[MOD] Civ3 Evolution - Atlantean Chronicles

Ok cool.

Let me know if anyone else has an opinion :)
I'll come up with a list of special unique units that will be Alpine, and remove that trait from the others. Then I'll release that change with the hotfix, maybe this afternoon.
 
Ok cool.

Let me know if anyone else has an opinion :)
I'll come up with a list of special unique units that will be Alpine, and remove that trait from the others. Then I'll release that change with the hotfix, maybe this afternoon.

As long as the Scythians have one.
 
LOL, yea that may work! the game shouldnt crash otherwise since I think they dont show up in the tech screen.

Besides, the civilopedia info is not updated, it will lead you in error in some cases.
 
Madeira, do you have while on chat on your ICQ? I have a one question not related to your mod.
 
Hi stico, sorry I dont have ICQ, and im at work so I cant use chat. I can give you my email if you want, send me a private message.
 
LOL!

And which one would you sugest? it cant be a very powerfull unit, so its either their Archer or Javelinman

Make it the Scythian horseman, they were famous riders after all. In addition, let the Scythians start with the horse riding tech to account for their noted horsemanship.

And since I'm writing, found another problem. What happened is, I had a pair of units, on automatic, out on walkabout scoping out the world. And then, one turn, the game decided they should attack somebody. I tried clicking the "never mind" option only to find that the game had frozen. I've included a thumbnail to illustrate the event.
 

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I dont think Horses are supposed to cross mountains, 4 legs and all :)
Besides, the Scythians dont have that many Mountains close to them, perhaps some other bonus would be better. Right now civs of the same group share the same starting techs, but I may make a few changes to give each civ a different starting bonus.

That must be a bug with the game engine, I have no ideia what could cause that.
 
The Scythians should surely be able to have units which can cross the Caucasus, though! They were certainly known to the Assyrians and such due to their crossing of this route, although they weren't much of an actual force south of the Caucasus very often.

I'd suggest making their Javelineers able to cross mountains would, IMO, be the best option - archers should form the bulk of their foot forces, so javelineers could therefore be made to be units with a more specialist purpose...
 
Yes I agree with that, I was already thinking on making their Javelinmen alpine, not the Bowmen because they have a very strong defense and adding the mountain bonus would make them very hard to kill.

Also, the Caucasus can be crossed by Horsemen and other units after some workers build a road on the Plateau terrain there, although its likely the AI wont be smart enough to do that, the game is not perfect.

I refreshed my memory by going to my website to check on the Scythian units, their unique Javelinman has a hitpoint and attack bonus, making it quite powerfull, especially if I make it one of the few units able to cross mountains; then they have their Bowman that has a defensive bonus, making it stronger for defense than the Spearman, although the spearman has more hitpoints, I believe the higher defense of the Bowman will make it more efficient; they have 2 unique mounted units to choose from, one is cheaper and has defensive bombardment capability, the other is more expensive but has higher attack; and finally they have a couple of armored mid to late ancient age foot units.

They're a civ with a rich unit line up, with interesting choices for different situations.

I came home for lack of work, so im going to work on those changes and fixes right now :)
 
Here's the list of each civ's ancient age Alpine units:

Everyone's Peasant and Slaves

Atlantea: none
Akansea/Anasazi: Grizzly Brave
Tamoanchan: Balam Atlatl
Aymara: Chasqui Scout

Achaea: Mediterranean Javelinman
Hellas: Mediterranean Javelinman
Tyrrhenia: Mediterranean Javelinman
Hesperia: Iberic Javelinman

Celtia: Celtic Javelinman
Eire: Pictish Javelinman
Theodisia: Germanic Javelinman
Thrace: Thracian Peltast
Scythia: Scythian Javelinman
 
Here's the hotfix, named it v2.3 but I'll probably keep that name in the next patch since the same files will eventually be modified, and others added likely.

unrar to your scenarios folder as usual.

Fixed the pediaicons bug, and changed the Alpine units.

Also tweaked the governments, and updated their information on the website, please check out the Main Features page here, government details are near the beggining.
 

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Tried as the Scythians again, after adding the patch, and this time things went reasonably well for awhile. Then the bug I mentioned before showed up again. Hate to say this, but this mod is not ready for prime time. I don't know what the problem is, or how to fix it, and I'm afraid I won't be playing it until further work has been performed on it. Sorry 'bout that.
 
You mean the hanging up with no error messages when you click on the "Never mind" option?

That has to be a bug with the game, not the mod, does that not happen with other mods? Can anyone replicate mythusmage's problem? I'll try to do the same in my next playtesting game.
 
Anyone?

I got to play for a while yesterday, didnt get to bump into another unit by having one of mine doing automatic exploring, but did on manual to get that dialog box and the game worked fine.

No way that problem is caused by the mod!

Anyway, it is a beta, I decided to share my work to get some feedback and help in catching bugs so I can fix them (if they're caused by the mod), but if people loose interest because they catched a problem and they cant have fun with it, I'll just keep it for myself then and stop releasing updates until the whole thing is done, in like a few years most likely since I havent even finished the first of the 4 eras...

I already did another tweak to the governments to increase the number of free units, because as I was playing with the Tyrrhenians and had to build a nice army to handle both Hesperian and Atlanteans, my economy started to suffer. I got to conquer Emporiae and Syracusae, but the first was eventually captured by the Hesperians and the later reconquered by the Atlanteans a very short time later, by what had to be re-inforcements from Atlantis because the ships came from the west, so that was cool! Also improved the Hellene starting location a bit, they were having a hard time against the Achaeans.

I can post that update later if anyone wants it, its just the biq file for now.
 
The problem mythusmage has is with the sub bug - that bug which causes the AI to go to war when it bumps into an invisible unit. Because he's set the unit to explore, the AI is moving it for him, and when it bumps into an invisible unit and he tells it not to attack, the AI doesn't know what to do.
 
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