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[MOD] Fall from Heaven II

Discussion in 'Civ4 - Modpacks' started by Kael, May 18, 2006.

  1. Grey Fox

    Grey Fox Master of Points

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    You can select No Movies in the options for it to not play, I believe. (Also, try clicking)
     
  2. Biggieboy

    Biggieboy Chieftain

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    Jul 25, 2004
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    Location:
    Antwerp
    well, after it says finished, the screen turns black, I see my cursor, and a few seconds later the game crashes.
     
  3. kaelis

    kaelis Chieftain

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    Jun 10, 2007
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    12
    Location:
    Charlotte, NC
    This may have been brought up already but your Man-O-Wars are not as effective as I would expect. :mad: I lose 100% of the time when attacked by frigates and have a 50/50 chance when attacking frigates. Surely a 9 vs. 7 with 1 first strike should have a better chance? And guess what else? Not ONE of the MoWs I have lost have EVER retreated from combat even though some of them have had a 55% chance to do so. Funny! :lol:

    Update: One of my MoWs retreated from combat with a frigate twice last night. It was nearly dead when it did so.
     
  4. Dida

    Dida YHWH

    Joined:
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    3,425
    There is a building named "Hallowing of the Elohim" with no description. What does this building do?
     
  5. Love

    Love Deity

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    On the island of fun!
    It lowers the AC whith 3
     
  6. MrHimmler

    MrHimmler Chieftain

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    May 26, 2007
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    3
    Seconded. :)
     
  7. Dida

    Dida YHWH

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    There is a unit that one can sacrifice, which will half the AC counter and force peace between the player and all civs. Why would anyone build the Hallowing of Elohim if that is the case?
     
  8. Kael

    Kael Deity

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    Hes a hero so you can only do it once.
     
  9. Bastian-Bux

    Bastian-Bux King

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    Can't you resurrect him? Being a hero that should work?
     
  10. Love

    Love Deity

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    On the island of fun!
    Yeah, you'll need life channeling III and a life node....
     
  11. Bastian-Bux

    Bastian-Bux King

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    Well, might still be worth it under some conditions.
     
  12. thealien_83

    thealien_83 King

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    Location:
    Eskilstuna, Södermanland, Sweden
    It might, but it is still an exceedingly hefty price to pay. Compared to the Hallowing which is, in fact, "free", except the time invested in building it. And in the mid-late game that isn't such a huge investment given how high production you'll likely have by then.
    Also, the Celestial Compass is a good wonder for the Elohim (or Sheaim) if they want to spam their civ-special ritual.
     
  13. Dida

    Dida YHWH

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    Geez, I sacrifice him, even though the AC counter was only at 20 and I wasn't at war with anyone, just to see the effect. LOL. :lol:

    Everything takes forever to build in this game, that's a little annoying, besides that, awesome mod.
     
  14. Grey Fox

    Grey Fox Master of Points

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    You can also lower the AC counter by razing Veil cities, then sanctify (I think it is?) the ruins. Or capture them and remove the veil from it with Inquisitors.

    Especially the Veil Holy city.
     
  15. Dida

    Dida YHWH

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    You can remove the religion from its holy city huh? In my game I am very close to a religion victory, the AI doesn't seem to form religion until very late in the game.
     
  16. Grey Fox

    Grey Fox Master of Points

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    No, only by razing it.
     
  17. Bugguts

    Bugguts Chieftain

    Joined:
    Jun 11, 2007
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    24
    FfHII is a wonderful mod and thank you for it's creation.

    Now for the HELP ME PLEASE...I click on a stack of units and I only get the top unit to come up. Can't give orders to anyone else in the stack. ie there is no list of units at the bottom of the screen over the buttons. Any hints on what incredibly stupid thing I've done:confused: ? Thanks for any help and again, great mod :goodjob:
     
  18. Broken Hawk

    Broken Hawk Emperor

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    Jan 20, 2006
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    On a hill
    My guess is the PLE buttons are doing something. Do you still have the problem when you reload a save?
     
  19. Bugguts

    Bugguts Chieftain

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    Saves didn't work either, but restarting the comp did. Joy joy, back to driving back the durn elves!
     
  20. TheJopa

    TheJopa Šumar

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    Question for Kael: Could there be any way of increasing the rate of casters get xp in the late game? So that you can replace your killed summoners a bit faster? Maybe a building, wizards tower, that increases rate that casters stationed in city get xp. Or turning mana node into something that increases this rate (metamagic node?)
    On the second hand, I know summoners and archmages shouldn't be easy to get, but if some gets killed in late game, it is practically impossible to replace him since it takes a long time for him to level.
     

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