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[MOD] A New Flavour 2.1 - 28th Dec 2011

Discussion in 'Rise of Mankind: A New Dawn' started by zulu9812, Sep 5, 2010.

  1. zulu9812

    zulu9812 The Newbie Nightmare

    Joined:
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    I've uploaded a new patch for A New Flavour. As ever, it contains all previous patch updates.

    Change log:

    2.1.4
    - new art for Roman Mounted Infantry & Horse Archer
    - swapped Asian Heavy Cavalry & Knight art
    - swapped Egypt Horseman & Light Cavalry art
    - corrected typo so that Egyptian Grenadier art displays correctly
    - added force overwrite tag so that Ninja art displays correctly

    2.1.3
    - Renamed Roman Trireme and Caravel files so that nif and kfm have same name (was causing art defines error)

    2.1.2
    - Japan now uses Asian Chivalry art (Japanese was too similar to Knight art)
    - Added in more missing gloss files (missing in original unit release)
    - Correct folder name for English Galleon to enable game to find it

    2.1.1
    - Corrected Arab Archer art defines, was causing game crash
    - Correct Chinese Chivalry unit art style info, was causing game crash
    - Added missing gloss file for Russian slavic axeman (was actually missing from unit creator release as well).

    Download here, or see the first post in the thread.
     
  2. zulu9812

    zulu9812 The Newbie Nightmare

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    I've been a busy bee. Discovered a game-crashing bug, so whilst I was fixing that I took the opportunity to add in some other tweaks.

    Change log:

    2.1.5
    - fixed typo in art defines causing the American Galleon to not display correctly
    - fixed typo in art defines causing the Dutch Man O'War to not display correctly
    - added missing art defines for Ottoman early & middle workers (was causing game crash)
    - added new art for English Arquebusier
    - added new art for Egypt Heavy Cavalry

    As ever, this patch includes all previous updates. Download from here or see the first post.
     
  3. Dark Force

    Dark Force Chieftain

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    How much does this mod-mod increase the game load time? (guesstimate)
     
  4. zulu9812

    zulu9812 The Newbie Nightmare

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    Loading save games - not a lot.

    Loading Civ4 - quite a lot
     
  5. ulsterbrit

    ulsterbrit Chieftain

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    does this still work with newest svn beta?
     
  6. zulu9812

    zulu9812 The Newbie Nightmare

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    Don't see any reason why it shouldn't. I'm playing with both at the moment.
     
  7. ulsterbrit

    ulsterbrit Chieftain

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    Hi zulu im still using your great addon for new dawn beta.
    Im wondering if you could have a look to see if there is a clash with machine guns and england. Im not sure if i have a corupted instal of this mod or if the game crashes when i build a machine gun with england.
    It allows me to upgrade my men to machine gun without crashing but if i build one it crashes to desktop.
     
  8. Sgtslick

    Sgtslick Emperor

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    Japan looks totally awesome btw zulu :hatsoff:
     
  9. Sword_Of_Geddon

    Sword_Of_Geddon Mysterious Jungle Warrior

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    Only Bug I notice is the roman spearman shows up as a shield and spear, with nobody carrying either, like a strange ghost.
     
  10. Sgtslick

    Sgtslick Emperor

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    Could you simply delete this folder - Civilization 4\Beyond the Sword\Mods\Rise of Mankind - A New Dawn\Assets\Modules\NetArt\Roman\Rome_Spearman

    Would that work? Would it then just use whatever the default is?
     
  11. ulsterbrit

    ulsterbrit Chieftain

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    Hi zulu i was wondering if you plan on updating your fantastic zulu new flavour mod?:goodjob::goodjob:
     
  12. Einherjar777

    Einherjar777 Chieftain

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    Location:
    Western Europe
    Hi !
    To begin with, nice work it increase a lot the fun a new dawn provide.
    But, I have noticed an issue which made my game quit suddenly when i tried to play with the option multiple research while multiple production and all other things works perfectly.:cry:

    Does anyone has a solution?
    Thank you and keep up the good work
     
  13. Sgtslick

    Sgtslick Emperor

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    What makes you think its related to zulu's modpack?
    I'm curious because in a game I was playing using this modpack I got to a point where the game would simply not continue (CTD's).
    However, I was able to continue the game using just the vanilla svn version of AND2.

    Whats makes you think its related to multiple research/production?
     
  14. zulu9812

    zulu9812 The Newbie Nightmare

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    Multiple research/production bug? That's odd, as I don't think that I've modified anything that would impact that. This mod contains no DLL, no python. It''s just graphics and xml.
     
  15. JosEPh_II

    JosEPh_II TBS WarLord

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    I have not used Zulu's Modmod for sometime and I've had no problem with Multiple research in any of the recent AND SVNs including the current 623.

    JosEPh
     

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