KaoticKanine
Warlord
- Joined
- Mar 27, 2018
- Messages
- 106
I'd been playing a lot of Iroquois games with 3rd and 4th UCs to try and use the Sachem's Council (Scrivener's Office replacement) to its full potential, and it got me seriously wanting my idea for Dekanawida/Skennenrahawi as an alternate leader for the Iroquois (which I previously shared in this thread) to become reality, since the UA for the Great Peacemaker incidentally synergizes with Sachem's Council. As written by Hinin (modified from pineappledan's much-improved take on my initial UA):
But besides the synergy with that UNW, I just think this concept would be really great in general. A big problem I have with the Iroquois is that there is no real gameplan; just pray you start in a large region brimming with forests/jungles and pursue victory from there. With the Great Peacemaker leading, the Civ has a more focused goal on diplomacy and religion, the latter of which seriously helped by the immense Production provided by the Longhouses. And this UA is a fair bit more accurate to the Iroquois, as while the civ is well-known for warfare irl (and indeed, Hiawatha's UA does lean them more towards domination), the Great Law of Peace is what founded the Iroquois, and their form of governance just lends so well to VP diplomacy.
Although I can't help but keep thinking of changing up the Great Peacemaker's UA. Like maybe remove the religion component since, though the Great Peacemaker was a prophet, he didn't unite the five nations through religion but by establishing a seriously effective law and government. Seeing how the Sachem's Council UC depends on Great Diplomats making embassies, perhaps have the UA help with that regard?
Spoiler Dekanawidah Iroquois :
Iroquois - Dekanawidah - Great Law of Peace
- Forests and Jungles acts as Roads for Units and can be used to establish
City Connections
- Gain 15
Influence when you spread your main religion in a CState already of your main religion.
- Gain 15
Influence with all met CStates of your main religion when you expend Great Prophets.
- Gain 30
Faith when completing Diplomatic Missions, scaling with Era.
With these bonus, you are required to maintain a strong religion to be able to benefit from increased influence, which can be quite tricky, so you'll have to specialize yourself a bit (by taking the Church and Evangelism/Pacifism/Resilience/Ritual/Scripture beliefs).
Nevertheless, succeeding in keeping a strong religious grip on CStates will still allow you to maintain alliance easily. For the most faraway CStates, you can use diplomatic units, and they'll help you maintaining a strong religious core by rewarding you with Faith when expended.
If you are successful in converting other civilizations to your religion, and so in having a religion with a very wide influence, taking the Resilience belief (which decreases the cost of GProphets) will allow you to gain plenty of Influence all around the world. In a more contested religious game, increasing the conversion strength of Missionaries seems like a better choice, for it will allow you to consistently suppress rival religions.
One difficult thing with this UA is that you'll gain no faith during the "religion creation" phase, so investing in Shrines early one and expending to create more of them will be required (fortunately, the fact that one more religion can be created in all games since the last versions of VP helps a lot).
- Forests and Jungles acts as Roads for Units and can be used to establish

- Gain 15

- Gain 15

- Gain 30

With these bonus, you are required to maintain a strong religion to be able to benefit from increased influence, which can be quite tricky, so you'll have to specialize yourself a bit (by taking the Church and Evangelism/Pacifism/Resilience/Ritual/Scripture beliefs).
Nevertheless, succeeding in keeping a strong religious grip on CStates will still allow you to maintain alliance easily. For the most faraway CStates, you can use diplomatic units, and they'll help you maintaining a strong religious core by rewarding you with Faith when expended.
If you are successful in converting other civilizations to your religion, and so in having a religion with a very wide influence, taking the Resilience belief (which decreases the cost of GProphets) will allow you to gain plenty of Influence all around the world. In a more contested religious game, increasing the conversion strength of Missionaries seems like a better choice, for it will allow you to consistently suppress rival religions.
One difficult thing with this UA is that you'll gain no faith during the "religion creation" phase, so investing in Shrines early one and expending to create more of them will be required (fortunately, the fact that one more religion can be created in all games since the last versions of VP helps a lot).
But besides the synergy with that UNW, I just think this concept would be really great in general. A big problem I have with the Iroquois is that there is no real gameplan; just pray you start in a large region brimming with forests/jungles and pursue victory from there. With the Great Peacemaker leading, the Civ has a more focused goal on diplomacy and religion, the latter of which seriously helped by the immense Production provided by the Longhouses. And this UA is a fair bit more accurate to the Iroquois, as while the civ is well-known for warfare irl (and indeed, Hiawatha's UA does lean them more towards domination), the Great Law of Peace is what founded the Iroquois, and their form of governance just lends so well to VP diplomacy.
Although I can't help but keep thinking of changing up the Great Peacemaker's UA. Like maybe remove the religion component since, though the Great Peacemaker was a prophet, he didn't unite the five nations through religion but by establishing a seriously effective law and government. Seeing how the Sachem's Council UC depends on Great Diplomats making embassies, perhaps have the UA help with that regard?