"Sounds like a plan! I like the way you think, Shadow! I will steal the Chaos Emeralds, use the Eclipse Cannon to dominate the world and build a legacy of my own!" -SA2
Well before I do the next turn, perhaps you all should hear the goodies I bring.
Rule revisions. Now, you need not burden yourselves with thinking about the complexities. That's my job.
Combat:
Numbers are increasingly so massive I have no choice but to streamline combat.
The outcome of a battle will be determined by a roll, with fractions always rounded up for the defender. Now how exactly I determine your percent chance of victory?
[Side 1 Numbers * (1+X, where x is military level) + Bonuses] + [Side 2 Numbers * (1+X, where x is military level) + Bonuses] / (Side 1 value + Side 2 value)
For the actual numbers, Badniks count as 2 troops, Robians as 3, and Prelates as 4. Ixis Soldiers count as 2 unless fighting their weakness. Black Arms count as 3.
Battles include EVERY unit in a province for the defender, and as many as specified for the attacker.
Each Badnik present adds 5. Each Robian present adds 10. Each Prelate present adds 20. Each Red energy adds 5%. Ixis adds 20% of whatever their side was(or at least 20), unless fighting an Ixis Power that bests them, which nullifies the bonus. Robotnik forces auto-add 15 in land/air battles per unit.
So let's recap. Side 1 has 10 Badniks, and Military 2. Side 2 has 10 ordinary soldiers, Military 2, and Ixis magic. Side 1 has 20 * (3) + 50 = 110. Side 2 has 20 * (3) + 20 = 80. So Side 1 has 110/190 chance of winning and Side 2 80/190 chance of winning. The defender always gets their exact percentage increased by 10%.
Let's look at casualties. Regardless of who wins, each side will inflict the x(y+1) casualties, where x is their actual numbers and y is their military level over their opponent. So each of these sides would inflict 10 casualties on the other. How many deaths/captures there are is entirely randomised. Anyone not included in casualties simply retreats.
The amount of armies you managed to kill or capture will determine how many provinces an offensive takes. If you had only 10 guarding a region, and all 10 become casualties, the entire region will fall provided there's enough armies to take it. (Each army can only take one province per turn unless powered with Cyan)
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Factions revamped.
Ixis powers now have their advantages on land, sea and air.
Industrial powers have had their ability changed - they now grow by 7.5% a turn rather than 5%.
Chaos Powers get 3x the value of chaos energy. Shadow's presence makes it 4x for non-white and non-black energies.
Psychic agents can attack other agents as if they were an army. Ordinary combat rules apply.
The Robotnik Empire is its own unique faction. He receives -5 on all mechanised units and starts with Industry 1. His fleets and air wings are one in the same. He does not collect trade income, but can be bribed to attack your rivals. In light of his returning to actual governance rather than just terrorism, he can be affected by all the bad events - no hero would help him. He cannot recruit agents or Supers, but nor can he be attacked. He does not have a superweapon, his own hordes being that for him.
The Black Arms (or Armament) are their own faction. They assume command of all Abhorrents after their normal attacks, integrating them into their standard army. The Black Arms are controlled by Sonereal, and as such can be negotiated with. The Black Arms cannot use money, but they are able to hold onto it and use it for whatever reason. The Black Arms do not collect income, but instead collect a "military point." They are able to recruit 1 army or 5 navies/air wings in each province they control for each point. These must be recruited in the contiguous area, a limit on their great power. They match whoever they fight in military tech - sheer numbers must be used to overwhelm them. The Black Arms get +2 in combat bonuses for each unit fighting. From time to time, they get bonus MPs - these bonus points can be spent ANYWHERE.
As a final unique quality, the BA get 1 military point for each non-white, non-gray, non-black energy they obtain. Grey energy counts as 5, and black energy counts as 10. They cannot hold white energy without corrosive effects.
In light of that, a special weakness - if you use up a single white energy, you can nullify their bonuses against you for the turn.
The world now sees itself with two prime superpowers - Itzamna and Lanayru. As both powers are peaceful with eachother, could the world see an era of peace and superpower cooperation?
Meanwhile, a coup in the Black Arms has seen once-insignificant Randal Flagg assume control, with Black Doom exiled to an undisclosed location. Rumors had abounded of how Shadow the Hedgehog had killed him and taken control, but these were ill-founded.
Immigration to Segesni has surged in recent months, the continent being able to boast being the world's only that is free from Black Arms tyranny.
The Emergency AI's invasion of the Turks was a flop, with all lands liberated and countless POWs captured. 01 has become so miniscule the world's largest economy of Lanayru is thrice their size.
