hamburg begins: University

I decided to go for the Uni in Hamburg as the Hague
Sofia was probably close to done by an AI.

Li Po (Great Artist) born in Kassite

Turn 212 (1510 AD)
Kassite gives us another Great Artist
Musketman promoted: City Garrison I
Musket arrives in Hamburg, give him the City Defender
Upgrade
Incense will be connected next turn.
Cologne finishes: Musketman

Cologne begins: Grocer

GA joins Berlin
Munich finishes: Globe Theatre
Christianity has spread: Dusseldorf


Munich begins: Grocer
Cologne grows: 11

Musketman promoted: City Garrison I

Persia begins GA
Tweak research down to 50% to save some cash. Bio
still due in 3T.
I'm building a second Incense plantation so we can
trade it around. Also building a direct road from
Berlin to Stuttgart to improve defenses. Oil is
located S of Kassite in the ocean, but we'll need a navy to defend
it.

Berlin: 4442c, +120cpt
Munich: 7059c, +144cpt
Hamburg: 3298c, +112cpt
All 3 types of temples must be built in Hamburg

Note: played in v1.09
 
Hi,

I could take the game within an hour or two to keep things moving if you want to swap (tomorrow and Friday aren't all that good for me to play).
 
Inherited turn:

Sign Open Borders with Mao to boost relations. Blow 205 gold on a sword to grenadier upgrade in Dortmund seeing as Louis XIV won't even talk to us while at peace. We also have an opportunity to pick up an invaluable native
+2 health everywhere by building some work boats out of Frankfurt next seeing as the icy fishing village of Düsseldorf has access to Crabs and Fish, neither of which are part of our diet at the moment. ( I could do without the crab though :ack: ). Berlin exchanges its priest for an artist.

1530 AD (1) Berlin university-knight (we have to build military somewhere). Hamburg university-granary (a snip at two turns and it will help it to grow again). Essen barracks - catapult, Stuttgart Grenadier - Grenadier. Frankfurt musket - work boat.

This is a round of military-building after which we can get back to peaceful builds again - no obvious choice for infra suggested itself either in these cases. Stuttgart could knock out a Uni in 7 turns, but it hasn't got much more than 5 commerce to work with. Something I realized later in the turns: we should build one anyway to qualify for Oxford.

I don't understand the market in Kassite but it's such a slow producer almost nothing makes sense there. On the bright side, it's Artist Central.

1535 AD (2) ....

1540 AD (3) Mao comes calling for Liberalism, which is way too expensive to give him. He turns annoyed. I appease him by selling newly connected incense for 7gpt ( no other trades currently available for it). Likely trade partners Cyrus and Caesar (who have 4 techs we don't know for our 2 vice versa) don't want to trade those off for fear of our becoming too advanced.

Hamburg granary - temple. It lacks Taoist and Buddhist monasteries but after the discovery of scientific method, we'll never be able to build those again. Frankfurt starts the second work boat we need.

Food output everywhere increases with the discovery of biology - Hamburg goes from 37 turns to grow to 3 (with a small assist from the granary). Research set to banking 3.

1545 AD (4) Berlin Knight - University. Munich Grocer - Observatory. Frankfurt Work boat - university (helping out Oxford).
An out of any city range- chop helps Kassite complete a market, up next is a harbor. Dortmund aqueduct - granary.

1550 AD (5) Crabs come online, banking comes in.

Cyrus now will trade and gets Scientific Method and Liberalism plus twenty quid for Constitution and Economics. No other trades possible. I had started chopping near Berlin but I stop all chops realizing we're close to Democracy and the invaluable Statue of Liberty now. I suggest building it in Berlin, maybe join the Priest too there to get closer (nobody else has it yet). Here's a map for all chops that will accrue to Berlin:



Workers finishing jobs will go to Essen to get rid of jungle there ( we're fast running out of things for them to do until railroads).

Research turned up a notch to 60%, I also revolt to Free Market.

1555 AD (6) Markets are free now, allow research to 70% at -3gpt. Mao no longer wants our pigs for fish. No worries, we'll have them back in two turns.

