[MOD] Fall from Heaven

Really surprised you didn't notice the music darkdone my friend and I really found one piece really exciting uplifting and frightening all at the same time it seems to show up when you get the dwarf relgion.It like a kind of ride of the valkries type of music very intense and fitting for trying to survive the barb horde.
 
Kael said:
Errors like this are usually caused by having files in your Customassets directory. Rename your Customassets directory to Customassets.old and see if that fixes your issue.

well first off....great modding:)
second: i got the error with CvEventInterface too and promptly renamed the customassets ... to no avail ... still getting this error and there is no working solution on this thread ... so mind u telling me a way to fix it?

thx

HahnHolio
 
HahnHolio said:
well first off....great modding:)
second: i got the error with CvEventInterface too and promptly renamed the customassets ... to no avail ... still getting this error and there is no working solution on this thread ... so mind u telling me a way to fix it?

thx

HahnHolio

Hmm... could you link the exact error and when you see it. You will want to make sure oyu have Civ patch 1.52 applied as well as Fall from Heaven 0.95 patch e (linked int he first post in this thread).
 
[QUO
TE=Kael]Hmm... could you link the exact error and when you see it. You will want to make sure oyu have Civ patch 1.52 applied as well as Fall from Heaven 0.95 patch e (linked int he first post in this thread).[/QUOTE]

hm...wait a sec:) i´m reinstalling right now ...
to see if this helps :) thx for fast reply ... got the patch installed previously and had the 'blank screen' effect without UI.
i´ll inform u if it works now after the reinstall :)

greetz

HahnHolio

edit:actually it works now :) sorry for having bothered u with this ....
 
Kael said:
1.0 have 3 custom unit models (thanks Rabbit!) and 1 custom building (Thanks C.Roland!), but more would definitly be better.



There are already 5 custom eras in the game, they aren't used for the same thing they are in vanilla civ (to mark technical progression) but to give the religions distinct looks and soundtracks.



There is about 70 meg of music in the game outside of the opening menu theme.



All of the tile art has been replaced, we are working on more land types for Phase 2.



Im hoping the community does this part. Id rather concentrate on making the mod and let other create scenerios and maps. That said I do have scenerios planned but they wont be coming until the end of phase 2 (because I need all the stuff in phase 2 to make the scnerios).



There are a ton of new wonders in the mod already. The few orgional ones that are still left have been removed in phase 2. I doubt we will make movies for the wonders, just because that is so time consuming, id rather spend that time making new content rather than detailing an existing object to that level.

Oh really? then how come there is no music playing or just playing old civilization 4 music? I want to hear some unique music during the civilization
 
darkedone02 said:
Oh really? then how come there is no music playing or just playing old civilization 4 music? I want to hear some unique music during the civilization

Try not to be rude please.

What turn are you on? The new music doesn't start up until you adopt a religion or enter diplomacy for the most part. If you've only played a few turns then you won't hear it, but trust me, it's there.
 
For those who were helping me out with my load error: I seem to have fixed it. If a fix it can even be called. I simply reinstalled the FfH 0.95 and the patch and things seem to be re-loading fine. Thanks for the advice. I am now excited to play the same game for more than one sitting. Maybe I will even get past the ancient era!

This mod is really fantastic. Thanks to everyone who has put their time into the development. I am shamed to say you have made life very difficult for me as I must constantly battle not just in the game, but with myself to not completely ignore my girlfriend. And that just seems so pathetic, but you've really made the game that good!
 
Kael said:
The thing that was missing from your first suggestion was flavor, it had function, but no real color. I think this suggestion has both. Im going to add it to the design docs for phase 2.


Gotcha Kael. I have a list of wonder ideas so I'll be sure to come up with some backround and fluff for them before I post them. :)
 
Bloodington said:
Gotcha Kael. I have a list of wonder ideas so I'll be sure to come up with some backround and fluff for them before I post them. :)

Its not the background so much as a concept that easily communicates the function of the object. Your Witch Hunter is perfect for this, just from the name I get a feel for what the unit does and the function backs up that concept.
 
Sobsob said:
Really surprised you didn't notice the music darkdone my friend and I really found one piece really exciting uplifting and frightening all at the same time it seems to show up when you get the dwarf relgion.It like a kind of ride of the valkries type of music very intense and fitting for trying to survive the barb horde.

I did once get an error saying that the Order sound files couldn't be found, haven't played as the order since though. It's probably just a dodgy download or something if it's not a one off, right? All the other music works fine.
 
kevjm said:
I did once get an error saying that the Order sound files couldn't be found, haven't played as the order since though. It's probably just a dodgy download or something if it's not a one off, right? All the other music works fine.

You are right, there was a song that wasnt linked correctly, I got it fixed now so you wont get the error in 1.0.
 
Hi Kael!

You are doing great work on this mod, I like it far better than vanilla civ (my join date is not incidentally similar to the time of the 0.7 release of FFH). That's the reason why I'd like to play your mod on the next Civ-4-LAN I plan to do with some friends.

