Kael
Deity
Sisonpyh said:Been playing some Civ 3 (tam and RFRE) lately. Few things that I miss and would like to see regarding combat. I like how if an enemy tries to move adjacently past your tile, you sometimes get a free shot on them and take about 1/4 of their hp. I also enjoyed the concept of the random chance to produce a leader/army unit if a heroic unit won a battle. The army unit being able to load 3-4 normal units and fight as one seemed awesome as well.
I don't think the first option has a very "fantasy" feel to it. I know we could justify it as arrows, spells or whatever but it doesn't feel right with me for this mod. Plus I would need to put a check on every move and thats a lot of CPU.
The 2nd option I really like. Although I don't know of a way to form armies as in Civ3, I like the idea of their being a percentage chance of creating a General if a high level unit wins a battle. What would a General be able to do? Maybe the General could either be added to a city as an Engineer Specialist or create an "Officers Quarters" building in a city that boosts military production and gives xp to all units created there?