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[MOD] Land of our Fathers

Discussion in 'Civ4Col - Mods and Files' started by jenks, Dec 1, 2008.

  1. jenks

    jenks Chieftain

    Joined:
    Jan 9, 2006
    Messages:
    494
    Location:
    Yorkshire, UK

    Land of our Fathers v1.4
    An historical mod of the Founding Fathers of Civilization IV: Colonization
    LATEST VERSION
    1. AODII v1.04 LooF Compilation: released 22nd December 2008 66Mb - on 2shared.com (click the 'click here' link bottom right part of screen)
    2. AODII v1.04 LooF Compilation 66Mb - on Sendspace
    VERSION HISTORY
    Spoiler :
    LINK 1 - Land of our Fathers v1.4: released 17th December 2008 32Mb - on 2shared.com (click the 'click here' link bottom right part of screen)
    LINK 2 - Land of our Fathers v1.4 32Mb - on sendspace.com
    Land of our Fathers v1.3: released 9th December 2008 32Mb - on 2shared.com (click the 'click here' link bottom right part of screen)
    Land of our Fathers v1.2: released 8th December 2008 15Mb - on 2shared.com (click the 'click here' link bottom right part of screen)
    Land of our Fathers v1.1: released 5th December 2008 16Mb - on 2shared.com (click the 'click here' link bottom right part of screen)
    Land of our Fathers v1.0: released 1st December 2008 2Mb (no Portugal nation/colonies) - on CivFanatics

    Mod summary v1.4:
    * Strategic decisions (all Founding Fathers useful in-game, more balanced)
    * Historical accuracy (Hernan Cortes 'famed conquistador and slayer of the Aztecs' no longer gives you a free stockade, pilgrim leader William Brewster no longer gives a discount when buying indian land)
    * Play as Portugal (Portuguese leaders Henry Aviz and Martim de Sousa, AOD2)
    * Aggressive natives (missionaries fail more often, less positive modifiers to Indian relations)
    * Religious migration (crosses, churches and cathedrals are all easier to produce & focus on, migration has more value)
    * Harvest raw materials (no nearby villages training planters for that prime resource near your town? Get the corresponding trade Father and bring one over from Europe)
    * Classic music (original colonization score added to the shuffled soundtrack)
    * New Europe screen (Europescreen version 3 replaces brown background)
    * The 'French Intervention' (at some expense and likely late in the War of Independance, Founding Father Benjamin Franklin will now bring reinforcements from Europe)


