[MOD] Modular United Mods

I upload a minor imporvement of my mod... Version 1.2 is ready for download.
It has SMALL IMPROVEMENTS, but that's what I can do since I'm very busy...

Add some more natives with the use of Civ4 leaderheads

This can be easily done. Maybe in the next version. Btw I think that just a mayan empire sounds good in this way...

...where you will start colonizing a map of Europe instead of America

This is a good idea for MAP DESIGNERS!!! :lol:

i want to know how they look
Downoload the mod and you will see. Don't expect nothing special!!! :lol:

I really like playing with CivBalance mod, and i would like to know, is there a chance anyone could merge these two mods?

I never tried CivBalance mod so i don't have idea if theese two mods can be merged. Btw IMPOSSIBLE IS NOTHING...

how could I add these new nations+flags into colonization
Dude, is not so hard but keep this work as a mod... Never touch the original version of the game!!! If you merge my mod to original, you will probably never able to play other mods!!! :lol::lol:
 
I think I've found a bug in the MOD. For some reason when I load this MOD into the game, the learning fuction for converted natives doesn't seem to work anymore. They simply can't learn in the village from where they came.

Anyone experience this as well?

By the way - excellent with the new Danish names... :)
 
I think I've found a bug in the MOD. For some reason when I load this MOD into the game, the learning fuction for converted natives doesn't seem to work anymore. They simply can't learn in the village from where they came.

Anyone experience this as well?

By the way - excellent with the new Danish names... :)

I think this is part of Dale/Snoopy's PatchMod which is included in this. It's by design, not a bug.
 
Since I always look for new, fun mods to play, I recently found Modular United Mods. The concept of playing another colonizing European power or warring against or cooperating with them is terrific. However, not even the greatest of mods can "stand the test of time" without good maps to play on. Good maps for me are realistic, historical maps. :D

The point: Therefore I created a map for Modular United Mods v1.2 from the Ozzy's America map with correct starting positions for the English, Dutch, Spanish, French, Portuguese, Swedish, Danish and Chinese.

I've playtested the map and the results were quite promising. The English, French, Portuguese and Spanish all arrived at their historically correct starting positions. The Dutch created an empire on the north coast of South America. The Danes built an empire in Argentina (I've no idea why, they start up north). The Swedes placed themselves north of Canada. The Chinese built an empire north of California. However, I'm not fully satisfied with these results; I'd like to get propositions for where in the seas to place the Swedish, Dutch and Danish starting units; a geographic description or even coordinates on Ozzy's map would do. :mischief:

I noticed something that might be a bug: I alone were exploring North America using scouts. Despite there being three European powers on the eastern seaboard (I was New China on the western seaboard) I had no competition to get to the riches. Very odd!

Since it's possible to limit the number of colonizing power on a map (by adjusting the contents of a specific file), it should be possible to select which European powers to use in your game. This "new" map should therefore be useful for any player. Also, I'd, at once, include the Russians in Alaska if someone were to create a Russian modular pack for this mod.

Question: So, is there any interest in seeing my modified Ozzy's America map with correct starting positions posted here?

/ Peter Masterman :-)
 
So, is there any interest in seeing my modified Ozzy's America map with correct starting positions posted here?

Dude, I understand perfectly what you said in your post. Let me explain; basically this mod should had a 1.3 version with others new civilizations and the ozzy's america map fixed for play with.

I never had success to create a fixed map with ozzy's america and i leave the project alone, letting this mod "die". however in MuM v1.2 there are modular civilizations that can be used for any other ideas... If you want to upload the map, for me this is a good idea... :):)

Thx. :goodjob::goodjob:

P.S: If you like realistic map try my other mod Earth 40 Civilizations for BTS
 
The Danes built an empire in Argentina (I've no idea why, they start up north).
I will have to correct you on this one. The Danes started building colonies/forts in the Caribbean on St. Thomas and St. John (known as St. Jan in Danish) and later on, on St. Croix. And therefore should be corrected on your map.

Regarding Argentina, there were around 13.000 Danes who settled down in Argentina in between the late 1840s to the early 1930s, but calling this a colonization is entirely wrong - as it is merely considered an period of immigration. The Danes has been settling and colonizing the aforementioned islands from the late 1660s under King Frederik III. But Denmark has have had colonies since 1620s under the rule of King Christian IV. ;)

Looking forward to try the map! :-) Where can I find it?

J. :king:
 
I will have to correct you on this one. The Danes started building colonies/forts in the Caribbean on St. Thomas and St. John (known as St. Jan in Danish) and later on, on St. Croix. And therefore should be corrected on your map.

Ah, I think you misunderstood. I merely said that the Danes built a colony in Argentina in *my* test game. I do know the real-life history of the Danish colonies. Actually, I had placed them at a reasonable starting location on the map so that they would have built the Caribbean colonies, but, for some reason, they did not, instead opting to go to southern South America.

Looking forward to try the map! :-) Where can I find it?

Alas, you can't find it since it has not yet been uploaded! :)

Known bugs :sad: are:
* Chinese ships created on the western seaboard go to China and back perfectly, but any new ships built in "European China" appear on the eastern side of America. An in-game fix for this is thus to have all ships be built by New China in the colonies for them to sail correctly.
* Some civilization start out in the middle of complete blackness. The map clears up once you start to sail, but it's a bit unsettling and should be somehow corrected.
* The starting window with leader name, victory conditions, starting troops and so on does not show up. Rather odd, but not really game-breaking.
* I could find no Scouts of the European powers in North America. Possibly, they can't produce any for some reason. Need to check this out again with another test game.

