Ok, played for close to one hour, catched a few bugs and some things I forgot
Hope there's no show stoping bugs now, so here's the
patch.
Its still a bit big because it includes the african civs necessary leaderheads. A much bigger one will come soon, that includes all previous patches if you dont want to look for them all, but not before sunday.
If you feel like trying to play with a different civ, I sugest the Egyptians. I thought of placing them on a locked war with Atlantis as well, but decided not too because im hopping both civs survive a long time while the Achaeans are sort of meant to be wiped out by a possible Atlantean-Hellene gang.
Still, the Egyptians should feel the need to capture Heliopolis because its the closest source of Copper, and Tanis so they have access to the Mediterranean. Also unique to them (or whoever captures their cities) is a Nile Harbor improvement that allows resources to be connected between their 4 starting cities in the Nile, without having to build a road. They should also find some Horses so they can build their first Chariot after researching Marksmanship, and they are also the only civ so far to have two different Chariots.
The Libyans by the way are allied with the Atlanteans, like they were according to Plato. So if the Egyptians do decide to attack one of them, or get attacked, they'll have to deal with both. And since the Libyans, Nubians and Sabaeans have been given nomadic traits, beware of their hidden nationality Javelin warriors early in the game.
Check the
webpage for updated information on the African civs, their unit lineups and city improvements/wonders.
And happy new year!