Yarr!
I played around with the pirates and they rock!

Here are some thoughts that came to me as playing.
- The Indians were aggressive towards my soldiers if they were standing next to their city. Is this intended? It seems odd that they happily give me thousands of gold, but attack my soldiers if they come to escort the treasure.
- I'm playing on Conquistador on the Caribbean map and it took the Europeans quite some time before they started their first colonies. They expanded nicely after getting started though.
- I annoyed me greatly that the pioneer pirates didn't show any differently from other pirate units. It was hard to tell who was working and who wasn't.
- It seems to be impossible to occupy the same tile with pirate units and europeans/indians even if they are friendly. Killing them doesn't provoke war so it doesn't really matter, but the option to choose wether to attack or not neutral/friendly troops would be nice.
- My Cultural Borders aren't showing!

I know it doesn't really matter as pirates don't expand their culture/LB, but even so I'd like to see the borders.
- Pirates can be missionaries?
- The founding father buttons are irritating since they have no use. Is it possible to remove them for the pirates?
- On the Caribbean map the land tiles reached the map borders. Is this intended?
- Pillaging works great, but when I want to plunder a city or attack it just for fun my soldiers just walk in and refuse to attack those inside. Wasn't at war with the country atm though. Is war required in order for city attacks? It was also odd that no one cared if I pillaged their farms, killed their pioneers, stole their wagons and sunk their ships. They just begged for my world map. Maybe the europeans should be at war with the pirates at default?
- The pirates currently are cool to play, but since there is no victory condition that suits them its quite pointless. Maybe a victory condition that is about money? Once pirates get rich and fat they win?
- I think that the pirates should have access to europe to sell loot and purchase guns/ships. No recruitment however should be available. And no king.
- The rate that the pirates generate units seems to be a bit high, but that may be for the slow AI that was in my game.
Hope my thoughts help you get forward with pirate concept. Great mod, can't wait to see it develop. Oh, what the hell are pirates supposed to do with treasure carts?