    Complete changelog from Civ IV: Colonization (vanilla):
    Spoiler :
    Complete changelog from Civ IV: Colonization (vanilla):
    ========================
    VERSION 1.4 ('realism' and balance changes including naturally breeding horses in ranches and stables, 3 treasures allowed per galleon, longer seiges of european colonies, less indian converts, and Founding Fathers gameplay tweaks following playtesting)
    ========================
    * treasure unit now down to 2 in cargo size, still requires galleons (i.e. galleon can carry up to 3 treasure at a time)
    * jesuit missionaries no longer always successful (still generate +50% converts, success rate not editable at present)
    * decreased number of native converts (increased initial missionary points convert threshold by +100%, from 1000 to 2000)
    * increased growth of native villages, (reduced threshold for growth by 20%, from 100 to 80)
    * return to vanilla - edited to give dutch a free merchantman rather than caravel
    * increased gold from capturing enemy colonies (up to 20 gold, +20 gold per population (was +10gold per pop) - effects more noticeable when capturing large colonies)
    * halved unit bombardment rates for cannon/artillery/frigate/ship of the line/man o war (seiges of colonies to destroy fortifications will take 2x time/units)
    * added value to Stables (+1 horses/turn, cost up from 30 to 50 hammers) and Ranch buildings (+2 horses/turn, cost up from 90 to 150 hammers)
    * changed value of Hernando de Soto (+1 Master Rancher, +50% production of stables and ranches)
    * increased value of Cyrus McCormick (+1 food on tiles with 1 food, +1 Expert Farmer) to (+1 food on tiles with 2 food, +1 food on tiles with 2 sugar, +1 food on tiles with 2 cotton, +1 food on tiles with 2 tobacco)
    * increased value of Benjamin Franklin (+1 galleon, +4 veteran soldiers, +2 cannons) to (+1 galleon, +1 ship of the line +4 veteran soldiers, +4 cannons)
    * increased value of Hernan Cortes (+50% great general emergence) to (+50% great general emergence, +10% str vs indians)
    * switched Lewis & Clark FF position with Alexander von Humboldt
    * increased value of Lewis & Clark (-25% cost of indian lands, +1 movement for wagon trains, +1 movement merchantman) to (+1 movement wagon trains and merchantmen, -10% hammers required for all buildings)
    * changed value of Juan de Sepulveda (+2 Jesuit missionaries, plus +25% conversion rate from missions) to (+2 Jesuit missionaries, -20% cost of native land)
    * changed value of Gabriel Lallemant (+2 Jesuit missionaries) to (+1 Jesuit missionary, +25% conversion rate)
    * increased value of Pocahontas (+1 Indian convert, plus +2 strengthens relations with natives, one off auto-peace with the natives) to (+1 Indian convert, plus +2 strengthens relations with natives, one off auto-peace with the natives, -10% cost of indian land)
    * increased value of William Brewster (+1 free colonist, plus +25% construction of churches & cathedrals) to (+50% construction of churches & cathedrals)
    * switched Diego de cuellar FF position with De Coronado
    * increased value of de Cuellar (+3 Indentured servants) to (+2 Indentured servants, +1 Veteran soldier)
    * changed value of Patrick Henry (+3 bells per Town Hall) to (+2 bells per town hall, +2 bells per printing press, +4 bells per newspaper)
    ========================
    VERSION 1.3 (adds original soundtrack, new map, new europe screen, Founding Fathers gameplay tweak, text change, shortcut)
    ========================
    * added cephalo's FaireWeather mapscript (slow at generating map but very 'earth-like')
    * added CIV4EraInfos.xml (allows music to be split per era)
    * added classic colonization 1 music (cheers to Common Sensei), split between the era-shuffled playlists (Discovery & Expansion playlist: BirdSong, BonnyMorn, SmokyTune, Nightengale, FountainOfYouth, Cornwall, LittleFiddle) (Colonial & Independance playlist: OldJoeClark, FishersHornpipe, ShadyGrove, JineTheCavalry, FiddlersDance)
    * added shortcut to load Mod directly (copy to desktop or start menu for quicker loading)
    * added Europescreen version 3 (koma13), art included and added patched python file CvEuropeScreen.py
    * reduced value of Pocahontas (+1 Indian convert, plus +3 strengthens relations with natives, one off auto-peace with the natives) to (+1 Indian convert, plus +2 strengthens relations with natives, one off auto-peace with the natives)
    * increased value of Bartolome de las Casas (+25% conversion rate from missions) to (+25% conversion rate from missions, +1 relations with natives, one off auto-peace)
    * slightly increased value of Peter Minuit (-50% cost of indian lands) to (-60% cost of indian lands)
    * slightly increased value of Lewis & Clark (-25% cost of indian lands, +1 movement for wagon trains, +1 movement merchantman) to (-35% cost of indian lands, +1 movement for wagon trains, +1 movement merchantman)
    * new town name added for Portugal : São José da Barra (lubricus)
    * changed to a unique icon for Cargo Holds (searchlight icon from Road to War), still awaiting a better one
    ========================
    VERSION 1.2 (fixes music, smaller file, amphibious gameplay tweak, text change)
    ========================
    * added Audioscripts2d.xml (allows play of the currently non-functioning portuguese music)
    * added Audioscripts3d.xml (allows play of the currently non-functioning portuguese music)
    * added Audiodefines.xml (allows play of the currently non-functioning portuguese music)
    * Removed PublicMaps (saves 1.4Mb filespace, looking to add fairweathe maps again at a later date)
    * Removed CvGameCoreDLL (saves 3.4Mb filespace, cpp files not necessary for playing the mod)
    * Attack crossing river modifier now -20% (was -10%, is -10% in vanilla)
    * Attack from ship modifier now -40% (was -25%, is -20% in vanilla, attempt to fix a single and multiplayer exploit of loading loads of cannons on a ship and attacking without chance of counter attack)
    * Amphibious promotion (Melee, Mounted, Gunpowder) now requires Combat IV (was Combat II)
    * Diplomacy text change "We would like to offer you the lands this settlement is on as a sign of our respect." to "We would like to offer you the land our settlement was founded upon as a sign of our respect." (clarity)
    ========================
    VERSION 1.1 (adds Portugal, new king, new leaders, new traits, new promotion, Founding Father tweak, text change)
    ========================
    * changed text on "2x as likely chance to get Treasure from Ancient ruins" (bad English!)
    * changed Father John Jacob Astor to +25% fur, added +1 Expert Fur Trapper (not purchasable in Europe - all units are now available in some way game)
    * added King of Portugal (Purple, leaderhead from Civ4 - Portugal, pedia from AOD2/Wikipedia)
    * changed Father John Paul Jones to +1 Frigate, free promotion (Veteran I) for all Naval units (to distinguish from Aviz' new Seafarer trait)
    * added trait Exporters (free promotion Cargo Holds)
    * added Portugal colonies (Dark purple, flag from AOD2, trait: Exporters)
    * added trait Seafarer (free promotion Navigation I, all naval units)
    * added Portugal leader Henry Aviz (trait: Seafarer, leaderhead from Ekmek, pedia from AOD2/Wikipedia)
    * added trait Explorer (-25% horses required for scout profession)
    * added Portugal leader Martim de Sousa (trait: Explorer, leaderhead from C.Roland, pedia from AOD2/Wikipedia)
    * added promotion Cargo Holds (Naval units only, +1 cargo capacity, requires Great General, recycled icon from Collateral damage III)
    ========================
    VERSION 1.0 (a complete 'balance/historical' redesign of Founding Fathers, cost, bonuses, order, reduced missionary success rate, added slight value to galleons and jesuit missionaries, amphibious gameplay tweak, looter gameplay tweak, text change, includes PatchMod 1.07)
    ========================
    Changes to Founding Fathers, bonuses, costs and positions, as well as additional changes based on CivFanatics feedback, removing bugs, exploits and enhancing gameplay:
    * Increased cost of all Founding Fathers, escalating with difficulty level (60/90/110/120/130/140/150 - % of base cost).
    * Decreased success rate of establishing missions, falling with difficulty level (100/95/90/85/80/75/70 - % chance of success)
    * Jesuit Missionaries are now ALWAYS 100% successful in founding a mission, and still attract +50% converts
    * Slightly increased penalty for attacking from sea (-20% to -25%)
    * Added a chance for Galleons to escape to a friendly Drydock / Shipyard following defeat (as per Caravel/Merchantman - other defensive/trading vessels)
    * Doubled Looter promotion to +100% gold from pillaging
    * Amended text for "Reveals all Tiles with [x]" ... to "Reveals all [x]" to increase on screen space [English only]

