As far as I have understood Kailric, he is workin on a new version and will upload that, once that version is finished.![]()
ok...i hope it will be soon

ah,now i see that post
As far as I have understood Kailric, he is workin on a new version and will upload that, once that version is finished.![]()

greatam downloading now..
![]()
. Anyway, I'll update the main page with its done but you can check my download page at Atomic Gamer and see if it has arrived. It will be Medievel Tech 1.4. There is actually a 1.1b version and a couple of updates on my site that I totally forgot about as well.

First off I am really enjoying the Mod. Since the 1.4 update I can't build a Motte And Bailey.
Thanks for all your hard work!!!

Loaded the 1.4a and I Can't build a Monastery.
Thanks for the feedback. Test this update and let me know
On the 1.4a version seems to be a problem with the catapult. Not doing damage against
stone walls and no the bombard option not showing up against wooden walls.

<BuildingInfo>
<Type>BUILDING_STONE_FORTRESS</Type>
<BuildingClass>BUILDINGCLASS_STONE_FORTRESS</BuildingClass>
<SpecialBuildingType>SPECIALBUILDING_WALL</SpecialBuildingType>
<iSpecialBuildingPriority>3</iSpecialBuildingPriority>
<Description>Stone Walls</Description>
<Civilopedia>TXT_KEY_BUILDING_FORTRESS_PEDIA</Civilopedia>
<Strategy>TXT_KEY_BUILDING_FORTRESS_STRATEGY</Strategy>
<ArtDefineTag>ART_DEF_BUILDING_STONE_FORTRESS</ArtDefineTag>
<MovieDefineTag>NONE</MovieDefineTag>
<VictoryPrereq>NONE</VictoryPrereq>
<FreeStartEra>NONE</FreeStartEra>
<MaxStartEra>NONE</MaxStartEra>
<iFreeToCityType>CITYTYPE_CASTLE</iFreeToCityType>
<ProductionTraits/>
<FreePromotion>NONE</FreePromotion>
<bGraphicalOnly>0</bGraphicalOnly>
<bWorksWater>0</bWorksWater>
<bWater>0</bWater>
<bRiver>0</bRiver>
<bCapital>0</bCapital>
<bNeverCapture>0</bNeverCapture>
<bCenterInCity>1</bCenterInCity>
<iAIWeight>0</iAIWeight>
<YieldCosts>
<YieldCost>
<YieldType>YIELD_HAMMERS</YieldType>
<iCost>270</iCost>
</YieldCost>
<YieldCost>
<YieldType>YIELD_TOOLS</YieldType>
<iCost>100</iCost>
</YieldCost>
<YieldCost>
<YieldType>YIELD_STONE</YieldType>
<iCost>100</iCost>
</YieldCost>
</YieldCosts>
<iHurryCostModifier>0</iHurryCostModifier>
<iAdvancedStartCost>-1</iAdvancedStartCost>
<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
<iProfessionOutput>0</iProfessionOutput>
<iMaxWorkers>0</iMaxWorkers>
<iMinAreaSize>-1</iMinAreaSize>
<iConquestProb>150</iConquestProb>
<iCitiesPrereq>0</iCitiesPrereq>
<iTeamsPrereq>0</iTeamsPrereq>
<iLevelPrereq>0</iLevelPrereq>
<iMinLatitude>0</iMinLatitude>
<iMaxLatitude>90</iMaxLatitude>
<iExperience>0</iExperience>
<iFoodKept>0</iFoodKept>
<iHealRateChange>0</iHealRateChange>
<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
<iDefense>150</iDefense>
[COLOR="Red"]<iBombardDefense>50</iBombardDefense>[/COLOR]
I have everything I need to promote nobleman to knights but it never happened.
Also still have not run into any wild animals.
Thanks
Thanks man, great Mod!!


