[MOD] Fall from Heaven

Zuul said:
Add a attack bird to upgrade to.

Yeah, I would love to get a decent animation for this.

New resources like better steeds, and other mythological creatures. Split up herbs into more types and gems into more sorts. And many more resources.

Yeah, again the models are needed. I am open to new resources as long as they serve a unique purpose. I don't like a new kind of bananna that is the same except for a new name and art. But I want resources that make things interesting.

I know mana nodes will be coming in 2.0, the type of improvement built on them will determine if it bcomes a Death Node or a Fire Node, etc. I also want to have some new metals and gems in hell that allow access to new units and buildings. And the monster dens are new resource nodes that should allow access to new units.

Better roads to build (like acient roman highway).

This would be cool, I wonder if I could get some decent graphics for this.
 
Civmansam said:
In phase 2 are you going to make a Dragon civ and make dragon riders?
Because that would be a cool idea

P.S. Nice Vampire Idea

Dragons are to cool to be reserved for one civ.

Besides in FfH lore (which you can read about in the History Extract file in the 2nd post in this thread) dragons were created by the gods to fight each other. They were massive, powerful war engines of the gods. That was during the 1st age (the Age of Dragons) and most of those dragons were killed, dwell with the gods, or are resting, awaiting the final battle. What we have now are their offspring, many generations removed, and much weaker (though still some of the most powerful creatures in the world).

I want to have dragons in Phase 2. My plan is that they will be unique powerful units (Ive always thought dragons were to cool to be mass produced). I just need a 3d model for it.
 
pason said:
Yes Vampires, I also thought about this. It would be cool if nosferatu could be reflected in some way. If day/night could be simulated in some way a vampire could get damage when out of town during daylight, and vice versa when marauding in night it get bloodlust bonus :rolleyes:

Maybe it's possible to change day night when advancing the time in some way.

The liches would really be a cool unit to use here.

I thought about this, but since the turns really symbolize years passing by it doesn't make much sense to try to put in any kind of day/night cycle. Instead I think I am going to have some Sun spells which are particarly nasty against vampires.
 
This might sound weird but whatever

An upgrade on horses should be unicorns
Just saying that it makes sense
 
pason said:
Yes Vampires, I also thought about this. It would be cool if nosferatu could be reflected in some way. If day/night could be simulated in some way a vampire could get damage when out of town during daylight, and vice versa when marauding in night it get bloodlust bonus :rolleyes:

Maybe it's possible to change day night when advancing the time in some way.

The liches would really be a cool unit to use here.

the day night idea would be hard to input i believe bc each turn is one year (i dont think day time would last one full year )
 
Civmansam said:
This might sound weird but whatever

An upgrade on horses should be unicorns
Just saying that it makes sense

I think I actually have a note somewhere in a design doc that says no unicorns. :)

In general I want FfH to be Dark Fantasy. Meaning that I only want to include the more twisted and gothic forms of fantasy. This isn't a clear line but it does effect a lot of the design. For example, the Carnival in .95 was origionally a Circus, but it got changed to the Carnival name (and a Civ was written that uses their carnivals to display caged elves, humans, orcs and dwarves) because it better matched with the dark feel.

I almost removed Haarbal's halfling civ's from the game because I didn't think that they fit the Dark Fantasy image. In the end I decided to leave them in just because Haarbal did such awesome work making them that I couldn't bring myself to take anything away from his work (though I did replace 2 pictures and added diplomacy music to a bunch of them).
 
one question

not sure if this was asked and answerd but here goes

why isnt there race specifique units ?
 
Kael said:
I think I actually have a note somewhere in a design doc that says no unicorns. :)

In general I want FfH to be Dark Fantasy. Meaning that I only want to include the more twisted and gothic forms of fantasy. This isn't a clear line but it does effect a lot of the design. For example, the Carnival in .95 was origionally a Circus, but it got changed to the Carnival name (and a Civ was written that uses their carnivals to display caged elves, humans, orcs and dwarves) because it better matched with the dark feel.

I almost removed Haarbal's halfling civ's from the game because I didn't think that they fit the Dark Fantasy image. In the end I decided to leave them in just because Haarbal did such awesome work making them that I couldn't bring myself to take anything away from his work (though I did replace 2 pictures and added diplomacy music to a bunch of them).

Hmmmm
Dark Fantasy
Then maybe you should make the Devil civ and have Lucifer as a leader.
That would be cool
 
Myre said:
one question

not sure if this was asked and answerd but here goes

why isnt there race specifique units ?

Just because they haven't been made yet.
 
Civmansam said:
Hmmmm
Dark Fantasy
Then maybe you should make the Devil civ and have Lucifer as a leader.
That would be cool

Yeah there is a Infernal civ (non-playable) and Hyborem is their leader (devil from FfH) The plan is to have him start on the Hell map so by the time the players get there, there is already a civilization up and running to "great" them.
 
Myre said:
one question

not sure if this was asked and answerd but here goes

why isnt there race specifique units ?

The current fantasy Civs are just placeholders for the real ones that'll be added later in phase II. When that launches, there'll be UU.

Also, it's "why aren't there".

[edit] oops, beat to the punch
 
will we be able to use skeleton units ? in version 1 or 2 ?
 
Maarak said:
The current fantasy Civs are just placeholders for the real ones that'll be added later in phase II. When that launches, there'll be UU.

Also, it's "why aren't there".

[edit] oops, beat to the punch

im french canadian so i got bad typing and i dotn care u were still able to read it :P
 
Will there be Dark Angels?

Angels that have been doing bad things in heaven and the got cast away
The Fell from heaven:lol:
 
Civmansam said:
Will there be Dark Angels?

Angels that have been doing bad things in heaven and the got cast away
The Fell from heaven:lol:

That is exactly the meaning of the title of the mod. Its reflected in a few places, the orgional casting out of heaven of all of the angels, the fall of Bhall at the end of the 2nd age and a similiar event which initiates the FfH scenerios.
 
I noticed one small issue. The shield wall is able to attack, in opposite to what the unit description says.

Nevertheless, great mod Kael!! :goodjob:
 
robbe said:
I noticed one small issue. The shield wall is able to attack, in opposite to what the unit description says.

Nevertheless, great mod Kael!! :goodjob:

Good point, I only recently gave them the ability to attack and I forgot to update their text.
 
Myre said:
will we be able to use skeleton units ? in version 1 or 2 ?

One of the necromancy spells in Phase 2 allows a skeleton to be raised.
 
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