Broken Hawk
Emperor
On the first post: download the mod (already has patch d) and the media pack. Blue Marble is optional. Be sure you have BtS patch v3.19 already installed.
(snip) So Keal, how can we ever fit the fairies in this gothic fantasy?
Aarghh. I just have to FIND it ONCE so I can reinstall the thing!!!!!!!!!there have been lots of great things fixed in the latest patches (including removing the requirement to have a CD in the drive).
you can try and make these fairies somewhat gothic... it's not like we going to place thousands of tinkerbells into the game or anything.
chalid is a monster. yvain is a close second. both have +2 affinity ( sun and nature ) , so you can base a strategy around them if you want to.
I have added several animals to your fine "mod" -- cheetahs, panthers, dire wolves, cave bears, cave lions, siberian tigers, etc. with some being more powerful than others.
Yes I did, but thanks for pointing it out Rebeljust pointing this out, but you do know that white siberian tigers have a white coat 'cuz of genetic mutation, don't you?
I have a question regarding the frequency of distribution of "animals"...
I have noticed that some animals appear more frequently than others. For example, you rarely see gorillas while bears are fairly common.
I have added several animals to your fine "mod" -- cheetahs, panthers, dire wolves, cave bears, cave lions, siberian tigers, etc. with some being more powerful than others. Since then I have noticed that some of my additions are a LOT more common that others. For instance, you see cheetahs quite a bit, cave bears and lions fairly frequently, siberian tigers some, and panthers almost never.
My question is: What controls this? I've looked at the "Units" xml and haven't spotted anything that might controls this; the same with "UnitClasses".
I'd appreciate input from anyone who might have an idea of the answer. Thanks in advance.
Can you explain a little more... Would hidden (?) options used by FfH disable espionage for the standard game? I was more than a little surprised when there was no espionage option.FFH uses the no espionage game option to disable espionage, and since the game reads the settings from the last game you played (even if it was a mod), it might have started off enabled.