loki1232
Loki
kevjm said:Got all those names off a quick google search btw![]()
Google to the rescue once again. Then you go look up what they mean on wikipedia.

kevjm said:Got all those names off a quick google search btw![]()
loki1232 said:So lets compile this into a list.
What types of ships do you think there should be?
spellcasters
Capital ships
Small capital ships
Fast attack ships
Merchant ships?
Catapult ship?
Ramming ships/Detonating fire ships? (right out of AoE)
Sorry, I had things to do- I'm sure people will find a way to intergrate spellcasters and naval units, just saying that there aren't many stories (that I know of) with wizards on ships. But for the ship names:
The only things I would suggest different from your list are:
Flagship(cap of 1)
Capital ship(cap depending on map size?)
start with ancient ships and go through to larger and larger ships, perhaps to right before iron ships or including the man of war.
perhaps have different building requirements for different ships
And of course, love the mod![]()
loki1232 said:Seems odd and makes perfect sense? I think it would be natural for spellcasters to use boats, and summon while on boats. For one thing it would make sea combat much more interesting.
kevjm said:Mytril ships anyone? The whirlpool idea sounds really good too, and minelayers?
Stalin_Bulldog said:1.Spellcasters - a really neat idea, especially if they could bombard land
2.Capital ships - ya need capital ships
3.Small capital ships - maybe, might just be that unit no1 uses
4.Fast attack ships - it would go well, though perhapes reversing the combat triangle would be good
5.Merchant ships - what exactly would they be there for? i dunno if this would just be an exploitable thing
6.Catapult ship - maybe, high bombard, low attack/defense, basically has to be escortred
7.Ramming ships/Detonating fire ships - the suicide ships would be pretty fun, but it'd be hard to balance, especially in a game centered about fantasy and heroics, since they always lose the battle, even if they beat the enemy
8.yea so fast ships> capital > spell > fast ships, doing it the otherway, capital would need to be fast to catch the fast ships
-stalinbulldog
Deathling said:Whirlpools would be awesome... like portals to other areas, or just a death trap ^^
Chammadai said:And of course Steamships for the Runes
'Water Fireball' sounds silly and it would be more obvious that water mages are on ships rather than fire mages. Maybe they could cast 'Tidal Wave' which would act as a fireball on water. Just a cosmetic change.
kevjm said:Mytril ships anyone? The whirlpool idea sounds really good too, and minelayers?