    Complete list of Founding Fathers, synopsis of their history, vanilla colonization bonuses, and their newly assigned bonuses (categorized in new in-game order):
    EXPLORATION
    Juan Ponce de Leon (conquistador who discovered Florida searching for fountain of youth ... vanilla gives x2 chance to get treasure from ruins)
    to x2 chance to get treasure from ruins
    Gonzalo Jimenez de Quesada (wealthy conquistador & explorer who searched for El Dorado ... vanilla gives all burial grounds and ruins visible)
    to all burial grounds and ruins visible, plus +1 movement for galleons
    Pedro Alvares Cabral (portuguese discoverer of Brazil in 1500, which Europeans then filled with sugar plantations ... vanilla gives -50% travel time to and from Europe)
    to +25% sugar production in all settlements, plus +1 Expert Sugar Planter
    Vaco Nunez de Balboa (first expedition leader to reach and see the pacific ocean ... vanilla gives +25% defense in all settlements)
    to +1 movement for all scouts
    Jacques Marquette (french missionary who mapped the mississippi river ... vanilla gives +1 movement scouts)
    to free promotion (Explorer I) to mounted units, plus +1 Jesuit Missionary
    John Smith (colony leader, survived capture by Algonquan indians, popular pioneer and explorer ... vanilla gives -50% cost of native lands)
    to buildings require 25% less Tools, plus +1 Hardy Pioneer
    Giovanni de Verrazano (explorer, first European to explore the Atlantic coast of North America including New York Harbor ... vanilla gives +1 caravel)
    to + 1 caravel, plus +1 movement for caravel
    Juan de Bermudez (navigator, discoverer (and gave name to) Bermuda ... vanilla gives +1 movement to caravel, merchantman, galleon)
    to -50% travel time to Europe
    Lewis and Clark (military pioneers and traders exploring across N America, land and sea, to the pacific ... vanilla gives -50% tools for pioneers)
    to -25% cost of indian lands, +1 movement for wagon trains, +1 movement merchantman
    Alexander von Humboldt (explorer/scientist - creator of 'biogeography' ... vanilla gives +50% production of colleges and universities)
    to +100% production of schoolhouses, colleges, and universities

