Blathergut said:Re: Barrows + Goodie Huts + Skeletons + Culture Border = Random Unit?
Had a weird thing happen, wondered if it was planned. Orthus was sitting on top of some goodie huts, just sittin' there, not moving...i plunked a city adjacent and he poofed, goodie huts poofed, and an amurite warrior popped up....other barrows, with skeletons, when cultural border enveloped them, skeletons poofed and scouts/warriors popped up.
I've had some similar problems, but noticed that if I move my unit to a space right near their border, then move in, no problems happen. However, I was wondering if what happened to me is normal--the Baron never created werewolves when he was hidden nationality. I am assuming this is because I was inside borders and making a werewolf would cause war. Correct?merciary said:Something I noticed that after I built the Council of Esus I built Baron Duin Halfmorn in that city so I could go into my neighbors territory and possiply recuit some werewolves with out declaring war (not sure if this is even possible), but when I tried to enter his lands it gave me the standard if do you wish to declare war pop up. Is this intentional?
merciary said:Something I noticed that after I built the Council of Esus I built Baron Duin Halfmorn in that city so I could go into my neighbors territory and possiply recuit some werewolves with out declaring war (not sure if this is even possible), but when I tried to enter his lands it gave me the standard if do you wish to declare war pop up. Is this intentional?
Jarlaxle135 said:I've had some similar problems, but noticed that if I move my unit to a space right near their border, then move in, no problems happen. However, I was wondering if what happened to me is normal--the Baron never created werewolves when he was hidden nationality. I am assuming this is because I was inside borders and making a werewolf would cause war. Correct?
JDexter said:Ah so now I know why my standard-sized monarch was nearly unplayable...
This won't delete the already cloned commanders and the units created by them, right?
Nice fixing job![]()
BlazeRedSXT said:I know there was a request or something like it for Sprawling to allow you to select City or Settlement when you captured an enemy city. I can't remember if that was deemed not possible/not practical or is it still in the works somewhere?
It would be most useful choice.
Cheers!
Remind me about this in a day or two - I should be able to fix it then.Kael said:Its in there but you dont don't have the option in multiplayer games (it caused OOS errors so I had to remove it). But it still works as you would expect in single player games.
Thats intersesting... That might be good, you could tie the option into a civic, perhaps fend for themselves. Its rather useless as is.Jarlaxle135 said:Just wondering if it would be possible to add the abandon/destroy city option to cities that you own. I took some cities while playing as the Calabim, so I could feast and then wanted to destroy them, but couldn't figure out how. I'm pretty sure vanilla Civ had this.