The Rusty Gamer
Prince
Thx Dale. Done that yes.
I like 1.08 overall. However, there is no longer a decreasing percent chance of mission success after every mission. It's always 100%. In 1.07 the % chance went down. I couldn't see anything in the readme that mentions this change. I apologize if I've missed the discussion somewhere about this. Anyway, I preferred it the "old" way of 1.07.
Although perhaps it should be the other way around. Missions should first be VERY hard to implement and then get progressively easier with a specific tribe. (To represent that in the beginning of European contact missionaries often did not have a long life expectancy).
- The time it takes for Indentured servants and petty criminals too become Free colonist, 40 turns, is too long in my opinion. Especially because u can't educated them before this happens. I liked the 20 turns of 1.07 better.
I'm not sure if this was suggested yet, and if it was, please forgive me.
Does anyone else feel that a useful addition would be converted natives serving as soldiers or armed braves (or having a special "combat" profession that is unique to them)? The natives of North America played some fairly critical roles and one of the best examples that come to mind are the tribes that allied with New France/Quebec.
Unlike many other European colonists, the French had strong positive relations with particular tribes and regarded them with considerable respect. It was very common for the colonists to live among the local peoples and for natives to live in French settlements. The Jesuits were very active in their propagation of the Catholic faith and the conflict between them with the Huron on one side and the Iroquois on the other was ongoing. Eventually, a significant number of Huron resettled near Quebec City and these first peoples, as well as others, were important to the city's success.
If there is a feeling that this special relationship was limited to the French and the natives that they dealt with, it could be worthwhile to consider them as a unique unit for the French colonies. There would be natural synergies between that choice and their leaders' strengths and it would also make certain founding fathers (like Chief Powhatan), more useful. In order to achieve proper balance and realism, they could be given a combat penalty or simply receive no boost (as compared to the alternative of Veteran Soldiers). Of course, they wouldn't be buildable and could only be obtained by establishing missions in nearby native settlements.
In any case, I'm eager to see what everyone thinks and whether or not there is interest in this possibility.