Not sure why you are quoting me. I just gave my opinion based on post by lfgr. (Before reading that I didnt even know there was bugginess associated with it.)<snip Liberty related text for shortness> Or did I misunderstand?
Cant the 'bad' manas be traded away? (I am asking as I dont know if the AI values (>=0) them nor do I know if that gets rid of the penalty.)As I said in my previous post, for me, the upside is to get rid of the diplomacy penalties for having those mana types. If you've got one of them because of your leader, it's literally impossible to get rid of those penalties, and in other cases it's just very difficult:
Tower of Necromancy (which you obviously wouldn't want to tear down until you've completed the Tower of Mastery)
Stigmata on the Unborn or the Nox Noctis (which I believe you could only destroy using Inquisition divine spell)
or just generally, getting the metamagic Dispel Magic spell involves setting aside one, precious mana node for at least a little while.
Isnt there some connection between AC and alignment? Like event choice availability? Also the pro-AC religion is evil. My complaint here is the lack of consistency - on the one hand there is the connection between AC and alignment. But on the other hand there is no particular benefit/penalty for (generic) evil/good - if anything good has the advantage due to hell terrain limitation. Gameplay and fluff are somewhat at odds.Actually, one of the things I love about FfH is that armageddon is NOT tied to good or evil. As in all dark fantasy, even the "good" side is bad.![]()