Mod Component Requests Thread

No, that end does not have any influence.
:think: how did you check, that it does not work?
Did you compare the values before and after the religion was added? How did you add the religion? With the worldbuilder? Or did you really use a missionary?
 
I played a couple games on quick just rushing the religions. The values for health, happiness, production, and experience for created units did not change when the religion was set to state.
 
Thank you again The_J for the Python files but since they do not seem to be working I was wondering if anybody can do an SDK mod. I'll repost what it is I want.

If it is possible I would like the following bonuses to be implemented in every city with said religion but only while said religion is set as the state religion. These are not the only bonuses but the basic commerce type bonuses have already been changed.
+1 happiness for Buddhism
+1 health for Judaism
+2 production for Christianity
+3 experience for all units when Islam is the state religion
+1 production for Confucianism
+3 happiness for Taoism

If you are able to do this many thanks in advance.
 
I could be wrong, but i think this is already the case :confused:.

Alas, it is not the case. Currently, you can only move ships into a fort that is (1) in your own territory, or (2) in territory controlled by a vassal. For non-vassals with whom you have an open-borders agreement, you can move ships into their cities, but you cannot move ships into forts in their territory.

I don't know what the reasoning behind this was, but it seems strange. It is also annoying because in games that involve a strategic isthmus, it sort of forces a militaristic strategy - if you don't control the isthmus already, you have to attack and either take a nearby city or force the owner to become a vassal. If you could gain access via open-borders, then diplomacy would be a viable option for gaining access (think NAFTA and the Panama canal).
 
Has anyone done a mod component that allows terrain improvements to have a tech prereq and a tech to make them obsolete? I'm thinking of having trenchworks arrive with rifling and go obsolete with industrialization.

Although perhaps the more elegant way of handling this is to have only gunpowder units gain benefits of trenches and armor units ignore their benefits.
 
Has anyone done a mod component that allows terrain improvements to have a tech prereq and a tech to make them obsolete? I'm thinking of having trenchworks arrive with rifling and go obsolete with industrialization.

Although perhaps the more elegant way of handling this is to have only gunpowder units gain benefits of trenches and armor units ignore their benefits.

Send me a message in a few days if no one makes this for you and I'll do it. I'm just in the middle of making the resource stockpiling mod right now.
 
Request: This is kind of a wild request: era specific artdefines leaders. Kind of like the dynamic civ names mod but only leaders can be replaced in a civ depending on the era. I don't actually want to do anything as radical as that, I just had in mind to bring back era specific backgrounds ala civ3 to leaders so I'd change the bg for alexander to skycrapers for example in the modern era so it'd still be the same dude, but different artdefines for him.

This possible in python or sdk? I think ThomasSG has something like this in his CCV5 but his code is locked up.
 
There is something similar in RFC:Europe.
The civ leaders change after a fix number of turns (or rather in a fix year) in the game
For example France first has Charlemange, then Joan, and finally Louis in the late game
AFAIK it's in python, but I possibly did not find all part of the code...
Check the Consts.py first
 
I'm not sure if this has been done or not, but I was wondering if anyone could make it so that you could convince a vassal to turn on their master in the Diplomacy screen? Obviously it shouldn't be very easy to get them to do (so I'm sure this will require SDK work) but I think it would be a good addition to the game. Perhaps you could make it tech-dependent (maybe Liberalism or something). I think it should either require that the civ making the request either be at war with the master-civ or would automatically go to war with the master-civ once the request is put in.

Is this possible?

If it has already been done before, could some direct me to it please. Because I haven't seen it anywhere.
 
How about I'll update it? :D


I would like to humbly ask for the BTS 3.19 SDK development of the Army unit, like we had in CIV3:

http://www.civfanatics.com/civ3/strategy/armies.php

Basically, I want the ability to select 3 units from a tile and create a single Army unit. The 3 selected units would be deleted, leaving the newly created Army Unit. The Pentagon Wonder would increase the Army capacity to 4 units. The Army unit would need to be generic for both land and Sea units, taking into account the combined combat strength, cost and the movement rate of the slowest unit. For Sea units, you would end up with what I would call a Fleet unit not an Army unit.

The Army unit will allow greater firepower to be used on the battlefield, while using only 1/3 of the memory of the original 3 units. Theoretically, this will only slightly reduce the amount of resources used, but will add a new strategic weapon to the game. Instead of spending huge amounts of gold to upgrade inferior units, you can now combine them and have a significant impact on the game or you can combine your strongest Units together and go on a destructive campaign. Either way, it means more fun.
 
Any chance it's possible to get the Civ 5 dual colored/striped borders into Civ4? It would help instead of the monochome (that means single color right? :D) borders we have to distinguish especially when you have a lot of civs bordering each other and the map features and terrain and so forth going on also. Hmm I think you'd have to consider the "team color" things such as flags and some units but it must be possible no?

Civ 5 sample
Spoiler :

whoops.jpg

 
I'm not sure if this has been done or not, but I was wondering if anyone could make it so that you could convince a vassal to turn on their master in the Diplomacy screen? Obviously it shouldn't be very easy to get them to do (so I'm sure this will require SDK work) but I think it would be a good addition to the game. Perhaps you could make it tech-dependent (maybe Liberalism or something). I think it should either require that the civ making the request either be at war with the master-civ or would automatically go to war with the master-civ once the request is put in.

Is this possible?

If it has already been done before, could some direct me to it please. Because I haven't seen it anywhere.

Can anybody do this?
 
Can anybody do this?

I think Afforess is your only hope, I'd suggest trying to throw this request out there in his Advanced Diplomacy modcomp forum and see what he says.

he's already coded a capitulate option that lets you become a vassal, if anyone can do it it would be him.
 
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