[MOD] Fall from Heaven II

darkonion said:
OK!!!! AUTHORED VERSION OF THE SONG IS UP!!!!

download

ok.... its compressed and has my info on it... i think i wrote this back in 2004.... when i was just doin random ****.... =P.... ok... take a listen and put it in the mod kael.... ^^

Then Ensemble studios owes you some royalties. Thats "If you can use a doorknob" by the Northwest Sinfonia and Chorus (the victory track from Age of Mythology). Im not interested in using it.
 
do they now? hmmmmmmmmm oh well........ dont EVEN OWN THAT ****IGN GAME!!!!!!! how did i get it? oh well...... better luck with the new song im comming up with (all the others ive made suck ass and are not fit for this....) ... thanx for the pointer..... just delete the posts and get on with it......
 
Kael said:
Then Ensemble studios owes you some royalties. Thats "If you can use a doorknob" by the Northwest Sinfonia and Chorus (the victory track from Age of Mythology). Im not interested in using it.

Can I borrow some of your patience and self-control? How do you manage to stay this calm, Kael?

It is of course redundant, but thanks to you and the team for this excellent mod! Playing FFH MP with the gf has taken up lots of my our time the last months, so that's a sign of this mod providing lastability and flavour way beyond what we found in vanilla. We especially enjoy the notable differences in the civilizations and religions and we're barely able to contain the excitement we harbor towards the Lanuns coming personality boost in 2.016. Keep up the great work!

Btw, 2.015k reduced load times from 3 minutes to about 15 seconds, so credit is due for great work there.
 
DieselBiscuit said:
...
Btw, 2.015k reduced load times from 3 minutes to about 15 seconds, so credit is due for great work there.

yes.... ill have to say.... load times are better.... a lot better.... hmmmmn keal just tell me now... do u want new music or are you content with the same stuff youve had since the begining?....
 
Kael: you must share secret of speeding up load time!!!
 
Ket said:
Kael: you must share secret of speeding up load time!!!

Yeah, Im going to write a "how to" on it. The short answer is that I used PakBuild.exe to pak all of the art files (you may notice there are no dds, kfm or nif files in 0.15k) rather than releasing the source.

It doesn't compress the data at all, in fact the pak file is larger than the source art files. But man does it load faster.
 
darkonion said:
yes.... ill have to say.... load times are better.... a lot better.... hmmmmn keal just tell me now... do u want new music or are you content with the same stuff youve had since the begining?....

There are some new religion soundtracks (those songs that play in the background when you are a certain religion) in 0.16. I think thats probably enough for now. The problem is that the more I add the bigger the download gets. I wish I could just setup a directory for each religion and any mp3's in those directories are played when you are that religion.
 
Kael said:
It doesn't compress the data at all, in fact the pak file is larger than the source art files. But man does it load faster.

The main idea of packing resource files is usually not about compressing the data. In fact, compressing the data would mean that it has to be uncompressed when used (in some cases every time it is used) and that can get pretty time-expensive depending on the actual compression algorithm. What you actually gain with file packing is that you have a single actual "file" to manage, and that helps a lot.

First, on most systems applications can't keep more than a certain number of files open at any given time (I'm not sure for current systems, but I think 1024 would be a not-so-bad estimate). That's a lot already and should be enough most of the time, but sometimes it's just not. In Civ4, I guess there must be a lot of resource files already, and with modding there's no telling how much files will actually be needed in advance. So the generic approach of opening all the resource files at startup and closing them at termination doesn't fit well with Civ4. The basic workaround consists in opening files when needed and closing them immediately afterwards, but opening and closing files is rather costy: hard drive access is usually very expensive and should be avoided as much as possible in time-demanding applications. Guess what... Civ4 actually is a very time-demanding application (for the CPU as well as for the player, but that's another story).

The idea of packing all files in a single enormous file makes sense in this context : you can just open this file once and for all, and then scan it to retreive the files in it a lot faster than if you had to open/close them individually each time. There is an overhead of course (instead of opening the resource files, you have to lookup for them in the packed file), but it's usually rather easy and not so expensive to store in memory a list of all resource files and their actual position in the packed file. This list is in fact usually stored at the beginning of the file and mapped to memory at startup, which makes the packed file a little bigger (not much, really) but makes application startup a lot faster.
 
