Arathlan said:Well - this is looking interesting. I think I'll download and have a look see - but how In Nomine is this game? I mean, you have Mercurians, Elohim, Kyriotates, Balserephs, Malakim etc...
BlazeRedSXT said:Right.. I asked about the multi-player issue a couple days ago(Thanks for the good news on that talchas!)... but I was refering to after Installing a New govenor, in single player.. it doesn't give the option to make it a city or a Settlement, it just makes it a City automatically if you have a slot left for one, or a settlement if not.
Cheers!
Kael said:Yes, your correct. The reason captured cities become cities (if there is room) is because they are cities. If that makes sense.
From a design persepective it seemed the most logical, it would seem weird to have a big metopolis with worked plots, several buildings, maybe even a few wonders and a large population and just declare it a "settlement" without changing all of that stuff.
Of course (as always) we could code some specific functions for that situation, but the question is does is it a big enough deal to require custom code? I assumed not and we just let them stay as they are. Ideally I would run some checks on the city to see how big it is and stuff before giving the player the options to settlement or city it, but that can also be confusing to casual players who wouldnt understand why sometime they get the option and sometimes they dont.
Ankhman said:I am playing a game as the Doviello and have found that I can't build libraries. I was unable to find anything in the Wikipedia or Civipedia that says that this is a trait of the civilization but expect that it is. Can someone answer this for me.
Kael said:That is correct. There are quite a few buildings that the Doviello cant build including libraries, train yards, archery ranges and mage guilds.
BlazeRedSXT said:Ohh.. I do Good Sauce. Even if your generating only 10 hammers in a city, 1 extra can make a turn difference sometimes in unit building. I try to shoot for Leaves, since thier temple provides a +health, but really not nesecary. I find I generally have a surplus of health after Sanitation anyway... there are a bunch of factors for health, Civics, tons of building provide it... The build time can be a concern, but I just generally count it as worth while.
Thats one thing I don't get about the Metals promotion. Why wouldyour Nation, having access to those metals hand out the superior weapons to Mercs and not your own warriors? The mechanic of the promotion is pretty strong, making Mercs valuable throughout the game, but perhaps it should be shifted off Mercs and used on the Swordsman class.. that would make far more sense.
Cheers!
talchas said:About the Kuriotates and capturing cities - do you want me to try to set it up so that you have a choice without provoking an OOS error?
But the units that require the metal are assumed to have them, and their str. reflects it.Thats one thing I don't get about the Metals promotion. Why wouldyour Nation, having access to those metals hand out the superior weapons to Mercs and not your own warriors? The mechanic of the promotion is pretty strong, making Mercs valuable throughout the game, but perhaps it should be shifted off Mercs and used on the Swordsman class.. that would make far more sense.
FaerylViconia said:How do you access the hellfire spell? I have a High Priest of the veil with the required promotions (divine and entropy III, i think) but i can't cast it.
Joosty said:This might be a bit of a stretch, and more appropriate for mapmaking tool-makers, but...
is it, that is to say, might it remotely be possible that certain geographical factors influence starting positions on a map?
I mean, it's silly if hippus start in jungle, and lanun start inland, that kind of thing. I have given several attempts at generating a map and manually re-assigning starting locations, but my patience abandoned me quickly, and besides, random maps rule.
Still, as a stopgap 'solution', it would be nice if a scenario was created with all civs placed at a reasonably logical locations, a bit like those maps available for FFH1.
Ljos alfar to the woods, dwarfies to the hills and mountains...
Actually I don't think this can be done, especially next to the task of getting the mod itself well and done. Still, should somebody tinkering with map scripts and such read this, and like ffh as so many people do, he or she may be inspired by this silly request.