millansoft
Warlord
- Joined
- Nov 7, 2003
- Messages
- 138
Dale, a little suggestion, after clicking the buy shortfall option, it should appear the build window again to choice the next to build
Make sure you put the mod in the Program Files location of Col (where the actual EXE file is) not MyGames.
what are the descriptions for the 2 new victory Conditions?please
Nice list there (missed it). Still I want some animals .
Hi!
Great mod, but still desync issues in LAN multiplayer.
I know you do, but it's a lower priority on my list.
I'm sure once you hear what I'm working on you'll agree.
Curiouser and curiouser...
Tried last night on second *easiest* difficulty level. Those pirates - Ouch!! - I got sunk about four or five times by the pirates and the king kept raising taxes whilst giving me an inadequate ship. You'd think he might send a couple of warships to deal with the situation properly after losing valuable shipments several months in a row.
Because I could barely escape my bay without being mobbed by three (!?!) pirate ships on turn twenty or so(!!!), I couldn't ship enough goods to Europe to really develop my colony. Eventually by turn 75 or so, I'd managed to escape, sneak round the North, find the Pacific, traipsed across the States, set up San Francisco in a vain attempt to try and sneak in round the back. It was like giving the other Civs a 75 turn head-start!
This worked for about 30 turns or so til the pirates figured me out once more. I never got enough gold to buy a warship and buidling one of my own would have taken forever, as I would've needed to build all the materials myself.
Are you planning for a Game Option to turn the Pirates off in the next version? Or at least tone them down. There's no way I should be facing off three warships with a lousy Caravel twenty turns into the game, especially on a fairly rudimentary difficulty level. I can hack the XML myself, if needs be, but a Game Option would be preferable.