    RELIGION
    Bartolome de las Casas (spanish priest and bishop who voiced opposition to indian slavery & torture ... vanilla gives +50% conversion from natives)
    to +25% conversion rate from missions
    Gabriel Lallemant (jesuit missionary killed by the iroquois, patron saint of canada ... vanilla gives +50% production of church & cathedral)
    to +2 Jesuit missionaries
    William Brewster (pilgrim leader and pastor at Plymouth .. vanilla gives -25% cost to native lands)
    to +1 free colonist, plus +25% construction of churches & cathedrals
    Juan de Sepulveda (spanish theologian argued for the right of conquest, colonization and evangelization of America ... vanilla gives +2 converted natives)
    to +2 Jesuit missionaries, plus +25% conversion rate from missions
    Nathanial Hawthorne (puritan noveliston the morals of humankind ... vanilla gives +3 elder statesmen)
    to +1 hammer per church, +2 hammer per cathedral
    Gregorio de Mattos e Guerra (brazilian religious poet and satirist ... vanilla gives +2 bells per church, +3 bells per cathedral)
    to +1 cross per printing press, +2 crosses per newspaper
    Thomas Hooker (puritan minister of conneticut ... vanilla gives 3 jesuit missionaries)
    to +1 Firebrand Preacher, plus +50% cross production
    William Penn (pacifist quaker, champion of democracy and religious freedom, founder of Pennsylvania ... vanilla gives +3 crosses per town hall, plus strengthens relations with natives)
    to free church in all settlements
    Sor Juana (catholic nun, poet and scholar ... vanilla gives +3 crosses per church & cathedral)
    to +1 cross per settlement, +1 crosses per church, +2 crosses per cathedral
    Roger Williams (English theologian, proponent of religious tolerance, separation of church and state and fair dealings with Natives ... vanilla gives +25% conversion from natives, plus +2 strengthens relations with natives)
    to +2 bells per church, +4 bells per cathedral, plus strengthens relations with natives
    John Harvard (clergyman who left half his estate to the first Cambridge schoolmaster ... vanilla gives free schoolhouse per settlement)
    to +50% education in all settlements, free schoolhouse in all settlements

    MILITARY
    Chief Powhatan (warchief of powhatan indians ... vanilla gives +50% strength for converted natives)
    to +50% strength for converted natives, and +1 movement for converted natives
    Francisco Pizarro (conquistador, conqueror of peru and the incan empire ... vanilla gives Free promotion of Looter for Gunpowder Units)
    to free promotion Looter (melee, gunpowder, mounted, seige units, plus Looter promotion doubled in strength to +100% gold from pillaging)
    Diego Velazquez de Cuellar (governor of cuba authorised slave import ... vanilla gives Provides 3 indentured servants)
    to provides +3 indentured servants
    Francisco de Coronado (first conquistador to visit the grand canyon ... vanilla gives +1 movement for Dragoons)
    to free stockade in every colony
    Hernan Cortes (conquisatdor who overthrew the aztecs ... vanilla gives Free Stockade for each settlement)
    to +50% great general emergence
    Paul Chomeday de Maisonneuve (the french officer who fought off the Iroquois invading Montreal ... vanilla gives free promotion (Formation) to Gunpowder units, plus +1 movement converted natives)
    to +25% defense in all settlements
    Hernando de Soto (explorer, conquistador, horseman, fighter and military tactician ... vanilla gives free promotion (grenadier I) for gunpowder units)
    to +1 horses per stables, +2 horses per ranch, plus +1 Expert Rancher
    Marquis de La Fayette (general under washington who managed to organize a retreat at brandywine despite being wounded in battle ... vanilla gives Increases Gun production by the tax rate)
    to +1 movement for Dragoons, plus free promotion Skirmisher I (mounted units)
    John Paul Jones (americas first great naval leader ... vanilla gives Provides 1 Frigate)
    to +1 Frigate, free promotion of Navigation I (naval units)
    Ethan Allen (leader of the green mountain boys, guerilla revolutionaries who took vermont ... vanilla gives Free promotion of Ranger I and Mountaineer I for Gunpowder Units)
    to Free promotion of Ranger I and Mountaineer I (Gunpowder Units)
    Dom Pedro I (Brazils first emperor who declared its independance form portugal ... vanilla gives +50% Great General emergence, Free promotion of Veteran I and Minuteman I for Gunpowder and Mounted Units)
    to +50% Great General emergence, free promotion of Veteran I and Minuteman I for Gunpowder and Mounted Units

