Shqype said:
I never was the type to be into Dungeons and Dragons, but fantasy like this always appealed to me, for some reason.
Kael's mod is an excellent example for all modmakers to follow. I know that I often look at Kael's python code to compare it to what I'm writing, because I know that his works well
Fall from Heaven is an inspiration, and a damn good mod.
Hi Shqype. Nice to meet ya.
For my part, I grew tired of D&D long ago. But I have always liked fantasy scenarios. With fantasy scenarios, my inner wargamer doesn't worry about "realism". You can just design a balanced scenario, and let the laws of physics worry about themselves.
But as for D&D, I can see how a CIV mod could really help out a GM. The GM has the burden of creating a "world". Generally these are static. GMs generally do not spend time deciding what happens in areas away from the players' current location.
But if a GM transforms his world into a rough equivalent Civ mod, the world can be dynamic. The CIV game would help the GM create news of the world, special events, and a rough guide for all the regions of the world.
Example: The players gather for a D&D evening and go about their adventures. The characters spend 10 game-days fighting in a dungeon, then they are ruled to need three months rest to recover from some bad wounds. The evening ends, and the GM lets the all-AI game play a half-dozen turns or so enough turns to equal about three and a half months.
For the next session, the GM then has news for the players. Two nearby kingdoms might go to war, and a big stack of the Giant King's army is marching their way. Plus there are rumors of a destroyed city two provinces over, where a dragon runs amok. And a passing trader complains of an embargo imposed by the Dwarven Empire - steel prices are going out of sight already in the Fang Lands.
The GM doesn't have to invent all these events, nor does the GM have to determine what happens to borders and economies when, say, that dragon razed a city. CIV will handle those details.
Well, this has gone on long enough. You could be playing CIV instead of reading these ramblings.