Personally, I didn't see any particular razing tendency in the latest patch.
I think that it's a mistake to even make tolerant civilizations less likely to raze.
They all should raze more.
The AI conquers and keeps lousy cities too much.
As an example from my last game, the Hippus decided to raze a barbarian city north of my border (the only city to be razed in that game). That city (with six population) had four tiles of tundra but it still would have been a balanced city.
Quickly afterwards, the Hippus actually proceeded to conquer and keep a barbarian city that was slightly above the last one that I mentioned. 70% of the tiles were ice but it was still kept. Why? I can only assume that it was because it had access to a corn and so the Hippus finally got an extra corn for trade even though most tiles were unusable (unfortunately for them they couldn't use it for trade, since I was the one providing corn to everybody that didn't have it).
Also from my last game: Auric conquered and kept a Hippus city that was the lousiest thing ever. Because that city was suffering from huge cultural pressure from everything except Auric's culture it could only work an extra tile. Because it was surrounded by enemies and ready to revolt it also had a huge stack defending it - a waste (which was fine by me since I was able to backstab him more easily).
If x tiles are of this particular low quality, if it's too far away from your cluster of cities and you can't keep conquering, if it's suffering too much cultural pressure from other civilizations: it should be razed automatically (unless it has a decent wonder or a very important resource).
I don't even see big razing from Infernals.
I only see big enough razing from demon spawning - which was probably what happened in xalien's game.
Also, with my experience, I also don't understand the previous complaint about the warrior spamming.
In my immortal games with the latest patches, only the most weak civilizations get stuck with warriors. Everybody else upgrades most warriors and scouts - and quickly those T2 units come hungry to bang and trash my few cities.
I should say, though, that sometimes the civilization that is ahead on tech early on keeps warriors for too long which typically makes them my earliest target - that usually seems related to tech and wonder whoring or disciple spamming.
A more important thing to consider is the fact that the AI builds useless boats and gets astronomy on a lakes map.
I'm sure that you are aware of this issue.
The AI still doesn't do a good active defense and in doubt will prefer to stay inside cities (even though my hero, injured and alone, just volunteered himself three or two tiles away from an enemy city).
One can certainly see the improvements though.
I should say that I've never really cared for the Ilians' AI before the latest patches. But now, every time that they are on my games, they seem to put themselves ahead very early on. Maybe it's just coincidence but...
Anyway, there was this game on standard speed where Auric, by turn 230, was way ahead in every department. Lots of cities, already a second palace, many units trashing two other civilizations, four wonders built. What was the fourth wonder? The lyre.
He's playing a huge fat-behind war but decided to tech drama and built the lyre - I find it funny that the AI could have been considering a culture victory with Auric. Why in the world would the Ilians build the lyre? I guess that they could do whatever they wanted in that game.
I never had a chance. Complete ice domination.
Still, although Auric does seem to do well early on in my latest games, he typically becomes much less of a threat the longer the game goes on. That is because he continues to attack with hordes of javelin throwers and tends to tech everything except the melee line. Where are those champions and Wilbowman?
If you can and it's possible, if you find it easy and have the time, I would recommend some tweaking to the Ilians' AI.
Lower the priority of the bone palace and increase the priority of the priests (he seems to go for that bone palace first so many times).
Increase the priority of the melee line.
Lower the priority of javelin throwers as city attackers.
I'm also interested in others opinions about the Ilians.
Finally, is there any particularly good way to watch the AI doing their thing themselves without playing the game yourself while using your mod? I'm curious about this.
Thanks a lot.