    TRADE
    Peter Minuit (trader who bought manhattan for the equivalent of $24 ... vanilla gives -25% purchase cost in Europe)
    to -50% cost of buying native land
    Lord Baltimore (settler, governor, proprietor of the Maryland colony - a catholic refuge in the english civil war ... vanilla gives increased cross production by tax rate)
    to increases cross production by current tax rate, plus +25% construction of churches & cathedrals
    Jan de Witt (dutch republican, merchant leader, politician ... vanilla gives -50% tools per building)
    to buildings require 25% less Tools, -10% cost of buying units in Europe
    John Rolfe (the english tobacco planter who married pocahontas in 1614 ... vanilla gives +25% Tobacco in all settlements)
    to +25% Tobacco in all settlements, plus +1 Expert Tobacco Planter, plus +1 relations with the natives
    Alexander Hamilton (industrialist, nationalist, first secretary of the treasury, established import taxes ... vanilla gives +3 hammers per settlement)
    to +1 hammer per settlement, increases hammer production by current tax rate
    Eli Whitney (inventor of the cotton gin in 1793, a device which allows seeds to be speedily seperated and re-planted - device also strengthened the countries economic reliance on slavery ... vanilla gives +50% cotton in all settlements)
    to +25% cotton in all settlements, plus +1 Expert Cotton Planter, plus +2 Indentured servant
    John Jacob Astor (owner of the american fur company in 1808, multi-millionaire through fur trading ... vanilla gives +50% fur in all settlements)
    to +25% fur in all settlements, plus +1 Expert Fur Trapper, plus +1 Master Fur Trader
    Adam Smith (the father of modern economics ... vanilla gives +50% hammers for production of cloth/rum/cigar/coat factories)
    to +100% hammers for production of cloth/rum/cigar/coat factories
    Cyrus McCormick (inventors of agricultural machinery including the 'reaper' in 1834, a 19th century tractor ... vanilla gives +1 food on tiles with 2 food, plus +50% sugar in all settlements)
    to +1 food on tiles with 1 food, +1 Expert Farmer

