Editor screenshots showing the American civs starting locations.
But first let me tell you how I balanced the civs starts, a civ is given one of 4 levels, level 1 means that civ will have a total of 20 citizens to distribute between its cities, how many cities it has in the beggining is my choice
, it also has 200 culture to distribute, and 200 gold. Level 2 gives 10 citizens, 100 culture and gold, Level 3 is 5 citizens, 50 culture and gold, Level 4 is 3 citizens, 30 culture and gold. Starting techs havent been completely balanced yet.
Starting number of cities may still be changed.
The Atlanteans: Level 1
You can see the enlarged caribean, florida and yucatan, with Atlantis sitting in a land bridge that connects Florida to a large Caribean island, roughly on the place where the Bimimi Wall was found. They have access to a few strategic and luxury resources in the area, no horses nearby. The barbarian camps in this scenario represent Sea Raiders, who are a combination of Atlantean pirates and native peoples, lots of them around the Caribean, the Amazon sea and the Mediterranean. Early in the game its unlikely there will be hostilities between the American civilizations because of the distance that seperates them.
The Akansea: Level 4
They have a single city in the upper Mississipi, lots of room to expand and no nearby civ. Remember, in this mod Settlers are unbuildable, you or the AI can only get them with gold, so its very unlikely the AI will be able to agressively expand early in the game. I dont know how often the Akansea will be able to get settlers, but im willing to bet that by the time the old world civs reach the age of discovery they will still have lots of room to build cities in N. America
The Tamoanchan: Level 3
Not much to say, they're the closest civ to the Atlanteans, wheter thats good or bad I dont know, the Atlanteans are not really hostile. Im considering removing the Copper resource near the Atlantean city of Aira and force the Atlanteans to get it either by trading for it with the Aymara or getting it by force. Problem is they can only trade for it once the other civ reaches the technological level required to reveal it, and they have a source for it in their mining colony in Crete, as long as the ocean route is not blocked.
The Aymara Level 3
An interesting civ, with the fictional Amazon sea they have access to the Atlantic, and the Andes mountains were done in a way that we will probably see the AI building roads through them in order to build colonies to get all those metals. Although the civ's starting cities are located near mountainous terrain, they have lots of fertile ground around the amazon sea to expand to and if they make good use of the precious metal resources they'll have the economy to expand faster and maintain a large empire.
Remember to check out the website to take a look at these civs unit lineup for the Ancient age, most of their units are unique to each civ. I have to finish a couple of things then I'll start to work on city improvements and wonders for the ancient age, but most of them for the American group are done allready.
The link to the website is in the first post, but I allready have a new one, I'll update it once I do one of the couple of things I mentioned.