Global civilian population: 21,876 = 218.76 million
Global military population: 990 Land Divisions(9.9 million); 364 naval divisions(728,000); 840 air divisions(1.68 million)
Global economy: 29,451
==Notes==
Industry's cost now varies based on current economic position(think how it's cheaper to develop a poor nation).
Number 1-4 position - 25 per 0.01.
Number 5-8 - 20 per 0.01
Number 9-11 - 15 per 0.01
Number 12-13 - 10 per 0.01
Number 14 - 5 per 0.01
==POW Uprisings==
POWs are used as slave labor and will generate +0.0002 per POW per turn. Small, but it can add up, being akin to an RP bonus in its own right.
Turkey has a massive revolt. 30 escape.
==Angel Island==
Spoiler:
Landing on the island can be done with a fleet or an airforce. Airforces must be used if you intend to reach it from across the world. It is divided into several provinces.
Angel Island is divided into eight regions, each with ten provinces. The seven peripheral regions have a 10% chance of generating any unit of colored energy(non-black/non-gray) - this is a per province benefit. You also will get +1 TC for each province occupied directly into your treasury. The central region provides Gray energy by default.
If you occupy an entire region that chance becomes 100%, so you get a guaranteed 8 of some kind.
For one, you must first get the units there, and start on the coast and work your way in. If your navies/air wings are not present when your units must retreat, the units will be killed.
For two, there's only so much land to go around.
Abhorrent attacks no longer occur by default on the Island. HOWEVER. The Black Arms can teleport their free (not bound to any region) armies to the Island with ease, due to their immense knowledge.
Provinces taken by the Black Arms lose 75% of their population.
7 attack Freedom - Lost. 2 Freedom captured. 2 BA destroyed.
2 attack UBS - Lost. 1 captured; 1 destroyed. 1 BA destroyed.
11 attack Morgal - Lost. 3 armies captured. 3 BA destroyed.
6 attack Reikland - BA repelled. Black energy acquired. 3 destroyed 3 captured
2 attack ERC - Lost. ERC destroyed. 1 BA destroyed.
5 attack Combine - 3 BA destroyed. 3 armies captured.
2 attack Fringe - Lost. 1 Fringe captured. 2 BA destroyed. Black energy acquired.
10 attack Crusaders - Crusaders win. 1 Black energy acquired. 4 Crusaders killed. 6 captured.
6 attack Greece - Lost. 3 Greeks captured, 3 destroyed; 4 BA destroyed
4 attack 01 - Lost. 3 01 captured; 1 destroyed. 1 BA destroyed.
1 attack Robotnik - Robotnik wins; 1 Badnik destroyed.
==Chaos Storm==
An event that rains down on a particular province and kills 50% therein. However, it will leave a random type of Chaos Energy in the province. This is a sort of consolation prize.
5 storms. Each destroys 2 provinces instead of 1 now.
Lanayru
Bundesleet
UBS
Morgal
ERC
==Good Events==
Spoiler:
Sonic!
Incapable of visiting Reikland, ERC, Greece, UBS.
Sonic is busy exploring Itzamna. As a hero, he will protect them from aggression, unless they initiate the war themselves. In which case, he will work AGAINST them. All people have a right to be free.
Shadow!
Incapable of visiting Morgal, 01, Bundesleet, UBS.
The former Black Arms elite has visited Greece. Any Chaos Energy - sans Black or White - they use will have twice as much effect.
Tails!
Incapable of visiting Ottomans, Freedom, Combine, Itzamna.
The youthful yet brilliant inventor has visited Crusaders. Any investments in research will be 150% as valuable.
Knuckles!
(Henceforth based on whoever owns incomplete regions in AI)
Knuckles has visited Morgal. Any nationals present in Angel Island this turn will have +20% to their base 20% chance of generating Chaos Energy.
==Neutral Events==
Spoiler:
Lightning Lynx!
Lightning Lynx visits 5 nations and grants +1 experience to a Super Agent present there.
UBS, Lanayru, Ottomans, Fringe, Itzamna
Silver!
Incapable of visiting Crusaders, ERC, 01, Itzamna.
Silver has visited Reikland. Be warned - any wars on their territory will see this loose cannon attack both sides, with a 10% chance of rendering EACH army incapable of fighting.
Ixis Naugus!
Incapable of visiting Combine, Morgal, Freedom, UBS.
Ixis Naugus has visited Crusaders. He has granted them 5 Fire and 5 Air soldiers. They await orders in the capital region.
