I've a couple of modcomp request in mind.
1- first off, the tax/investment slider, is bit more than a slice... see the thread in my signature for more information.
2- When conquering a big city, the conqueror would retain the city influence radius, while the city still retains it's nationality.
I really don't know exactly how culture/nationality mechanics works, to me it seems that nationality only depends on the amount of culture the controller of the city has in it.
Options that would make sense:
* The city workable radius would depend on city size instead
* The city radius would depend on overall culture in that city
* Something related with the culture decay modcomp, perhaps adding a new feature to it
2.1- Large cities, ye i know it already exists, i just can't find it,
3- When Nations are destroyed cities still retain their lost nation nationality/culture.
Supposed to go with Revolutions of course.
"We want independence, we wish to form again the lost nation of India!"
instead of
"Yeah, our city would rebel against you, but since India no longer exists we will 100% yours."
4- This is a bit more complicated, the Occupation modcomp.
When conquering a city you have the option to simply occupy( is this right) or to annex( yes civ5 related idea), meaning occupation option brings benefits in the short period, such as reduced maintenance but may retain more of the original civ culture/nationality and is more susceptible to revolution, while annexation is better on the long term.
This last idea still needs to be better elaborated, and I'm really willing to do those myself.
However this is my first at trying to mod civ4, and any help is appreciated, both on the modding and on formulating the ideas.
Thx