    POLITICS
    Pocahontas (indian native who saved John Smith and later married John Rolfe ... vanilla gives strengthened relations with natives, plus one off auto-peace)
    to +1 Indian convert, plus +3 strengthens relations with natives, plus a one off auto-peace with the natives
    John Winthrop (Puritan leader and governor, respected political figure ... vanilla gives +1 Cross per Town Hall)
    to gives +1 cross per church, +2 crosses per cathedral
    Samuel Adams (republican, statesman, politician, writer, political philosopher, brewer, instrumental in garnering support of the colonies for rebellion against Britain ... vanilla gives Increases Liberty Bell production by the tax rate)
    to increases liberty bell production by tax rate, plus increases gun production by tax rate
    Thomas Paine (English revolutionary, inventor, and intellectual argued for the rights of man and guaranteed minimum income ... vanilla gives Increases hammer production by the tax rate)
    to increases liberty bell production by +25%
    Alexis de Tocqueville (french democratic political thinker and historian ... vanilla gives +50% education in every settlement, +3 Liberty Bells per University)
    to +1 Liberty Bell per Schoolhouse, +2 Liberty Bells per College, +3 Liberty Bells per University
    Betsy Ross (seamstress said to have sewn the first American flag incorporating stars representing the first thirteen colonies ... vanilla gives +3 Cloth from Weaver's House, Weaver's Shop, and Textile Mill)
    to +1 liberty bell, +1 cloth per weaver's house, +2 liberty bell, +2 cloth per Weaver's shop, +3 Liberty bell, +3 cloth per Textile mill
    Washington Irving (America's first genuine internationally best-selling author ... vanilla gives +1 Liberty Bell per Schoolhouse, +2 Liberty Bells per College, +3 Liberty Bells per University)
    to +50% education in all settlements
    James Madison (Father of the Bill of Rights, president and economic revivalist ... vanilla gives +3 Guns per Armory, Magazine, and Arsenal)
    to +1 liberty bells per printing press, +2 liberty bells per newspaper, -20% cost of purchasing units in Europe
    John Jay (statesman, revolutionary, diplomat, and key opponent of slavery ... vanilla gives +25% Liberty Bells per settlement)
    to +1 guns per armory, +2 guns per magazine, +3 guns per arsenal
    Patrick Henry (influential republican, denunciatiator of corruption in government officials and defender of historic rights ... vanilla gives 3 Liberty Bells per Town Hall)
    to +3 Liberty bells per town hall
    Ben Franklin (author, political theorist, scientist, inventor, statesman and diplomat who secured the french intervention ... vanilla gives +3 Liberty Bells per Printing Press and Newspaper )
    to free galleon, +4 veteran soldiers, +2 cannons

    Also incorporating all PatchMod 1.07 changes (many thx to Dale/Snoopy):
    Military Founding Fathers Screenshot
    Spoiler :
    CREDITS TO : Dale & Snoopy (PatchMod and AOD2), C.Roland (Sousa LH), Ekmek (Aviz LH), cephalo (faireweather mapscript), Common Sensei (extract of old col1 score), koma13 (new europe screen)

    ALL feedback, comments, suggestions and playtesting are much appreciated
     
  2. jenks

    jenks Chieftain

    Joined:
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    Reported bugs and issues:
    None

    In the to-do 'suggestions' box for future versions:
    PRIORITY * Combine the custom Founding Fathers ordering/design with the AOD2 mod!
    * Splash screen
    * Add Trade Route Utils
    * Design unique units for all nations
    * Graphics for Unique units for all nations

    In the ideas 'awaiting/need some help with' box: (all tips appreciated!)
    * create an event or bonus for destroying a galleon carrying treasure (+gold & XP)
    * king demands to rotate between : asking for 10% - 40% of your gold reserve / war with a rival european nation / increase 1% - 5% taxes
    * add numbers/text describing the specific effect of +ve or -ve Founding Father relations with natives
    * add African slaves (purchase from Europe screen/new Africa screen)
     
  3. joachim_ds

    joachim_ds Chieftain

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    now merge it with AOD2 and im happy :D
     
  4. Onionsoilder

    Onionsoilder Reaver

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    It seems like it has a LOT of features from AoD II already...
     
  5. westamastaflash

    westamastaflash Lord Commander

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    Most of that is from the Patchmod I think
     
  6. jenks

    jenks Chieftain

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    Many of the similarities are there because I've used PatchMod 1.07 as the base of the MOD, this is the unofficial patch in my opinion, and it addresses too many fixes and bugs from vanilla col2 to be ignored.

    Land of our Fathers v1.00
    Key gameplay differences from AODII:
    - Complete restructure (balancing act) of Founding Fathers
    - More aggressive natives
    - Increased power of religion for migration
    - No 'Pirate nation'
    - No Portugal nation, and no unique 'Fluyt' unit
    - No 'cheat menu'


    I am actually hoping to add in Portugal in a later version, probably will not be until I get enough time off work though! :p
     
  7. Lubricus

    Lubricus Explorer

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    Any chance you'll add Denmark and Sweden as well?
     
  8. Jabie

    Jabie Wanted in Monte Carlo...

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    I'm in the merge with AoD II / Triangle Trade Camp too...

    It seems to me that the base game is pretty narrow in it's focus and it would be better if we unify all of the "New World of America" mods into one team working on a super-mod than to have several marginally different ones. Contentious decisions (e.g. Wild Animals, New Civs) can be exposed to Game Options so that individual players have the choose which ones they want to use in their game.
     
