Not a bad idea as such, but I try to stay away from non-bugfixing stuff as much as possible, at least in MNAI-U. AC 40 is currently a requirement for Pit Beast, Death Knight and Balor to spawn. Agreed. As for teams, I lean towards allowing only human players to explore lairs in teammates' territory. The AI is currently the main problem. There is no dedicated lair exploration code, but instead a marker for certain improvements (lairs, but also e.g. cages) that the AI should visit with units. Units will explore lairs they're standing on with some different code. Nothing too ambitious from a player's perspective. Fix bugs, polish, quality of life improvements, basically continue what Tholal did. At some point I want to scavenge the "new" AI mods like AdvCivs for AI improvements. The only thing I might put a bit more creativity into (at some point) is the revolutions component, which is still quite rough and not well integrated into FfH lore. The way I see the MNAI descendants is basically that MNAI-U is for stability, MagisterModMod is for new features, and EMM is for balance and a bit of both.