JDexter said:Happens to me too every one to three turns. It's really annoying (to "fix" it by moving over a unit portrait), so I hope it gets fixed in another nice patch to this unparalleled mod!
self.hideUnitStatsInfoPane()
Teg_Navanis said:@Kael: I haven't been following all the FfH discussion lately (way too much to read), but in case you haven't addressed this issue yet:
Code:self.hideUnitStatsInfoPane()
hides the panel. Placed at the right spot in the code, it might debug the screen often enough so that you won't even notice that it gets stuck from time to time.
Locust-71 said:Hi!
I enjoy this mod a lot. I mainly play as Ljosalfar. However, as much as I enjoy the mod, there are a few things that I would like to see added to it. I would like to be able to build an Elven winery on a forest square without the forest being chopped down in order to build the winery. I also think there should be an Elven promotion for druids. It also doesn't feel right that elves are attacked by and capture animals. Elves should have their priests and druids summon all animals (not just tigers) for the festivals.
lamotti said:Interesting to note that the info pane bug wasn't just me. Seen recently lots of people with that issue (had hawk info stuck for awhile) but it went away and haven't had the issue since. Aside from that I have a quick question that may have already been addressed. I've noticed the civilopedia is shortened. No longer are all the units described in the civilopedia like they once were. Is this from a unit overload? Or did you just feel that duplicate units were unnecessary to have their own link? (Civilopedia info is available for all units but not all links are listed in the units section, you can only get to (example) Orc Spearman by playing as the Clan of Embers and then clicking on warrior, then following link "is replaced with Orc Spearman for your civilization" I was just wondering because everytime I reload a new patch it's always neat to check out all the new art. Speaking of art is Sezereth's werewolf art gonna be added in patch G? or will it wait until 0.17? Thanks for reading Kael