Mod Building resource still needed ?

Hulfgar

Emperor
Joined
Mar 31, 2008
Messages
1,798
Location
France
A question for our most advanced fellow modders :

the recycling center in G&K has an aluminum output.
Does this means that now we can produce resources with buildings just with the code

Code:
<Building_ResourceQuantity>
<Row>
<BuildingType>BUILDING_RECYCLING_CENTER</BuildingType>
<ResourceType>RESOURCE_ALUMINUM</ResourceType>
<Quantity>2</Quantity>
</Row>
</Building_ResourceQuantity>

or is Why's Mod BuildingResource still needed for this ?
 
just try it? :P

but one thing missing on this is the requirement for another resource imo.

like
Iron - Steel
Oil - Kerosene, Diesel etc.

You can create buildings that require resources (like Factories in vanilla) and produce other resources (like the Recycling Center) at the same time. I haven't tried to do it, but it should work.
 
Hi KnelRivendare,

I tried it but I had some weird things, with and whithout the ResourceBuilding mod. So it must come from other Lua functions.

thanks for your feedback, it helps to know that it works :)
 
Hi KnelRivendare,

I tried it but I had some weird things, with and whithout the ResourceBuilding mod. So it must come from other Lua functions.

thanks for your feedback, it helps to know that it works :)


but you should know the test ive made wasnt done via modding but via "game hack" meaning changing the actual game files cause i just wanted to see quick if it works but normally if it works in game hack it should also do as mod.
 
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