[MOD] Fall from Heaven II

That seems really strange cause i can't remember teching festivals anywhere near early playing as non-balesraph civs.. Markets are really expensive compared to what they give you... Working improved titles to support your empire is soo much better... Buildings in general are very underpowered in ffh...

Unless your resource tiles are all wooded. Whichever way you want to split that log, I think the early game is too slow! ;)
 
Don't settle near woody areas unless playing elves or tech bw early.. Anways getting worker techs for your land(BW). Is way more important than some buildings and getting all of them takes forever(alot of the time you even need sanitation to deal with the jungle that sometimes pop up, getting there is so much slower than getting IW in the original game that it is not funny and makes jungle even worse than it is in the original game...).
 
Don't settle near woody areas unless playing elves or tech bw early.. Anways getting worker techs for your land(BW). Is way more important than some buildings and getting all of them takes forever(alot of the time you even need sanitation to deal with the jungle that sometimes pop up, getting there is so much slower than getting IW in the original game that it is not funny and makes jungle even worse than it is in the original game...).

I'm not disagreeing with you -- however, settling in a non-wooded area is easier said than done, first off. You're either going to lose a number of turns "exploring" your surroundings for a more suitable spot -- provided there is one nearby -- OR you just start over until you get a decent spot. That's a pain. By the way, how come there is no "remap/reload" button available on the first turn? Is this a problem for FfH?

I think you just made my point when you say that buildings take forever to construct. Why? Early buildings should not take that long to build, unless you feel that the game should be skewed toward only one startup strategy. That would be unfortunate! I totally agree with the jungle part -- I don't even bother starting a game in a jungle setting. I instantly pitch these.
 
I'm not disagreeing with you -- however, settling in a non-wooded area is easier said than done, first off. You're either going to lose a number of turns "exploring" your surroundings for a more suitable spot -- provided there is one nearby -- OR you just start over until you get a decent spot. That's a pain. By the way, how come there is no "remap/reload" button available on the first turn? Is this a problem for FfH?

I think you just made my point when you say that buildings take forever to construct. Why? Early buildings should not take that long to build, unless you feel that the game should be skewed toward only one startup strategy. That would be unfortunate! I totally agree with the jungle part -- I don't even bother starting a game in a jungle setting. I instantly pitch these.

remap/reload button: Used to be that some resources got lost (didn't appear at all) when using that button so it was taken out...

About the jungle... who wouldn't agree on that being a pain... but thats why we have adepts with firemagic I right :lol:
 
remap/reload button: Used to be that some resources got lost (didn't appear at all) when using that button so it was taken out...

About the jungle... who wouldn't agree on that being a pain... but thats why we have adepts with firemagic I right :lol:

Re the remap button -- figures... :(

Striking that magical match when you are an elf facing an orcish civ hiding in a large jungle area is always amusing. Make sure though that you have an empty plains expanse separating your sacrosanct woods from that stinking jungle!

BTW -- thinking of these huge forest fires... where the heck did Acheron go???
 
Btw about the different versions issue. Could we get this problem if i have installed patch e and f while he have only done f? :S Getting up to fire mages takes a bit of time too unless you start with fire mana ofc..
 
That´s wrong with the heroes adventure.
All i got was lots of odd promotions on the hero and he was frozen all the time
 
Someone may have already reported this, but... I have come across a very "odd" situation in my current game in relation to the Sphener hero (one of my favorites!!). I was given the opportunity of going on an "adventure" earlier in the game where, if memory serves me, I was given the opportunity to turn it down, go on the adventure and with a 10% chance of losing the Sphener (with a chance to pick up a magic item or change for increased experience), or (with gold) only a 5% chance of losing him with the opportunities for magic items or increased experience.

I took the last option.

Since then every time I attempt to click on the Sphener my game freezes. When I hover over my city stack I see some very strange stats for the unit:

Strength: 1049603664/-1098105972 (+67 Cold) (+720896 Physical) (+17760288 Poison) (-807536396 Unholy)

Obviously the stats for this character became screwed up some how, I assume by going on the "adventure".

Just thought that I would tip you off to the problem in case no one else had reported it.

Thanks.
 
Combine with the fact that the AI is really bad in ffh and it is easy to see why people would tire of the mod as the games takes forever to get interesting and when it does the AI are still mucking around with warriors or whatever(on deity...). It is hard enough for humans to handle the new tech three but the AI really got no understanding of it(even with starting with all the worker techs for free...).

I have to disagree I found in the past version that the AI would often outpace me on emperor/immortal and now I find more often then not that the AI stays on par with me on emperor/immortal. I think prehaps my experience is skewed because of my settings though.

I tend to play most online with a friend and because we more often then not would always get placed in jungle we switched over to highlands and then because the AI is so amiable towards each other and hostile towards the player in comparison it would take us forever to make the appropriate contacts that the AI could get in an instant, we took off tech trading or the AI would literally leave us in the stone age. So perhaps this is what creates that more even pace with they AI. We also play on small maps with about 15-20 civs.
If you really want to speed things up with 0.30 the advanced start is a godsend.

