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[MOD] FexFX--Bigger-&-Longer(v1.52.0) -=New and Improved=-

Discussion in 'Civ4 - Modpacks' started by FexFX, Dec 28, 2005.

  1. FexFX

    FexFX Chieftain

    Joined:
    Nov 26, 2005
    Messages:
    402
    Sounds like a great game even tho you may be set up on the losing end of things! Sometimes losing at Civ is as much fun as winning eh?
     
  2. FexFX

    FexFX Chieftain

    Joined:
    Nov 26, 2005
    Messages:
    402
    900 downloads!
     
  3. Innocence

    Innocence Chieftain

    Joined:
    Oct 7, 2003
    Messages:
    63
    Yes... I've been busy :mischief:

    Incidentally, I took out the camera-part of the mod as personally I prefer the original angle. Other than that it's hard to say if there's any need for improvement - I prefer that this MOD doesn't modify other parts of the game, and the features requested earlier probably aren't doable till the SDK arrives (if even then).
     
  4. rf900

    rf900 Chieftain

    Joined:
    Jan 31, 2006
    Messages:
    194
    Just subscribed to reply to this post... :)

    First of all great mod... I am sticking to it for a while.

    I have played a couple of games and it seems pretty balanced and fun. One of them was noble, standard size map, 875turns, 7 oponents.

    I lost in a diplomatic victory around 1950, going also for the space race.

    I do not know if this would be usefull but in a guide I have found this. It is a setting for scenario building:

    Calendar=: The Calendar setting is used to determine the length in time of each turn in the scenario. By default the calendar is set to default which means the scenario will use the same turn length time as the normal game. Valid options include CALENDAR_YEARS (each turn is one year), CALENDAR_SEASONS (each turn is one season: Winter, Spring, Summer, Autumn), CALENDAR_MONTHS (each turn is one month) and CALENDAR_WEEKS (each turn is one week, with four weeks to the month).

    IMO the number of turns in the modern era is ok, I would like to see more techs in that era and that each one gives less improvments.
     
  5. FexFX

    FexFX Chieftain

    Joined:
    Nov 26, 2005
    Messages:
    402
    The problem with the calendar option is that its all or nothing...the entire game must use the same calendar from start to finish...
     
  6. Bilas

    Bilas Chieftain

    Joined:
    Jan 17, 2002
    Messages:
    28
    :goodjob: This MOD is great! Been using it for a few games and I love what you did! I will post more details after my game I am playing now! Just wanted to let you know how appreciated you are!:goodjob:

    Later,

    Bilas
     
  7. FexFX

    FexFX Chieftain

    Joined:
    Nov 26, 2005
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    402

    Thanks for the Feedback!
    Glad you're enjoying the mod!
     
  8. rf900

    rf900 Chieftain

    Joined:
    Jan 31, 2006
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    I have read this in another post. Not sure if I have understand it correctly, but is seems to be a solution for the turns per era issue. :confused:

     
  9. FexFX

    FexFX Chieftain

    Joined:
    Nov 26, 2005
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    OH...MY...GOD...

    That's utterly insane...But It would work! It means for EVERY turn with a length less than 1 year you'd have to use two lines...but OMG! That will work! It means like 200 entries for 100 turns...but still!
    Okay, Now I have a REASON to make a new revision of the mod!!!
    Look for that soon...ish...
     
  10. rf900

    rf900 Chieftain

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  11. FexFX

    FexFX Chieftain

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    There, I gave you a reply that should work...
    Mo mod uses the CIV4EraInfos.xml file, and so do others...
    you'll have to modify that file for each mod that uses it to change this...
     
  12. FexFX

    FexFX Chieftain

    Joined:
    Nov 26, 2005
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    Okay, I have a version of Bigger&Longer that I'd like to test out...
    It has an extended late era game...
    I need some feedback on the balance of late game and overall functionality.
    I'd like some volunteers...
    PM me...
     
  13. Bilas

    Bilas Chieftain

    Joined:
    Jan 17, 2002
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    Any news on this new version? I hope it works sounds like it would be great!:goodjob: Keep up the good work!!!

    Bilas
     
  14. Bilas

    Bilas Chieftain

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    Hows the new update going?

    Just curious,

    Thanks,

    Bilas
     
  15. FexFX

    FexFX Chieftain

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    Nov 26, 2005
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    Well, as stated above I am waiting for someone to offer their services as a playtester...
    So far I have gotten no offers, and I've been too busy to test it myself thusfar...
     
  16. Defectiv

    Defectiv Chieftain

    Joined:
    Nov 19, 2001
    Messages:
    43
    Location:
    Rotterdam, The Netherlands
    Well, i'm willing to playtest but i have the same issue... Time... Huge shortage off...

    Thats why i didnt PM, because i really enjoy your current mod and anything to help out with a future version :)
     
  17. Innocence

    Innocence Chieftain

    Joined:
    Oct 7, 2003
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    63
    Well, I thought we were all testers anyway :)

    Why not just release it as a beta (different MOD name so it wont mess up games running the last verison), and let people try it out as usual?
     
  18. FexFX

    FexFX Chieftain

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    True enough...I might as well just put it out there..
    :)
    Look for it later tonight...
    or something...
     
  19. FexFX

    FexFX Chieftain

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    1000 Downloads!
     
  20. ~Bamboo~

    ~Bamboo~ Chieftain

    Joined:
    Feb 10, 2006
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    63
    This is the only mod I have been brave enough to try and I love it. Your mod really makes the game more enjoyable for me.

    Thank you FexFX:goodjob:
     

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