I'm ashamed to have to ask a beginners question but ... In which file would I find that?
Python code is in CvEventManager.py. The FavoriteReligion XML tag is in LeaderheadInfos.xml
I'm ashamed to have to ask a beginners question but ... In which file would I find that?
Crash to desktop: Upgrading a Level 5 Scorpion (Mobility 1, Combat 3) to Mobility 2 caused the game to crash.
You have a savegame I can look at?
What is it that determines whether a unit an pass through rival territory with a Rite of Passage agreement rather than open borders? Is it the <bOnlyDefensive> tag?
if (GET_TEAM(getTeam()).isLimitedBorders(eTeam))
{
if (isOnlyDefensive() || !canFight())
{
return true;
}
}
Did you do something to break pPlot.setPythonActive(False) ?
Hyborem's whisper seems to be bit broken currently. City does not get "converted" properly and unhappiness remains.
I'm thinking of leaving it that way. Disciple units will be enabled for Great Generals with the next patch.
Not sure what you mean.
Any idea what's happening to cause the unit list to suddenly become misformatted?
In other news, I think I finally found some code that will auto-create the BUG directories if they dont exist. I've also made some Sevopedia updates for pages that were missing, and have been poking around in city production as well. Hoping for a 2.1 release about mid-month!
v2.0
"Royal Guards are now never obsolete"
The Royal Guards abandoned my civ when I switched from Aristocracy to Republic. Either that is a bug or I don't understand the changelog.
That's not quite what is meant by "obsolete." An "obsolete" unit has been replaced by a "better" unit, typically an upgraded version, which makes the older unit unable to be built.
Royal Guards are (and as far as I know always have been, or at least in base FFH2) restricted to civs using the Aristocracy civic, and abandon you if you leave it, like religion-specific national units and heroes.
Something like that was done for FF, so that might be a good place to look for names.
I noticed that the "explore" automation works different from vanilla bts: Units do not rest until they are fully healed. The result is they are killed very quick after wounded one time.
v2.0
"Royal Guards are now never obsolete"
The Royal Guards abandoned my civ when I switched from Aristocracy to Republic. Either that is a bug or I don't understand the changelog.
Tholal, do you plan to include DynamicCivNames in you mod?
I enabled and adjusted it a bit to work with FfH, and it seems to work fine.
Yes, I just never had the time to figure out why it wasn't working. If you want to send me your code I'll incorporate it for the next build.