  9. younflancy

    younflancy Chieftain

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    Good Idea! Providing certain experts is a good trait for the players to pursue.
    If I cant find any village teaching sugar planting, then I can get that father.
     
  10. jenks

    jenks Chieftain

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    Perhaps at some stage, but Portugal are my first priority to get in the Land of our Fathers mod, as historically they were a major colonizer of South America (somehow Sid omitted them from the original!)

    The Portuguese Empire
     
  11. TechnoMule

    TechnoMule Chieftain

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    Holy crap. That's way more balanced than vanilla. Good work.
     
  12. Onionsoilder

    Onionsoilder Reaver

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    Are you going to base them on religion, exploration, or economical persuits?
     
  13. Lubricus

    Lubricus Explorer

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    Of course! I would just like to see the smaller colony powers in there as well.
     
  14. jenks

    jenks Chieftain

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    Planned traits & leaders
    Spoiler :
    * add promotion Cargo Holds (Naval units only, +1 cargo capacity, requires Great General, NO ICON YET!)
    * add trait Exporters (free promotion Cargo Holds)
    * add Portugal colonies (Dark purple, flag from AOD2, trait: Exporters)
    * add trait Seafarer (free promotion Navigation I, all naval units)
    * add Portugal leader Henry Aviz (trait: Seafarer, leaderhead from Ekmek)
    * add trait Explorer (-25% horses required for scout profession)
    * add Portugal leader Martim de Sousa (trait: Explorer, leaderhead from C.Roland)

    I'm thinking Portugal will play with bonuses to both Exploration & Trade :D
     
  15. jenks

    jenks Chieftain

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    17 Names (lifted from AOD 2) for the Portuguese colonies in the new world, in order:

    Spoiler :
    Vila do Porto
    Cape Breton
    Sao Vicente
    Olinda
    Sao Salvador
    Sao Paulo
    Rio de Janeiro
    Recife
    Curitiba
    Igarassu
    Porto Seguro
    Bahia
    Ilheus
    Espirito Santo
    Sao Tome
    Santo Amaro
    Santa Anna

    Can anyone suggest a couple of others or if any need re-ordering?
     
  16. Lubricus

    Lubricus Explorer

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    How about São José da Barra, which is the original name for Manaus in Northern Brazil? It was settled in 1669, IIRC.
     
  17. Jabie

    Jabie Wanted in Monte Carlo...

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    I think AoD2 gave them Religious and Charistmatic, which felt right when I played it.

    Cargo Holds: Fall from Heaven 2 has an expanded Cargo hold promotion (as well as the capacity to crew your vessels differently, but I digress). You could use the icon they use.
     
  18. jenks

    jenks Chieftain

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    Messages:
    494
    Location:
    Yorkshire, UK
    For me, other nations are already religiously-oriented in the game:

    general gameplay bonuses (dependant on leader:
    English : Religious (crosses) / Political
    French : Religious (missions) / Peaceful
    Dutch : Trade / Development
    Spanish : Aggressive / Political


    I saw that was in AOD2 but want to make the new nation to be unique to create as much diversity as possible between nations and gameplay bonuses.

    Whilst Portugal did a lot of missionary type work with Brazilian tribes, they were also THE major player in exploration (in part due to wanting to find quicker and more lucrative spice trading routes), and were a big player (until the independance of Brazil) in setting up plantations exporting sugar and coffee from South America.

    hence I go for
    Portugal : Exploration / Trading

    I was actually thinking the same thing myself just hadn't had enough time to resinstall FfH :) might have to go pinch that icon!
     
  19. Onionsoilder

    Onionsoilder Reaver

    Joined:
    Mar 19, 2007
    Messages:
    3,173
    Maybe the Portugese trait could reduce travel time to europe & units costs in europe right from the get-go?
     
  20. jenks

    jenks Chieftain

    Joined:
    Jan 9, 2006
    Messages:
    494
    Location:
    Yorkshire, UK
    Not a bad suggestion ... I'm actually thinking of raising both the costs of units and travelling time to europe at some point in a future version (will give more usefulness to cheap Slaves when are introduced, also will increase value of a fleet of ships).

    But I think those two are already covered by Founding Fathers : Juan de Bermudez / Jan De Witt / James Madison, don't want to duplicate the bonuses just yet
     

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