The Rusty Gamer
Prince
Thanks eatcarrotsnow. Exactly. Which is why it would be good to have something like ipopprereq for buildings. We don't necessarily have to exactly follow the Col 1 guide but it would allow extra flexability for building requirements.
Actually, it would've been goosd to have it in Civ 4 in general as well. I wanted it in Civ 3 but no one would listen to me.
In the meantime, I've come up with a mod (yet to upload) which uses the pop requirements of Col 1 but instead of population I've tried unit level as the requirement instead. It has an interesting effect. It means basically that you need to send your scout to get promotions to unlock some of the buildings.
Actually, it would've been goosd to have it in Civ 4 in general as well. I wanted it in Civ 3 but no one would listen to me.
In the meantime, I've come up with a mod (yet to upload) which uses the pop requirements of Col 1 but instead of population I've tried unit level as the requirement instead. It has an interesting effect. It means basically that you need to send your scout to get promotions to unlock some of the buildings.