Kailric
Jack of All Trades
I'm still early stages on the way to the final version, so I don't put a download yet. It's hard to build scenario that plays it the way I want. I'm also balancing between decision whether I want Cities and Empires at start be well established, or gameplay to be more like on random map, starting with almost nothing. Also one problem might be that Byzantines are so far ahead other civs at the start (before Arabs will invade).
Hey, this sounds totally cool! This time period is perfect for all kinds of scenarios, well just about any time period is but this one is cooler!

I've got few small questions:
- There seems to be no Cows or sheep appearing on map using randomized resources. Do I need to add some with python, if i want the map to have randomized resources?
- Does map need to have "Acces to Europe" tiles, if all civs are changed to land based starts? Ships appearing from nowhere in Red Sea is not wished behaviour.
1. I am sorry, map building is not something I am familiar with but I do know that scenario maps have predefined resources and sense this mod changes or removes a lot of the original resources it messes things up.
2. But yes, the map does need Access to Europe tiles for the AI. Even in this mod, a human player uses trade routes for The Fair and Silk Road but the AI is not programmed yet to use those. They still use the generic Europe Screen and need ships to do this. I've concentrated on the players experience and haven't yet changed things up for the AI. It takes a lot of time and debugging to get the AI to act right and take advantage of the new rules so it just hasn't happened yet.
But, it could be something I look into to help you with these scenarios.