Mod Component Requests Thread

How can I edit the city screen sounds so that it plays the diplomacy music as well as the dogs barking, cars honking, etc.? Preferably having it play continuously like on the world map when zoomed in, instead of having to listen to the first three seconds over and over.
 
I had an idea for a Project, but I'm not sure how easy it would be to program. Hopefully this could be done through python.

Is it possible to make a project that, when built, spreads every religion to every city in the game?

I'm sure you could, don't the shrines spread their religions? I'd assume if that is the case what you suggest is possible... although I'm sorry to report I have no idea how.
 
I had an idea for a Project, but I'm not sure how easy it would be to program. Hopefully this could be done through python.

Is it possible to make a project that, when built, spreads every religion to every city in the game?

Directly after building?
Yes, should not be a problem.
Also to civs with theocracy?
 
Okay, i'll do that on saturday (last day for modding this year).
Can you give me an idea, for what you want to use it?

If anybody else wonders, why i take this, although i have other requests: This is simple for me, i know what do do there.
 
Well, in Fictionalization part of the backstory is that in the near future there is an explosion of magical thought called The Awakening of Magic (it's from Shadowrun), and given how religion is treated in the mod, I thought a mass religion spread would be the best way to represent it.

I can't think of a good historical counterpart for a regular civ download for this project. though. Globalization? Maybe a religion-based project that the UN is working on?
 
I'm creating a mod and I'm wondering if there is any way to make a custom loading bar background. Its the BTS loading bar background you see from the desktop as the game loads. I was hoping if I were to create a direct shortcut to my mod, would it be possible for it to show a custom background instead of the same boring BTS cathedral? Thanks.
 
Sadly, it's not possible as far as i know.
It seems, that this screen is called by the .exe before accessing the modded files :(.
I've tried changing myself, and it didn't work.

I suspected as such, since I never seen a custom loading bar with any of the mods out there. Thanks though!
 
It is possible you just have to edit the exe i've done it to mine before
 
So I've been putting together a mod that, among other things, features 16 religions (yeah, I know, but it's for a purpose :D). And for one type of strategy in the mod it's important to get all 16 religions in your cities...but obviously, that seriously overcrowds the city's name bar. So my idea is something like this:

Every religion would be part of a "pair," (e.g., Judaism+Zoroastrianism, Christianity+Islam, Confucianism+Taoism, etc), and when both members of a pair are present in a city, instead of showing both icons for both religions, it instead shows a new icon that signifies that pair's presence. Just for crowding's sake. This way, even if all 16 religions are present, there are only 8 total "pair" icons.

If possible, I'd like to make pairs of pairs also, so two fitting pairs would combine into another icon (so only 4 total icons in a city with all 16), and then one single meta icon to signify the presence of all 16 religions.

Anyway...anyone got any thoughts as to how to do something like that? My first guess is that python could make something like that work, but I'm just not good enough at it at all yet.
 
I guess, that would need some serious SDK work.

:p I was afraid of that. I do wonder if there's some sort of little python method, changing just the graphical display of which icons it displays...but yeah, doesn't seem likely so far
 
I would like to make it so that when an Open Borders treaty is signed, the fog of war is removed from the territory of the other party.

I believe this is more historically accurate, and less of a hassle for keeping an eye on your opponents military. As your traders venture out to seek new trade routes, they would undoubtedly explore the cities of your opponents, and simple surveilance espionage would follow.

Any help? I am looking to integrate this into my first mod. I have little experience of Python so if anyone could write the code I would appreciate it.

Thanks.
 
How can I edit the city screen sounds so that it plays the diplomacy music as well as the dogs barking, cars honking, etc.? Preferably having it play continuously like on the world map when zoomed in, instead of having to listen to the first three seconds over and over.

XML/Audio/AudioSoundscapeScripts is the right place to start.
 
I want a modcomp something like this. When a settler settles, there is a one in ten chance that the city it founds will belong to a randomly selected civ (alive or dead) instead of the civ that owned the settler. The new civ would have exactly the same techs as the civ that owned the settler, and on its first turn, all units in its city radius would join its cause. As I've done with other modcomps I've requested, I'll probably eventually make this one myself, but if someone knows an easy way to do this I can continue with my project of making a mod creatively sparked by nothing more than the lovely "slimy ocean" terrain and the Industrial city set.
 
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