Great stuff. I played this over the weekend as Khazad. Awesome.
As a standalone, this beats the socks off of many fantasy-themed games. Terrific. Big kudos to Kael and everyone else involved. I have played a lot of RPGs and strategy games and have to say that the Fall from Heaven 2 is unrivalled. A brilliant masterpiece.
The only issue I would raise is that some work is needed on the civilopedia and general documentation.
For instance, I made a beeline for Mithril Golem and met all of the listed requirements, but couldn't build it. On the forums someone said that the armageddon counter has to be high to build it, but I can't verify this. How high? This kind of thing would be nice to add to the civilopedia to assist in helping with research choices.
Playing the game I found all kind of undocumented features that would be nice to understand better. For instance, mages and priests seemed to gain XP automatically over time up to about 17. How is this calculated? It would be nice if listed in the civilopedia.
Another issue looking through the civilopedia is that may intriguing units and heroes were found that my culture had no access to, and the civilopedia made no mention of the civs that were able to build them. This would be helpful in decision making processes about which civ to play as well as understanding adversaries. There are a lot of really cool looking units but I have no idea which civ would have access to them; there is really a lot of guesswork as the civilopedia is incomplete about requirements.![]()
Keep in mind, that FfH II is still not finished and we will start real documentation when we implemented and fixed all the features. (no big point in documenting things which are likely to be different in 2 months).
But, the Community was kind enough to create and update a Manual in pdf format, which is high quality and much more usefull than the ingame civilopedia. you will find all kind of information in there.
Cheers.
And keep on enjoying, it will only become better