1560 AD (7) Working....

1565 AD (8) Hamburg Jewish temple - Jewish Synagogue ( it needs it the most).

Fish come online, need bicycle.

Here's what's really annoying: Kassite had a bunch of artists assigned, checking the city again, the game somehow decided to turn them into scientists instead :mad:. Same thing happened in Dortmund, where a priest also had to be kicked out.

Stuttgart finishes Grenadier, starts courthouse.

1570 AD (9) Great Artist Yunus Emre is born in Dortmund. He's headed to Hamburg which is the most behind culturally (4280 at this point).

Cyrus comes calling for a defensive pact, which I respectfully decline.

1575 AD (10) Munich observatory - barracks. It's out of cultural buildings at this point :(. Essen cat - forge ( it can work two mined hills with growing a bit).

We can trade Cyrus Biology for some tech, we're 5 techs behind Hatshepsut.

From the F8 screen, we now have 205 turns left to generate approximately 130,000 culture points :lol:.

Here's the save.

By the way, we could consider going for Mercantilism instead for some extra specialists, but they don't give extra culture anyway from Sistine and we do need the extra commerce from free markets.
 
Well I did the auto log thingy. Not sure I like it but it does save a lot of details. I will have to adjust what it saves. In general I adjusted things for more research. We have to keep up in the tech pace and even get ahead because we are fast comming to the point of maxing the culture slider and reducing research. The main event was Mao declaring on us in 1615. This is not likely to be a major problem. Cyrus was not interested in helping us against his friend Mao but we should be able to handle it. We should get the statue of liberty in Berlin. It is actually the culture laggard at this point. I think that from now on we should stockpile great artists instead of adding them. Berlin needs a catherdal (taoist should be available after the next temple completes). I still think we are in good shape. I have set the research path to radio. At that point we should up the culture slider after doing the broadcast towers and maybe one or 2 of the culture wonders. I would say that we should start building cottages and working them up in our culture cities and switch to suffrage at some point. If I understand correctly when you use the culture slider it converts commerace to culture so we want a fair amount in our culture cities (I just read this and did not do it so correct me if I'm wrong).



Turn 225 (1575 AD)
Kassite begins: Observatory
Essen begins: Observatory
Essen begins: Taoist Temple
Essen begins: Observatory
Berlin grows: 16
Frankfurt finishes: University
Essen grows: 9

Turn 226 (1580 AD)
Frankfurt begins: Observatory
Blaise Pascal (Great Engineer) born in Munich
Cologne finishes: Grocer
Dusseldorf grows: 4

Turn 227 (1585 AD)
Cologne begins: Courthouse
Hamburg grows: 14
Frankfurt grows: 15
Kassite grows: 13

Turn 228 (1590 AD)
Berlin finishes: University
Hamburg's borders expand
Munich finishes: Barracks
Cologne grows: 13
Dortmund finishes: Granary

Turn 229 (1595 AD)
Berlin begins: Observatory
Munich begins: Bank
Dortmund begins: Buddhist Temple
Tech learned: Democracy
Hamburg finishes: Jewish Synagogue
Stuttgart grows: 9
Stuttgart finishes: Courthouse

Turn 230 (1600 AD)
Research begun: Physics
Hamburg begins: Taoist Temple
Stuttgart begins: University
Berlin begins: The Statue of Liberty
Cologne begins: University
Tech learned: Corporation
Demo->Cyrus for Corporation + 30gp. Not a good deal but it is the tech we want for the increased trade.

Turn 231 (1605 AD)
Hamburg grows: 15
Dortmund grows: 11

Turn 232 (1610 AD)
Hamburg finishes: Taoist Temple

Turn 233 (1615 AD)

Mao Declares
Switch around to military builds and move some troops to the front line to prevent the invaders from getting in to pillage. I didn't want to move too much up as I don;t think Mao is that much of a threat we have a narrow boarder, and I don't trust Louis.

