[MOD] Age of Discovery II

I'm about, oh, 550 turns in or so in an "Epic" length game, and I still have 0% support for a revolution. I have 3 Elder Statesmen in 5 of my 8 colonies, with at least 1 in the other 3 colonies.

Is this normal?

When starting a new game, I also do not see any of the non-patchmod maps (like Ozzy's or Columbus's Dream).

I'm not sure why this is. Everything else, from what I see, works fine. I know I have 1.08 installed because 1) I just got the game and just downloaded this MOD, so I've never had another verison, and 2) it says 1.08 in the upper right.

Can anyone help?

You need this: http://forums.civfanatics.com/showthread.php?t=314352

:)
 
Valhallan:

I noticed the 0% support in my marathon game, though I didn't get nearly as far as you. I wasn't sure if it would pick up later, but from the sound of it, that looks unlikely.

I think the reason you can't see Ozzy's and the other maps is because the name of the MOD directory has been changed and those maps are still looking for the old name. If you open up the map you want to play with a text editor, find the line that refers to which mod it is used for and update it with the new MOD directory name, you will be able to select it.

Good luck!
 
Thank you for that super fast reply, Dale -- that patch fixed the rebel sentiment issue, and I didn't even need to start a new game!

And, Stacmon, thank you for your help as well. I will try your suggestion. Also, look at Dale's link in the reply to my post -- that fixes the rebel sentiment issue.

I've been a fan of the Civilization and Colonization series since they first came out 18 years ago, and, thanks to great modders like you, Dale, and other great support from other members, these games have become even more enjoyable and long-lasting. Thank you so much!
 
Can anyone help me with this:

I have a problem with my self made map concerning ships bought back in Europe. They simply are stuck in port and can't set sails to New World. I checked the saved map WB file and it looks like computer tries to send my ships outside the Europe Ocean territory. And that is why they are stuck... at least I think so. But somehow this issue disappears when playing it by 'Age of Discovery 2' mod Dale. Thus, I have a question to You. What kind of changes did You implement and what files did you modifiy to solve this issue. Thank You for Your answer.
 
Dale,

How do you set a map so that the civs stay in their historical locations on the America and America modified locations. Once that is done I can rearrange or rename native cities somewhat. I don't mind the resources staying random.
 
Dale,

How do you set a map so that the civs stay in their historical locations on the America and America modified locations. Once that is done I can rearrange or rename native cities somewhat. I don't mind the resources staying random.

You start a custom game with the civs you want on the map, then go into world builder and make it.
 
Dale,

I seem to recall in vanilla, during custom scenario creation, the order in which you placed the native tribes determined there placement. But under AoDII that doesn't seem to be the case. That is why I asked and because in Ozzie's thread you mentioned a key for (0,0). Which isn't placed on the America_Modified map.

this is the Modded map tags I added.

Version=11
BeginGame
Era=ERA_DISCOVERY
Speed=GAMESPEED_NORMAL
Calendar=CALENDAR_DEFAULT
Victory=VICTORY_EUROPE
Victory=VICTORY_REVOLUTION
GameTurn=0
MaxTurns=0
MaxCityElimination=0
NumAdvancedStartPoints=0
TargetScore=0
StartYear=1492
Description=modified Original Huge Americas Map
ModPath=Mods\AgeOfDiscoveryII_1.08
WBAsianNative=0
WBNAmericanNative=0
WBSAmericanNative=0
WBAfricanNative=0
WBPacificNative=0
EndGame

BeginMap
grid width=72
grid height=100
top latitude=0
bottom latitude=0
wrap X=0
wrap Y=0
world size=WORLDSIZE_HUGE
climate=CLIMATE_TEMPERATE
sealevel=SEALEVEL_MEDIUM
num plots written=7200
num signs written=0
Randomize Resources=false
EndMap
 
Tried everything I can think of (including suggestions above) but cannot get 1.08 to play. I have even deleted everything previous, downloaded a new vanilla version (to Program Files/Firaxis/Civilization IV - Colonization) of the main program - and then downloaded the full AoD2I_1.08 zip file.
I have tried the standard unzip to the Mods directory and also tried with the _1.08 missed from the directory name.
The standard game runs OK. I can load the mod and see all the new nationalities. However whatever I run, the game hangs after the options but before it gets to the opening map screen with an error message "Sid Meier's Colonisation has stopped working"

Versions up to 1.06 had worked fine previously. I am running on a Vista Ultimate 64-bit system. Where do I go from here?
Thanks - Alan
 
Tried everything I can think of (including suggestions above) but cannot get 1.08 to play. I have even deleted everything previous, downloaded a new vanilla version (to Program Files/Firaxis/Civilization IV - Colonization) of the main program - and then downloaded the full AoD2I_1.08 zip file.
I have tried the standard unzip to the Mods directory and also tried with the _1.08 missed from the directory name.
The standard game runs OK. I can load the mod and see all the new nationalities. However whatever I run, the game hangs after the options but before it gets to the opening map screen with an error message "Sid Meier's Colonisation has stopped working"

Versions up to 1.06 had worked fine previously. I am running on a Vista Ultimate 64-bit system. Where do I go from here?
Thanks - Alan

Sounds like you need to install the Firaxis 1.01f patch. Install that and see how you go. :)
 
Sorry Dale, tried that.
The patch reports the following error:
"The setup has detected that no version of Sid Meier's Civilization IV Colonization is installed.

