orlanth
Storm God. Yarr!
- Joined
- Nov 17, 2001
- Messages
- 1,805
lol don't worry u deserve a break. enjoy the sun and sand!Edit: Scratch that on the new update tonight. Just not enough time to test everything before I leave in the morning
(or icebergs if you're going to antarctica) 
Well after playing for a bit, I have to say Kailric, I'm liking how these new trade mechanics work together quite a lot!
I love the combination of being able to use Trading Posts/Markets for domestic sales, sending traders to bargain with nearby natives when the local price is right for certain goods, plus the ability to gain access to the new "special" foreign trade routes and still send a big trade expedition when u want. 
Since the local prices become really important both for your own Trading Posts/Markets and when trading with nearby cities; it would be really great to have some way for the cities' local prices to change a bit based on realistic supply/demand. How about if you allow each citizen to have demand for certain goods (by adapting code from the Domestic Economy modcomp), but they don't consume it automatically like in that modcomp and instead continue using your existing system. Then at the end of the turn, whenever sales by Trading Post / Market exceed the demand it pushes local price down slightly, and when demand goes unfulfilled it pushes price up slightly.
That would let local prices vary naturally and in an interesting way, and you'd pay attention to fulfilling your citizens needs without it becoming too fiddly exact micromanagement (i.e precisely x units of coats per turn).
or maybe as a research benefit.
, but if you're not doing anything to make money my guess would be there could be too much gold from Market sales. To get more specific info, try keeping track of your gold at the start & end of a few turns while recording what you're doing (ie record specifically how much money you got from markets, trades, or other sources); and try turning your Market sales off and on during a few turns to record what the impact of them is, also check whether the goods are being subtracted from cities appropriately when sold. (it's nice not having the sales messages constantly appear at the top of the screen, but it could be good to have these recorded in a log or journal so you can monitor when you need to.)