Your explorers and your crews(only in a ship) can have a map of all unknown land.But what's up with all the explored tiles getting dark/unexplored again?
I understand but there is no manual for the French.A manual would be highly appreciated. I know french is your native language but if you just put it in ex google translate it's better than nothing.
It is normal! When you make a farm, you must sow with a agronomist a seedling.When I build a farm with a pioneer the tile yields no resources at all and I can't assign any colonists to that tile.
Thanks for the reply. I'll try it out later and hoprfully understand the system better by then. I must say it there are some pretty big changes since the last release and a lot of things have completly different mechanics. So a manual or at least a quick explanation of how the new things work would propably help a lot of people.Sorry for the delay but i was in holidays !
Your explorers and your crews(only in a ship) can have a map of all unknown land.
If you want to see them map, it must go in one of your colonies or in Europe.
Then all lands discovered by this unit will be revealed.
I understand but there is no manual for the French.
It is Dazio's job!!
It is normal! When you make a farm, you must sow with a agronomist a seedling.
Seedlings can be obtained by native or by your king.
By Native, you must with your explorer talk with the native chief, if they produce tobacco, you can ask them a seedling of tobacco.
Your explorer must go at one of your colonies to give your seedling at your nation.
Then, with an agronomist you can sow (on a farm) some tobacco. But if you are in an ideal latitude you can upgrade your farm with your agronomist.
So you will able to produce more!
It is not easy, but if you do some contract with natives, everything will be fine!
A similar idea will be added in a future version.if it's not to hard to make maybe the battle ships could have some kind of 'guard this ship' command that works in a way that they follow the selected merchant ship
It is not a bug! You can only see Indians who are near of one of your colonies.Some native american tribes don't show up on the scores display when you meet them. Don't know if it has something to do with your new exploration system or not.
Good comments! I will try to fix it.The when you plant a seed with the Agriculturist you have to press space again after you've sown the seeds in order to rotate to the next unit/end turn. This is just nitpicking but I thought I'd say it.
If a Agriculturist if fortified and you sow some seeds he continues being fortified when he's done. Often I wait until I get enough gold or a Pioneer is ready with a farm and sow at once after that and when the unit remains fortified afterwards many turns can get lost.
Really good idea! I will do it!A feature that would help when trading with Europe (especially automated trade) is if you add an exclamation mark on the trade button when a ship is in europe and has tradeable goods. See the green circle on the attached image.
I just wish to say two words. Lucky man!One funny thing happened to me one game. Two of the other colonies gave me around 20k just like that. It happened very close in turns (1-10 maybe).
Don't worry! It is important to say me all mistakes I did!I think that was all for now. Don't get me wrong and assume that I think your mod is bad in any way.
I already wrote it in the civilopediaI mainly think of the ideal latitude of the terrain features
It is not easy to do a "quick" list of the changes. But I will try to make one for the new version.do a quick list of the changes from the old version