[MOD] Fall from Heaven II

Patch "d" is linked int he first post. It won't break save games and fixes the following issues:

1. Fixed an issue trying to pick up the Infernal Grimoire.
2. Fixed an issue upgrading units in assimilated cities (fixed by Xienwolf!).
3. Immortal units with spirit guide won't lose half their experience when being reborn.
4. War Games event (unit torturing prisoners) wont trigger for non-living units (catapults, etc) or non-combat units (workers).
5. Fixed an issue with the Letum Frigus aggressive trait add.
6. Converted units shouldnt change race (ie: enraged units shouldnt turn orcish).
7. Fixed an issue that could cause the AI to scrap ai_explore (recon line) units.
8. Updated German translation.
9. Updated Wolf Rider and Goblin Chariot art by seZereth.
10. Updated coast texture by seZereth.
11. Fixed an issue where some plots aren't revealed even if units enter them (hard fix, I manually keep visibility count from ever going negative, still dont know how they would become negative).
12. Fixed an issue where plundering can remain forever if the unit doing it loses hidden nationality (I think it will work).
13. New Svartalfar Champion unit model by Rishardas.
14. Demographics are now available for everyone (it used to be that you had to have a certain amount of espionage to do it).
 
i installed the latest patch "d" and now i am unable to attache a great commander to any unit.... is this intended ?

Thanks for the save, it will be fixed in patch "e".
 
I'm not sure if I accidentally executed some strange keyboard command/option, but I can't see my units graphically displayed, even though they are "there" and moveable. I've tried reloading an earlier save and even closing & restarting FFH2. I've attached a save file in case it can help. Thanks.
 
Although a religious victory with the council seems rather difficult due to the lack of inqusitors I did manage to get it to 77% before abandoning the quest...QUOTE]

Druids and Eidolons can both be promoted with inquisition, so you can go ahead and win that religious victory if you like.
 
Patch "e" is linked in the first post. It wont break saves and fixes the following issues:

1. Fixed an issue attaching Great Commanders.
2. Fixed an issue with forced civ on upgrade and the assimilation function ot playing nice together (ogres everywhere! fixed by Xienwolf).
3. Fixed a potential spinlock in CvUnitAI::AI_unitUpdate (fixed by xanaqui42).
4. Fixed a potential crash in CvUnit::healRate (fixed by xanaqui42).
5. Fixed a potential crash in CvUnit::changeExtraEnemyHeal (fixed by xanaqui42).
6. Fixed a potential crash in CvUnit::changeExtraNeutralHeal (fixed by xanaqui42).
7. Fixed a potential crash in CvUnit::changeExtraFriendlyHeal (fixed by xanaqui42).
8. Fixed a potential crash in the redundantly named CvPlayer::changeImprovementYieldChange (fixed by xanaqui42).
9. Fixed a potential crash in CvPlayer::recieveGoody (fixed by xanaqui42).
10. Wonder created Trents, Krakens and Tigers will no longer be permanent.
11. Switched back to the 0.33 Amurite Wizard model.
12. Fixed an WoC error caused by worker units with extra strength (from items are what not) getting confused.
 
thanx for the patch Kael :) btw, when did the #2 post of this thread got pimped up like that? I've just seen it for the first time and it's awesome! :lol:
 
[to_xp]Gekko;7176688 said:
thanx for the patch Kael :) btw, when did the #2 post of this thread got pimped up like that? I've just seen it for the first time and it's awesome! :lol:

Thanks! Sometimes I just like to play in photoshop, and lackign seZ's artistic skill making marketing charts for the mods works pretty well.
 
Thanks! Sometimes I just like to play in photoshop, and lackign seZ's artistic skill making marketing charts for the mods works pretty well.

Cool! And a good basic overview of the races/religions for newcomers.
 
Hi all. Been lovin' on the mod for well over a year now, but this new issue just won't go away: my units have disappeared off the display. They are still controllable--can be clicked to go/attack/promote, etc., but they aren't displaying on the map/main viewer. It really negatively affects play quality! Please help! :(

I'm not sure if I accidentally executed some strange keyboard command/option, but I can't see my units graphically displayed, even though they are "there" and moveable. I've tried reloading an earlier save and even closing & restarting FFH2. I've attached a save file in case it can help. Thanks.
 
Maybe you checked the "show only terain" button over the minimap?
 
More info on the issue: I've tried restarting my computer--no help there. I've tried loading v.32, other saved games, and new games, and I still cannot see the units. If I knew how to do an in-game screenshot, I would upload one, but I don't.

If the next step is reinstalling the mod, I guess I need to know what to reinstall since both 32 and 33 are having this issue. I am definitely stuck, and bummed! :sad:

Hi all. Been lovin' on the mod for well over a year now, but this new issue just won't go away: my units have disappeared off the display. They are still controllable--can be clicked to go/attack/promote, etc., but they aren't displaying on the map/main viewer. It really negatively affects play quality! Please help! :(
 
If I knew how to do an in-game screenshot, I would upload one, but I don't.
Press "print" on your keyboard
 
I'm sorry if this has been covered, but how does one use Gibbon's impersonate leader spell? It says that it must be used in a city, who's city? Mine never seems to be highlighted, tried to move him to an enemy city, & he just attacked.(& lost) Could really use some help on this,thanx.

Fader
 
I'm sorry if this has been covered, but how does one use Gibbon's impersonate leader spell? It says that it must be used in a city, who's city? Mine never seems to be highlighted, tried to move him to an enemy city, & he just attacked.(& lost) Could really use some help on this,thanx.

Fader

Another civs city that you arent at war with.
 
I can't seem to get Shrine of the Champion built. I have killed my hero (it has to be the Civs. particular hero right?) but I don't get to see the building option.

Also I am not having all the Armageddon announcements occur. One game I got none at all, the last one I got the 11 point warning but nothing after that. (only got counter up to 32, but that should have still been the next level).
 
Also I am not having all the Armageddon announcements occur. One game I got none at all, the last one I got the 11 point warning but nothing after that. (only got counter up to 32, but that should have still been the next level).

Blight is at 40.
 
I've got a strange problem.

The game runs great, but every time after I install a patch, it crashed right after the The Ice Age screen. :(
 
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