They make you wait 20-30 minutes between downloads??? Jeezz! thats just plain stupid!
I think I tried downloading something from atomic once and it was super slow, but maybe I was just unlucky, I'll check it out.
Had a quick look and seems to be very interesting but I think one thing needs to be done. Because your mod is huge and is quite hard to fix all errors, so to help to improve it would be good to make random maps too. Players can test on smaller maps all civs, units, settings and not spend hours on main game where they can probably find errors which stop them before they can finish.
The other thing is that you can expand your civilisation by conquest only, settlers are not available... I wonder if it was done by choice.
Workers can not work in auto mode but I like the idea that they can defend themselves, I mights add it to my mod.
Tile Info does not display:
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The dimensions of the PCX file is 196x173; Conquest TileInfo.pcx is 256x173. Not sure if this is the reason why or not.
EDIT: Just tested, the image needs to be 256 width for it to show in game.
Very nice added graphics.. they are very professional looking!
EDIT: Game crashed with msg: iberic_spearman_2 I believe. Can't remember exact msg.
*** Wasn't able to work anything ? AI wasn't working any land either. I researched road building, irrigation, mining, but have no one to do any work; no workers to build ? Do workers come later in game?
The mod is not compatible with random maps, it needs pre-placed resources. I would need to keep two versions of the mod updated for something like that to work, and it wouldnt work as intended.
It seems from several posts that your primary concern is to test for bugs. It would be simple enough for you to export the rules to a random map biq yourself. Then go for it & report the results back here.It will take many hours to finish your mod but with random maps I can play 3 civs on smallest map for an hour, maybe two, easiest level and probably within a month or two I would be able to play all civs in a game and test it for errors.