This update requires that a previous version of the application be installed."

I have tried running the patch from the desktop and from the Firaxis directory to no avail.
Alan
 
Okay, I'll try to organise a non-installer version of the patch. IE: just the changed files in a zip file ready to extract. :)

BTW, what version of the game did you get? Steam, D2D, other?
 
Hi Alan, only read your last couple posts so if you already did this my apologies, but have you tried updating from within the game itself?

Hi Kaibayashi

I hadn't actually thought of that (although I cannot understand what I thought "check for updates" on the advanced menu screen might otherwise have meant!)

So I clicked the link - and sure enough it found that patch 1.01 was available - downloaded the patch - presented me with the patch application screen - and promptly bombed out with exactly the same message given above!!!

So I'm still none the wiser about how to proceed. Thanks for the suggestion anyway. I'm still wondering if it's something to do with the inner machinations of this Vista Ultimate 64-bit (and wanting to find a previous "ghost" file.

Alan
 
Hi Kaibayashi

I hadn't actually thought of that (although I cannot understand what I thought "check for updates" on the advanced menu screen might otherwise have meant!)

So I clicked the link - and sure enough it found that patch 1.01 was available - downloaded the patch - presented me with the patch application screen - and promptly bombed out with exactly the same message given above!!!

So I'm still none the wiser about how to proceed. Thanks for the suggestion anyway. I'm still wondering if it's something to do with the inner machinations of this Vista Ultimate 64-bit (and wanting to find a previous "ghost" file.

Alan

Hey Alan, I've created a NoInstaller patch for people like yourself. It's a zip file of the patch files which you just need to copy the files into the game's directory. I'm not 100% sure if it'll work properly for you, but it's probably your best chance of getting patched up. :)

Try this: http://forums.civfanatics.com/showthread.php?t=315714
 
Known issue. Only affects free colonists. Please don't upgrade FC's on the docks. Wait till you get to New World. Fix will be in 1.08.

Hi Dale
Have uploaded your patch1.01 fix and am running a 1.08 game
I tried (successfully) upgrading a convict to a pioneer on the docks one turn.
In the next turn I tried to upgrade an indentured servant to a scout (on foot - I wasn't offered the option of giving him horses) - and got a system hang up. Required a hard reboot (Ctl-Alt-Del didn't work)

Was this problem fixed in 1.08 or should we continue to avoid dockside upgrades?

Alan
 
In the next turn I tried to upgrade an indentured servant to a scout (on foot - I wasn't offered the option of giving him horses) - and got a system hang up. Required a hard reboot (Ctl-Alt-Del didn't work)

Same bug was reported in german civ forum but with vanilla version of col 1.01. Maybe it's not AOD2 related. I also noticed the new east/west sailing feature implemented by firaxis in 1.01 is just weird.
 
Playing the same (first) game of the new set-up noted above - I reloaded an auto-save from the turn previous

I am aware this must be the updated version (I have Chinese and Russians as my neighbours and noted a lumberjack promoted to expert) but there does seem to be something odd about the education system.
I can still put a converted native into school (but not convict) - and I am offered the trained expert (plus a sum of money) within two or three turns. Is that speed of education correct?

Alan
 
Why in current version of Age of Discovery II 1.08 released 15-March-2009 it's impossible to play as Pirate (for instance as Henry Morgan or Bartholomew Roberts).

In the beginning you have a ship with pirate soldier and colonist, then you can find the continent and build your fist city. Here everything looks OK.

However then the screen with Pirate King appears and all your pirate units (ship + soldier + colonist) suddenly disappear.

What's happen with pirates?

I have no visible problems with other civilizations in AoD 1.08.

P.S. I have Civ4Colonization + last patch 1.01f + AoD 1.08
 
Why in current version of Age of Discovery II 1.08 released 15-March-2009 it's impossible to play as Pirate (for instance as Henry Morgan or Bartholomew Roberts).

In the beginning you have a ship with pirate soldier and colonist, then you can find the continent and build your fist city. Here everything looks OK.

However then the screen with Pirate King appears and all your pirate units (ship + soldier + colonist) suddenly disappear.

What's happen?

Confirmed bug. The 30-turn Pirate amnesty is applying to humans when it shouldn't.
 
Back
Top Bottom