QuasiEvilScott
Chieftain
- Joined
- Jan 31, 2006
- Messages
- 65
QuasiEvilScott said:OK so this is more than i ever could have hoped for..the magic referances and keeping things to 4-6 spheres was for simplicity and coding - this...this is much much much better. What little enthusiasim i did not share doth now pour out of me onto page.
Creation 3: Touch the Skys - Create a mountain peak? (The strategic use of this is unparalleled)
Law 2 : Rule of Law -Target city with in sight radius gains 10 Unhappyness for 10 turns.
Caster is rooted and cannot cast spells while in effect.
OR
Law 2 : Foundation of Law - Create a Strong Fort (Perhaps with a zone of control)
Law 3 : Prohibition - Target city within sight radius gains 20 Unhappyness for 20 turns.
Caster is rooted and cannot cast spells while in effect.
OR
Law 3 : Judgement - Change target civs Civics once (No anarchy, keep it normal so that it each civs civics can only be changed every few turns)
These spheres work very well with the Unique lands concept ive been pushing for *crosses fingers*.
Also, maybe Ice I should include a small defensive bonus, in case there are no fire enemies around.
-El Scotto
Continued:
Perhaps also create spheres dedicated to land types. But instead of MAGES that cast spells, you merely have units that do cool things on each - especially specific apprentices.
Hills Sphere:
Tier 1 or 2 - Highland Apprentice/Dwarf Apprentice (Highly defensive)
Tier ? - Hill Giants (Restricted to hills, uber melee)
Tier ? - Dwarves (Can build tunnels (Railroads) in Hills)
etc
Trees Sphere (jungle/woods):
Tier 1 or 2 - Forest Apprentice/Fairie Apprentice (Highly Mobile)
Tier ? - Forest Dryad (Restricted to Jungle/Woods, uber spellcaster)
Tier ? - Elves (Can Create Forests [as per usual])
etc
Tundra(Blight/Wasteland) Sphere:
Tier 1 or 2 - Blight Apprentice/Zombie/Drowned (Full combat unit)
Tier ? - Lich (Restricted to Blight/Wastelands, uber summoner)
Tier ? - Fallen Paladin (Can create Blight[Tundra])
etc
Arctic Sphere:
Tier 1 or 2 - Snow Apprentice/Viking Apprentice (Extremely Effecient - works faster)
Tier ? - The Frozen (Restricted to Ice, uber archer)
Tier ? - Ice Giant (Can create Ice)
etc
Desert Sphere:
Tier 1 or 2 - Sand Apprentice/Djinni Apprentice (Invisable)
Tier ? - Sand Worm (Restricted to Sand, uber mounted)
Tier ? - Salt Warriors (Can create desert)
etc
Flatlands (Plains/Grasslands) Sphere:
Tier 1 - Normal Apprentice
Tier ? - All normal units
I would expect that each unique land unit would have more than i provided here, but these are just rough guildline ideas. I do not want each land to simply have the "same unit" in "different skin" but that could be the rough skeliton before flushing them out. I see saltwarriors in terms of numbers to be powerful, wehre as really there only needs to be 1 or 2 Ice Giants for the same effect, for example. Each should be wholey different.
-El Scotto