Since the miraculous event you need for publishing 1.0 doesn't seem to happen so quickly, would you mind to release another version of the latest bugfixes for 0.95? I'm particularly interested in the fixes for multiplayer since there were some bugs in 0.95e like the unit selection bug when conjuring fire elementals and those out-of-sync bugs you seem to have fixed (at least I think I read something like this in one of the posts in this thread).

I'd really love to play your great mod over LAN.
 
DMN said:
Hi Kael!

You are doing great work on this mod, I like it far better than vanilla civ (my join date is not incidentally similar to the time of the 0.7 release of FFH). That's the reason why I'd like to play your mod on the next Civ-4-LAN I plan to do with some friends.

Since the miraculous event you need for publishing 1.0 doesn't seem to happen so quickly, would you mind to release another version of the latest bugfixes for 0.95? I'm particularly interested in the fixes for multiplayer since there were some bugs in 0.95e like the unit selection bug when conjuring fire elementals and those out-of-sync bugs you seem to have fixed (at least I think I read something like this in one of the posts in this thread).

I'd really love to play your great mod over LAN.

Yeah, if Im not able to release 1.0 by tomorrow I'll release a patch G for 0.95 that includes those fixes.
 
Do Adepts obselete? I can't build them in my current game, playing as the Veil- I have every requirement in the civlopidia
 
kevjm said:
Do Adepts obselete? I can't build them in my current game, playing as the Veil- I have every requirement in the civlopidia

Yeah, if you can build both conjurers and mages you won't be able to build adepts.
 
I found a very wierd bug, don't know if it is civ in general or FFH. I reasearched agriculture, but it didn't show up shaded on the advisor screen. Still, I couldn't research it again and could move past it, so I figured it was cosmetic glitch. Later, though, I noticed that the farms I built did not add to food yield--not on flood plains or on grassland!
 
Nikis-Knight said:
I found a very wierd bug, don't know if it is civ in general or FFH. I reasearched agriculture, but it didn't show up shaded on the advisor screen. Still, I couldn't research it again and could move past it, so I figured it was cosmetic glitch. Later, though, I noticed that the farms I built did not add to food yield--not on flood plains or on grassland!

Were you playing a Civ with the Seafairing trait (Merfok or Overlords)? Those Civs do not receive the food bonus from farms.
 
DMN said:
Hi Kael!

You are doing great work on this mod, I like it far better than vanilla civ (my join date is not incidentally similar to the time of the 0.7 release of FFH). That's the reason why I'd like to play your mod on the next Civ-4-LAN I plan to do with some friends.

Since the miraculous event you need for publishing 1.0 doesn't seem to happen so quickly, would you mind to release another version of the latest bugfixes for 0.95? I'm particularly interested in the fixes for multiplayer since there were some bugs in 0.95e like the unit selection bug when conjuring fire elementals and those out-of-sync bugs you seem to have fixed (at least I think I read something like this in one of the posts in this thread).

I'd really love to play your great mod over LAN.

I went ahead and built patch G. Its linked (along with a list of the fixes) in the first post. Enjoy! Please let me know if you have any more Out of Sync errors.
 
Oh me Ghods.

I've played CIV since CIV I but I just found this site about a month ago. I DLed the European Empires Mod / 1380 Scenario and I'm basically amazed. How amazing, and nice, to discover players creative and motivated enough to create these mods.

Then this afternoon, it occured to me that a personal D&D world could, in theory, be created in CIV as a modded scenario map. I called a friend of mine who runs a small business selling D&D accessories. I had to share the "brainstorm".

Then later the same day, I come across this mod. And it even contains the preferred (by me) five religions. Ohmygod here's half, or more, of my "brainstorm" already coded. And I can DL it. Now. just by clicking a few times.

When does life ever deliver good news in abundance like this?

Well, the DL has finished. Time to stop asking stupid questions.

I who am about to get my ass kicked salute Kael and his team. Thank you.
 
Unser Giftzwerg said:
Oh me Ghods.

I've played CIV since CIV I but I just found this site about a month ago. I DLed the European Empires Mod / 1380 Scenario and I'm basically amazed. How amazing, and nice, to discover players creative and motivated enough to create these mods.

Then this afternoon, it occured to me that a personal D&D world could, in theory, be created in CIV as a modded scenario map. I called a friend of mine who runs a small business selling D&D accessories. I had to share the "brainstorm".

Then later the same day, I come across this mod. And it even contains the preferred (by me) five religions. Ohmygod here's half, or more, of my "brainstorm" already coded. And I can DL it. Now. just by clicking a few times.

When does life ever deliver good news in abundance like this?

Well, the DL has finished. Time to stop asking stupid questions.

I who am about to get my ass kicked salute Kael and his team. Thank you.
I never was the type to be into Dungeons and Dragons, but fantasy like this always appealed to me, for some reason.

Kael's mod is an excellent example for all modmakers to follow. I know that I often look at Kael's python code to compare it to what I'm writing, because I know that his works well ;)

Fall from Heaven is an inspiration, and a damn good mod. :goodjob:
 
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