Kael said:
There are some new religion soundtracks (those songs that play in the background when you are a certain religion) in 0.16. I think thats probably enough for now. The problem is that the more I add the bigger the download gets. I wish I could just setup a directory for each religion and any mp3's in those directories are played when you are that religion.

that would work... but u need to set up everything ALL OVER AGAIN.... i dont know if anyone would be willing to do it ( i wouldnt.... :lol: )
 
REJS7 said:
http://music.download.com is another good one - it's run by cnet and all the tracks are free.


Is there any way to sticky this for mod makers? It seems like a good idea to let people know they can find decent mood music for a mod which won't result in the RIAA smahing down their door and dragging them off in the dead of night, never to be seen again... :crazyeye:
 
Kael said:
The problem is that the more I add the bigger the download gets. I wish I could just setup a directory for each religion and any mp3's in those directories are played when you are that religion.

Maybe have a separate download for those that want more music?
 
There is one issue with the music that keeps niggling during FFH - the game plays ALL the music in the FFH database during the game, so putting the files in distinct foulders would help make the background music sound more fluid. Have you thought about putting the music files as a seperate install file?
 
I love playing Calabim and having vampires armies.

The idea is : take cities, feast on them, get stronger vampires ... etc

The only problem is that my economy usually cannot support more cities. So I have to take the city, feast on it until it has a 3 population. And then since vampires cannot feast on cities with less than 3 pop, let the enemy retake it. and take it again but this time raze it.

Is there a reason why vampires can't feast on cities with less than 3 pop and destroy them ? that would be simpler. and it would seem more logical : why would vampire refuse to destroy a city and its puny humans ?

oh and at the end. when the enemy civ is nearly dead. it doesn't have enough units to take the 3 pop undefended cities back ... so I actually have to make a cease fire. give the cities back to him. and then take them back and raze them. ;)

if it's an unfair advantage to get xp from small cities (I don't think so big cities are best to get xp) just let the vampire feast without getting any xp.
 
nevare said:
I love playing Calabim and having vampires armies.

The idea is : take cities, feast on them, get stronger vampires ... etc

The only problem is that my economy usually cannot support more cities. So I have to take the city, feast on it until it has a 3 population. And then since vampires cannot feast on cities with less than 3 pop, let the enemy retake it. and take it again but this time raze it.

Is there a reason why vampires can't feast on cities with less than 3 pop and destroy them ? that would be simpler. and it would seem more logical : why would vampire refuse to destroy a city and its puny humans ?

oh and at the end. when the enemy civ is nearly dead. it doesn't have enough units to take the 3 pop undefended cities back ... so I actually have to make a cease fire. give the cities back to him. and then take them back and raze them. ;)

if it's an unfair advantage to get xp from small cities (I don't think so big cities are best to get xp) just let the vampire feast without getting any xp.

I block it as more of a noob trap than anything else. Allowing the player to kill population with no benifit will punish those that dibt understand that it gives no benifit (besides it will break the help text of the ability that it reduces population to grant xp to the vampire).
 
REJS7 said:
There is one issue with the music that keeps niggling during FFH - the game plays ALL the music in the FFH database during the game, so putting the files in distinct foulders would help make the background music sound more fluid.

The music files are in seperate directorys for the different religions/eras. If you are Runes of Kilmorph you will only hear Runes music, etc.

Have you thought about putting the music files as a seperate install file?

Yeah, Im considering doing that for 0.16.
 
Cool, hope this resolves the sound issue - have you got any idea when 0.16 will be out?
 
hey all. i loved the first FfH but I can't seem to get 2 to work! when i try to load the mod everything seems to go fine until the game closes to the desktop, and doesn't start up again. after a few seconds i get the typical error message that pops up when something crashes.
i reinstalled the mod and the patch 3 times, but each time the same. all the rest of my mods work fine, including the first FfH. what am i doing wrong?
 
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