[to_xp]Gekko
QCT junkie
maybe they got fishing from a goody hut and a great engineer in a lair?
edit: ninja'ed by dot. hi dot!
edit: ninja'ed by dot. hi dot!
The point is, with UCs, there is a literal TREASURE TROVE of new moddability, for without UCs, extra civics will just be cluttered and ugly.
Thanks, I'll toy with them a while longer, see what happens. They definitely have Omniscience. Maybe I'll let them take a few cities, make them feel better about themselves.
[to_xp]Gekko;11919067 said:something that imho could be improved in the current version is the way AI chooses which religion to adopt.
also I'll second the guy who claims hyborem tends to spawn on the southernmost tile in premade maps.
[to_xp]Gekko;11923157 said:any chance you can include the Citystyle modmod and Mokeyfinger's Visible Forests for Elves in the next release? both don't alter gameplay but enhance the experience
Recently I found an issue in the PuppetState code. I couldn't form a puppet state from a city I captured. The following code in CvDLLButtonPopup.cpp was causing this:
The city was captured from the Barbarians a long time ago (Not even by the current owner). I don't know if that behavior is intended, I believe not. I changed it toCode:bool bPuppet = (player.canMakePuppet(pNewCity->getPreviousOwner()) && !pNewCity->canJoinPuppetState(player.getID()) && [B]!GET_PLAYER(pNewCity->getOriginalOwner()).isBarbarian());[/B]
Code:bool bPuppet = (player.canMakePuppet(pNewCity->getPreviousOwner()) && !pNewCity->canJoinPuppetState(player.getID()) && [B]!GET_PLAYER(pNewCity->getPreviousOwner()).isBarbarian());[/B]
Could you expose a leader's ReligionWeightModifier to python, and make it so that the revolution code will never give a leader a state religion with a -100 weighting?
Thanks for the new mod, but I find it totally unplayable. I've played twelve games with it and in eleven of them everyone (or nearly everyone) declared war on me, on the same turn (usually around turn 200). I don't mind taking on two or even three civs at once, but this endless dog pile is pointless. Getting crushed time and time again without getting to really play the game sucks.
Diplomacy is a joke. It makes no difference who is friendly or furious, they all get together and jump on the human player. And forget about defensive pacts: your "ally" will drop the pact and declare war when the rest of the AI do.
The one game I won I limited the AI to six civs, two of which died soon after the game started.
Too bad, too. I liked the smarter AI and better naval rules. But why play a game you can't finish?
I'm not sure but try NOT installing Blue marble.I run FFH2 and Master of Mana fine except for multiplayer which has been giving me problems. I read that Tholals mod could help with multiplayer so I wanted to give it a try for FFH2.
I use steam. I have install FFH2, then install patch o, media pack, and blue marble. It runs fine. Then I install the More Naval AI mod and it points to the correct folder in steam. Start up the game and it crashes.
Any advice?
I agree with previous response :Thanks for the new mod, but I find it totally unplayable. I've played twelve games with it and in eleven of them everyone (or nearly everyone) declared war on me, on the same turn (usually around turn 200). I don't mind taking on two or even three civs at once, but this endless dog pile is pointless. Getting crushed time and time again without getting to really play the game sucks.
Diplomacy is a joke. It makes no difference who is friendly or furious, they all get together and jump on the human player. And forget about defensive pacts: your "ally" will drop the pact and declare war when the rest of the AI do.
The one game I won I limited the AI to six civs, two of which died soon after the game started.
Too bad, too. I liked the smarter AI and better naval rules. But why play a game you can't finish?
Every time i play somnium to get a diplomatic bonus the game crashes to desktop the next time i end round.
JWell done!
I use steam. I have install FFH2, then install patch o, media pack, and blue marble. It runs fine. Then I install the More Naval AI mod and it points to the correct folder in steam. Start up the game and it crashes.
Thanks for the new mod, but I find it totally unplayable. I've played twelve games with it and in eleven of them everyone (or nearly everyone) declared war on me, on the same turn (usually around turn 200). I don't mind taking on two or even three civs at once, but this endless dog pile is pointless. Getting crushed time and time again without getting to really play the game sucks.
Diplomacy is a joke. It makes no difference who is friendly or furious, they all get together and jump on the human player. And forget about defensive pacts: your "ally" will drop the pact and declare war when the rest of the AI do.
Thanks for the new mod, but I find it totally unplayable. I've played twelve games with it and in eleven of them everyone (or nearly everyone) declared war on me, on the same turn (usually around turn 200). I don't mind taking on two or even three civs at once, but this endless dog pile is pointless. Getting crushed time and time again without getting to really play the game sucks.
Diplomacy is a joke. It makes no difference who is friendly or furious, they all get together and jump on the human player. And forget about defensive pacts: your "ally" will drop the pact and declare war when the rest of the AI do.
Too bad, too. I liked the smarter AI and better naval rules. But why play a game you can't finish?
I have a new computer now, and can now play CivIV without the computer overheating, so I have to ask, how do I win as Elohim?
See this page in the forums for a few tips to play the Elohim:
http://forums.civfanatics.com/showthread.php?t=333136&page=14