Ok ive now played it around 10 times... And ive figured out how to beat your system... lol, GREAT MOD.
A few suggestions:
-More diverse troops (the troops selection currently is very little, spears and pikes are almost exactly the same and horse riding is useless cause u get chariots who are better already)
-Less complicated troops (reading all that -10%this +10% that for EVERYTHING is annoying, instead what you should do is give every troops like one or two advantages... researching spears will give ya spearmen, spearmen should have +25% City Defence, +50% Mounted.... researching archery will give ya archers, archers should have ranged attacks (up to two squares away), plus should have +25% City Defence.... a new research should be THE AXE, axemen should have a simple +50 vs Melee units like they already do... researching the sword (if added that is) would provide a +25% vs melee +25% attacking forest and +25% attacking cities.)
Anyways the point being that the troops u have are extremely saturated your warriors are more then plenty to beat anything really, cause they have the same strength and they dont have any disadvantages or advantages, so wenever i played i always saw that all i needed were chariots (for the wars) and warriors (for the defence) plus very little group of scouts (to scout obviously).
-MORE... i know this is its beggining stages of the mod (and it is an amazing mod) but it takes like 1 hour of gameplay before youve researched everything you can... an idea ive had is that you could chain things to different researches... so when you select your primary research youd have to be very careful cause then your gonna loose out on a lot of techs... OR you could do phases, after youve completed the first bunch of research (first collum) you could move on the second collum which would have the exact same style of research.
-Same as troops you need to include more diverse and more unique structures... some structures (and techs) are completely useless due to the fact that there are MUCH better techs and building which have the same effects plus more... e.g. the monument is useless cause you could easily research stargazing and get the monuments without having to research monuments, its also useless cause youve got libraries and arenas which are much better.
-Improvements, once more some improvements are almost completely useless... desert farms for example provide +1 food for that tile and consumes the unit however normal farms produce +2 food and dnt consume, and can both be built on deserts making desert farms a useless thing, i think desert farms should provide +3 food (remove capability to even build farms on desert) and not consume the unit, farms in deserts do actually provide LOADS of food... which is weird. However, it should require that you have researched agriculture to build them.
You could also add some similair improvements to other terrains.... Ice and Tundra in specific (the most useless two pieces of terrain) which with some kind of research you could possibly turn the two into extremely resourceful terrains.
Anyways... overall the mod is GREAT, recommend to everyone its truly unique and amazing. Nice work Cromcrom.