Requests:
* I'd like New China to have different architecture and a unique "European Chine" screen.
* I'd really like to include Russia in Alaska. This will be added if a modular civ shows up.

Any advice on how to fix any of these problems is appreciated.

Since at least one user here is interested in it I'll see to it that I iron out the bugs in it first, and then post it. Not before that.

And, BTW, kudos to Liambane for having put this mod together. I get it that you don't expect to have time to continue with the mod, so perhaps it's a good ending to complete it with a nice map to play on.

/ Peter Masterman :cool:
 
Ah, I think you misunderstood. I merely said that the Danes built a colony in Argentina in *my* test game. I do know the real-life history of the Danish colonies. Actually, I had placed them at a reasonable starting location on the map so that they would have built the Caribbean colonies, but, for some reason, they did not, instead opting to go to southern South America.

Ahh... I understand... No worries then! ;)

But let me knwo when you have a RC for the map... I'd love to see it... ;)
 
Wasn't me. I've only done Australian Colonization.

heh, i did have a feeling i might be wrong about that... who did the russian modcomp then? I could have a look, but i'm too lazy! :P

Either way it is out there and available if needed im sure :)
 
Ok then, I've some good news regarding the Ozzy's America map for this mod. I've worked out all of the bugs except for:
* Chinese ships created on the western seaboard go to China and back perfectly, but any new ships built in "European China" appear on the eastern side of America. An in-game fix for this is thus to have all ships be built by New China in the colonies for them to sail correctly.

Fix1: However, I've made another in-game fix to handle this problem. Whenever a Chinese ship appears in error on the eastern seaboard it's possible for the Player to sail around the southern edge of South America to get to the colonies. The original map prevented this, but I've edited some map squares to allow for it.

Fix2: To simulate the fact that Sweden and Denmark were late players in the colonization process, I've set back both their starting positions by approximately two turns. The result is a more varied game where New Sweden and New Denmark can appear basically anywhere on the map.

I'll playtest a bit more, and then post the map-file somewhere on the forum.

/ Peter Masterman :cool:
 
heh, i did have a feeling i might be wrong about that... who did the russian modcomp then? I could have a look, but i'm too lazy! :P

Either way it is out there and available if needed im sure :)
Nevermind isn't it??
I'm too lazy to look it too:p
 
Ok then, I've some good news regarding the Ozzy's America map for this mod. I've worked out all of the bugs except for:
* Chinese ships created on the western seaboard go to China and back perfectly, but any new ships built in "European China" appear on the eastern side of America. An in-game fix for this is thus to have all ships be built by New China in the colonies for them to sail correctly.

Fix1: However, I've made another in-game fix to handle this problem. Whenever a Chinese ship appears in error on the eastern seaboard it's possible for the Player to sail around the southern edge of South America to get to the colonies. The original map prevented this, but I've edited some map squares to allow for it.

Fix2: To simulate the fact that Sweden and Denmark were late players in the colonization process, I've set back both their starting positions by approximately two turns. The result is a more varied game where New Sweden and New Denmark can appear basically anywhere on the map.

I'll playtest a bit more, and then post the map-file somewhere on the forum.

/ Peter Masterman :cool:

Good one :clap:

Will the map still have limited turns, like the original one? Or have you switched that off?
 
Good one :clap:

Will the map still have limited turns, like the original one? Or have you switched that off?

The map is set on 300 turns like the original one. Since this is basically a Scenario the Player can, of course, adjust difficulty, speed etc. as per his needs. The Default settings on the maps are the same ones as in the Ozzy's America map used in the Age of DiscoveryII mod.

/ Peter Masterman :D
 
Here is a modified Ozzy's Americas map for use with Modular United Mods v1.2.

FEATURES: :D
* Play as any of the eight "European" civilizations of Spain, England, France, Netherlands, Portugal, China, Sweden or Denmark.
* The Chinese civilization starts on the Pacific side of America, that is in the West.
* Known bug: Chinese ships built in China will appear on the Eastern seaboard. Ships built in the colonies will not have this problem and will function properly.
* Map modification: It is now possible to sail around the southern edge of South America (i.e. Cape Horn). This allows for the other civilizations to reach the Pacific to pirate Chinese cargo ships. It also allows Chinese ships that have reached the Atlantic side in error to find their way to the Pacific-side colonies.

Usage:
1) Download the attached zip-file of the map
2) Unzip the contents into a folder named "PublicMaps" located inside the directory of the Mod (the mod directory should be named "Modular United Mods 1.2" and be located in the "Mods" directory). If you have no "PublicMaps" folder inside the Mod directory, create one, and unzip the contents there.
3) Start the game, load the mod, and then select Single Player - Play a Scenario, and choose Ozzy's Americas on the Select a Map screen, where it should now appear, and press Ok.
4) Select your civilization and the game settings and rule the New World!
4b) Alternatively, just double-click the file "Ozzy's Americas.colonizationWBSave" in your Explorer and it will all load automatically to the civilization select screen.

Comments, ideas and bug reports are most welcome on this message board. For example: Would gameplay be enhanced by the presence of Russians in Alaska? Are other starting positions better for some of the civiliazations?

I hope you enjoy the results! :goodjob:

/ Peter Masterman :cool:
 

Attachments

Russian America Mod was done by NeverMind here. Speaking of that mod, have you added the Maya and Inuit civs as well? They were also in the Russian America mod.

I'm downloading the mod as I post this. It's much more preferable to have to run all the civs individually- having the new civs compiled into one mod is much, much more useful.
 
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