Silica_Pathways
King
Huh, and my suggestion seems to be ignored at all...
*tries to deactivate invisibility spell*

*tries to deactivate invisibility spell*

Crash757 said:Huh, and my suggestion seems to be ignored at all...![]()
*tries to deactivate invisibility spell*![]()
Xuenay said:Finally got to actually play this mod.
Is Genesis supposed to do anything else than the listed +1 health to all cities? The description said something about upgrading the terrain around the city, but as far as I could tell nothing happened when I built it. There were a couple of desert plots in the city radius that I thought might change, but they remained as deserted as always.
Xuenay said:Finally got to actually play this mod.
Is Genesis supposed to do anything else than the listed +1 health to all cities? The description said something about upgrading the terrain around the city, but as far as I could tell nothing happened when I built it. There were a couple of desert plots in the city radius that I thought might change, but they remained as deserted as always.
mamimo said:I haven't played 0.8 yet, a comment on 0.7 :
About the wonder that gives bless, I think it costs too much & being a world wonder is a bit big for something that gives bless up to one battle (that what priests should do).
I think one of the following will balance the cost/benefits:
1- It could stay the same but as national wonder & cost a bit less.
2- It can stay the same & give permenent bless (if can be done).
3- It could give bless to a unit that stayed in the city @least 1 turn, regardless were it was built.
this was my two cents.
edit:
Oh, another thing, Could you give your wonders great people bonus?
Sisonpyh said:When I built Gensis in my desert city, not only did it upgrade every tile in the city (and did not destroy my improvements), but random forests grew on grassland tiles in different cities all over the map. Forests grew over mines, cottages and workshops. Is this intended?
Kael said:Ummm.... sure......![]()
Janusi said:Finally managed to get some playtime in and just tried 0.8. Must say that it looks great, haven't had a chance to try the heroes though.
One little detail that could use some attention is that the Tracking tech and the Bronze Working tech have the same quote.
The rest so far is![]()
woodelf said:A while back Kael let us brainstorm tech names. Maybe it's time for us to brainstorm tech quotes that have a more FfH feel?
woodelf said:A while back Kael let us brainstorm tech names. Maybe it's time for us to brainstorm tech quotes that have a more FfH feel?
Snake Pliskeen said:Hi! I was playing my first game with 0.80 version and after upgraded my scout to ranger I gave him order to build a camp on Ivory but to work this tiles ranger need about 1 milliard of turns, it look too long for a single resource
What happened? Probably you have to adjust some values, bye
woodelf said:Anyone have a list of which quotes still need updating? I'll start writing them down when I come across them. Also, anyone specifically working on civlopedia entries?
Kael said:Fall from Heaven
We appreciate the mod, is there anything we can do to reimburse you for this work?[/B]
Just make sure you are actually paying for your copy of Civilization 4. The folks at Firaxis have created an amazing game that makes all this possible (and so much more, we are just at the tip of the iceberg). Make sure they get paid for their work so they can continue to make more awesome games like this.