Hamburg begins: Grenadier
Munich begins: Grenadier
Horse Archer promoted: Flanking I
Cologne grows: 14
Kassite grows: 14
Dusseldorf finishes: Lighthouse
Confucianism has spread: Cologne

Turn 234 (1620 AD)
Dusseldorf begins: Library
Grenadier promoted: Guerilla I
Musketman defeats (7.92/9): Chinese Horse Archer

Turn 235 (1625 AD)
Knight promoted: Flanking I
Grenadier defeats (4.80/12): Chinese Grenadier
Musketman promoted: Combat I
Musketman promoted: Combat II
Musketman defeats (3.24/9): Chinese Horse Archer
Cologne finishes: University
Frankfurt finishes: Observatory
Essen grows: 10
Stuttgart finishes: University
Dusseldorf grows: 5

Note Mao landed a force of 3 horse archers near Frankfurt. They pillaged the deer and there is one left to take care of.
 
I guess I'm up. Man these wars are starting to get annoying. We definitely got a raw deal with so many civs on our starting continent. I prefer island starts for culture games.

I got it.
 
Pre-turn: Why did people build cottages all around Kassite again? I'm really not understanding that. It's our GPP city. We don't want to get great people out of Munich and Berlin. We can't count on getting artists out of those cities.

In hindsight we probably should have stopped researching at Liberalism. I honestly don't think that broadway/etc is a huge help. They cost a ton of shields to build. We could much more easily spread religions around our empire and get 3 cathedrals in each city instead which would be a much bigger help. On the same token I don't think this emphasis on science is such a great idea. All our cities are building observatories and stuff. They'd be much better off spreading religion around and building temples so that our 3 main cities can build more cathedrals. Likewise, I'd much rather our non-culture cities were building military now instead of our culture cities.

(1) 1630AD - Not much, Chinese pillage clams and a cottage up north. They'll get our fish next turn and our cities are unhealthy as hell.

(2) 1635AD - Learn Physics, start Electricity. Kill the horse archer in the north.

(3) 1640AD - Not much except China moving more units towards us...rifles, knights.

IBT: Chinese rifle kills our grenadier on a hill with 11.2/14 strength left, what is that all about?

(4) 1645AD - Not much.

IBT: Ok that's more like it. The same rifle attacks our other grenadier and grenadier wins with full health left.

(5) 1650AD - Kill a chinese musketman and knight.

(6) 1655AD - Nothing much.

(7) 1660AD - Statue of Liberty completed in Berlin. Deer reconnected. I have 2 workboats built and another on the way but I don't dare connect them until the war is over. I've been spreading religions also so we can get more temples built and open up more cathedrals. Mao is such a kidder. He'll give us peace now for Hamburg. :lol: Might as well admit defeat if we did that. I give him liberalism for peace instead. I also sign open borders with him. If another civ asks us to cancel again let's just not do it. It was probably a mistake by me when I canceled deals with him earlier in the game.

(8) 1665AD - Our borders push back Guangzhou's borders netting us another rice. :)

(9) 1670AD - Not much, still spreading religions/building temples. The religion spread is helping with our "we want emancipation" problem also.

(10) 1675AD - We learn Electricity. Ok the fish, crab, and whales are all connected again.

We can (and should) still trade Electricity to Cyrus for techs. I left it on the table for the next leader to decide which techs to get. I would highly recommend irrigating over that town next to Kassite to get another artist or two in that city. Other than that try to get religion spread and temples built for cathedrals. Broadway is also available but would take a long time to build in any city except Hamburg. Don't count on Mao staying peaceful. Get some frigates built up north to protect our resources once it's done building its temples. Cologne would be a good military production city after its temples are done.
 
Please let me know if I'm being too critical in my turns. There's two aspects to SG's...learning and fun. Being critical helps the first one but I know it can take some of the fun away. I always feel guilty rereading over my turnlog as I don't mean to be so harsh. The crazy thing is I usually go through it once and edit it down so it's not as critical as when I first wrote it. :lol: But it still ends up being maybe a little over the top.
 
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