NEWCOMER - Mogul
Grandmaster Mogul has decided that the pool of psychics is dwindling. To compete with rival Naugus, he is now touring the world bestowing 1 Psychic Super Agent to non-Psychic nations.
UBS now has a Psychic Super.
==Evil Events==
Spoiler:
Classic Sonic has attacked 5 nations Freedom, Crusaders (2), Bundesleet and UBS.
He has eaten 1 Black Chaos Energy of each, as well as causing general disarray and discord.
---
Robotnik has unleashed his swarm of robots and terrorists upon the world.
ERC - 4% pop.
Combine - 4% Ind.
---
Venice has blown up his latest confinement center.
UBS - 2 armies destroyed
Bundesleet - .01 Industry destroyed
ER Company - Super incapacitated
Rock it dudes!
Son has 5 bonus MPs this turn in exchange for his extensive roleplaying elsewhere.
Claims in darker shade of purple
Special Army placements within the region in green, remainder distributed in the main holds Armies that are claiming should have five army units each
Unit movements as indicated, highest priority against the Black Arms
Fort Construction in Yellow Dots
Beginning Balance (Net + Bank): 2210
Army: 150 (@ 5) 750
Navy: 10 (@ 1) 10
Air Force: 100 (@ 1) 100 Total Conventional Forces: 860
Agents: 0 (@ 5) 0
Super Agents: 3 (@ 5) 15 Total Special Forces: 15
Military Research: 250
Industrial Investments: 50
Industrial Complex Project: 0
Dark Energy Silo: 0
Nuclear Missile Silo: 3 (@ 250) 750
Foreign Investments: 100 @ Bundesleet
Fort Construction: 50
Canal Construction: 100 (Any remainder not used shall be banked, this is just funds set aside for the construction of the canal to cover any overages). The Canal shall be built across three provinces between New Königsberg to the inner sea.
Bank: 35 Total Investments: 1335
Expansion in Light Teal
680 Gold & 134 Population to build 136 Armies
Recruit 82 in Itzamna’s holdings in North Cademstar
Recruit 30 in Itzanma’s Canal Region
Recruit 10 in for the defense of Angel Island
Use the other 14 for Expansion
96 Gold & 19.2 Population to Build 96 Navies
Distribute them evenly between all of my Naval Groups
100 Gold & 20.0 Population to Build 100 Air Wings
Construct 50 near Itzamna’s holdings in North Cademstar
Distibute the rest evenly between my non-Angel Island Regions
675 Gold into Industry
440 Gold into the East Republic Company’s Industry
600 Gold into Military Technology (M6)
250 Gold into the Gaia Device
Ally with Light Gaia
75 Gold in Fortresses; construct them in the provinces with the beige dots
75 Gold into Agents
5 Gold into Super Agents
Utilize 1 Yellow Chaos Energy for the improvement of our Industry
Store as much Black Energy as possible in the Black Energy Silo
With the increased aggression from the Black Arms. The East Republic Company has redoubled their efforts in producing arms to defend not just the company holds, but defending the native Mobian population as well. Tired of seeing the abhorents nibbling away at the Company's Holds, the Self Defense Force went on a full offense against, what the people in the Company Holds termed, "muties".
Legate Nozomi, made a campaign to rally the forces and factions who are against the Black Arm's corruption. Nozomi called for a convention in Rorikstead for all parites combating against the Black Arms. Several factions were invited, including the Bundesleet, the Reiklander, the Morgals, and the Itzamnas. Nozomi took to the podium and began her speech "It's clear that the Black Arms are not going down without a fight. Doctor Robotnik's forces aren't helping ether. It's painfully obvious that Robotnik himself is not fully aware of the consequences if the Black Arms do take over this planet. He will suffer the same fate as the men, women, and Mobians when the Black Arms capture them. They get turned into abhornets, muties." Nozomi then takes a drink "I say to the old foolish doctor" Nozomi gestures to the sky "try as you might, you will never gain control of this planet while the factions and nations on this planet unite against you as you twirl your mustache in your fingers"
"The Bundesleet has already taken an initiative on combating the abhorents by constructing a black energy silo and encouraging the rest of us to export our black energies to them for storage. But the Black Arms are determined to expand their corruption across this planet. Forcefully changing innocent beings into one of their own. The harder we push, the more abhorents we will kill. The more abhorents we kill, the fewer of our people will be killed or corrupted by the Black Arms." Nozomi then steps aside and places her hand on the chest plate of her combat armor "We, the people of the East Republic Company are willing to do our part in defending Mobius from the forces of evil and corruption". Nozomi then bows herself out and exits the stage.
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