Love
Deity
Well, we have cave of ancestors...
Question for Kael: Could there be any way of increasing the rate of casters get xp in the late game? So that you can replace your killed summoners a bit faster? Maybe a building, wizards tower, that increases rate that casters stationed in city get xp. Or turning mana node into something that increases this rate (metamagic node?)
On the second hand, I know summoners and archmages shouldn't be easy to get, but if some gets killed in late game, it is practically impossible to replace him since it takes a long time for him to level.
I like the capturing loki idea, or maybe he ransoms himself givng half the balseraphs treasury the "escapes" (Dies) or something, the only thing is that that'd screw up a couple death things, shrine of champion, immortal promotion, resureccting hero etc.
Also, am I missing something, where do I find the trophy hall, I just won as bannor and I cant find the hall anywhere...
I can't say much about the man-o-wars (except maybe recommand arcane barges and krakens), but i would recommend that you play without the turn limit. That certainly makes my game much more fun. It hasn't been removed because time is the easiest way for the Ai to win a game (well it was before the Altar vic was added).
I have a question regarding piracy.
I was recently playing a game as the Lanun, and noticed that my pirate ships (as well as the Black Wind) can attack some cities, but not others. For example, I was able to attack Doviello cities but not Balseraph. What allows this?
You're kinda missing the point here. Not every civilization works exactly the same, most of them have advantages AND disadvantages. Yes, the elves have a big advantage in terraforming, but they are held back in other areas. For example, they can't make siege weapons, and other civs can give their units Elf-Slaying promotions (hooray! Everyone's army is potentially 40% stronger against you than anyone else!).Greetings:
I have a problem with the way Elven cottages work. It's fine if you want to give the elves +1 food/ +1 production on all squares with forests, and allow them to build improvements on them as well, but all an elf player needs is Education before they can cottage up everything but jungles, while other players all have to get education AND bronzeworking before they can cottage up everything but jungles (assuming they even want to chop all the forests).