Now I just need to figure out how to solve our OOS problem with version 0.30, and no deleting non-existant cache folders and holding shift don't work.
 
Well what difficulty you compete at is obviously dependant on your skill level. I have yet to not get an insane tech lead on immortal/deity... I am just saying the AI doesn't have any understanding of the basic mechanics behind the game(whatever "advantages it get is just by raw power...). The AI is waaay worse than in the main game...

Playing online with some friends one of us created oos pretty much every time before. After he formated his computer and reinstalled everything it seems to work fine though(although now we can't load save games as i said earlier...). Find out who is causing the problem then the player who is could just reinstall everything? Ofc reinstalling the game might work too...
 
I have now completed three games of FfH using the "f" patch and I have experience something that may (or may not) be unusual... In EVERY game prior to "f" the barbarians managed to build "The Dragon's Hoard". Since "f" the Hoard has NOT been built in any of the games.

Out of curiousity have any other players found the same thing (or am I just lucky/unlucky)? Is this a potential problem?

Thanks!
 
I have now completed three games of FfH using the "f" patch and I have experience something that may (or may not) be unusual... In EVERY game prior to "f" the barbarians managed to build "The Dragon's Hoard". Since "f" the Hoard has NOT been built in any of the games.

Out of curiousity have any other players found the same thing (or am I just lucky/unlucky)? Is this a potential problem?

Thanks!

Thats just Archerons latest try to drive Kael crazy.
in 0.31 he will spawn again (and try something else to annoy Kael)
For more infos about 0.31 and Archerons personal feud agains Kael: http://forums.civfanatics.com/showthread.php?t=256868
 
I too think that unit/building build times should be decreased while other aspects of game speed (tech costs, cultural expansion) are about right. Of course, it isn't so bad as vanilla, where I would already be in themodern age before I was content that my armies were large enough to declare war.


I too think think there should be some sort of road upgrade--in fact, I proposed in what I think was the first thread I ever started (although it might have been the second), about a year ago.
 
I agree. I don't think it would be an enormous problem to lower the cost of the early units, buildings, and techs for the purpose to spicing up the early game, especially the settlers. It takes way too long for the game to become exciting as it is right now. It's too bad because there are tons to detail and interesting features to play with.

I like the 'slowness' of the early game. I think it now REALLY matters which tech you go for, and have to plan it. I also like the slow settlers. Wtith FfH, you can now really define how your Civ works early in a much more robust way than standard Civ.

Best wishes,

Breunor
 
:eek:

So I've like.. Normally always been kind of dismissive of Chaos Mana. Not because the spells are bad so much as because the passive benefit always struck me as kind of crap. Maybe because I prefer to know what I get, or just because I normally never get anything useful through it.

But then I fired up a Sheaim game just now, and like.. My second Warrior built, on turn 22 or something.. Got the following:

Blitz
Resist Cold
Resist Fire
Heavy
Heroic Defense I
Immune to Disease

He's like.. The Hulk! :lol:
 
I've gotten Heroic Strength and Heroic Defense, and other good promotions like Light on Freaks several times. It's nice when it happens, and it really makes it more fun to build those units (Freaks always mutate).
 
I like the 'slowness' of the early game. I think it now REALLY matters which tech you go for, and have to plan it. I also like the slow settlers. Wtith FfH, you can now really define how your Civ works early in a much more robust way than standard Civ.

Best wishes,

Breunor

That is why there is a marathon setting :p. There is however nothing equal to normal in the early game as quick is about the same as epic in normal civ4...
 
That is why there is a marathon setting :p. There is however nothing equal to normal in the early game as quick is about the same as epic in normal civ4...


Eeeehm... I always play on marathon even though the game is "slow"... I like it that way... (just not for LAN's where we play it on normal)
 
On another note.. What could cause a city to go into negative culture? I know Loki can, and Gypsy Wagons. But what else, if anything? Is there like some nasty event for it or something?

Because I noticed, later on in my Sheaim game, an Illian city suddenly dropped all its cultural borders and shrank in on itself, and of course subsequently starved like nobody's business. And Loki wasn't in the city, nor any other unit that "shouldn't" be there, which I am certain of because I had a unit sitting there myself. He might conceivably have -been- there before, though I doubt it because it's a long long way from Balseraph lands.

So.. Anybody? Ideas? I'm sure I'm just overlooking something obvious, but.. :crazyeye:
 
A little headsup for people who don't venture into the FfH Forums that often. I just released an (Unofficial) Fall from Heaven 2 0.30 PDF Manual which might be of interest for some of the newer players. And maybe some of the veterans as well.
This first version has information about all 21 civs, their UU's etc.
 
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